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Comment History  (0 - 30 of 46)
ThaHou5Kid
ThaHou5Kid - - 46 comments @ FDDA Enhanced Animations Enhanced

****** mre animation no more, praise lizzardman, what a chad <3

thanks bro

Good karma+3 votes
ThaHou5Kid
ThaHou5Kid - - 46 comments @ Glowstick Reanimated v1.4

this is a humongous improvement, outstanding work my guy

now for a little request, headlamp animations are in need of a rework badly, is there any possibility for you to grace us with a reanimation for that too?? bro plz

Good karma+4 votes
ThaHou5Kid
ThaHou5Kid - - 46 comments @ Outfit Animations v1.0.2

imma buss

Good karma+2 votes
ThaHou5Kid
ThaHou5Kid - - 46 comments @ Parallax Reflex Sights

this changes everything :o

Good karma+1 vote
ThaHou5Kid
ThaHou5Kid - - 46 comments @ Arrival - Anomalies

goated mod <3

congratz on the release bud

Good karma+3 votes
ThaHou5Kid
ThaHou5Kid - - 46 comments @ Dynahud Hud Manager

congratz on the release bratan, amazing work you've put into this can't thank you enough <3

Good karma+5 votes
ThaHou5Kid
ThaHou5Kid - - 46 comments @ [1.5.2] HG Companion [1.111]

crashing whenever an emission is triggered

Expression : <no expression>
Function : CScriptEngine::lua_pcall_failed
File : ..\xrServerEntities\script_engine.cpp
Line : 206
Description : fatal error
Arguments : LUA error: ...a.l.k.e.r. gamma/anomaly\gamedata\scripts\axr_beh.script:176: attempt to index field 'camp' (a nil value)

stack trace:

Good karma+1 vote
ThaHou5Kid
ThaHou5Kid - - 46 comments @ Milspec PDA 1.11.1 with Kill Tracker

yes i did add both files but still crashes

Good karma+4 votes
ThaHou5Kid
ThaHou5Kid - - 46 comments @ Milspec PDA 1.11.1 with Kill Tracker

getting this crash with gamma

Expression : <no expression>
Function : CInifile::r_string
File : Xr_ini.cpp
Line : 1117
Description : fatal error
Arguments : Can't find variable ef_creature_type in [simulation_zombie_3_6]

stack trace:

Good karma+4 votes
ThaHou5Kid
ThaHou5Kid - - 46 comments @ [1.5.2] HG Companion [1.111]

that fixed it, thank you

Good karma+1 vote
ThaHou5Kid
ThaHou5Kid - - 46 comments @ [1.5.2] HG Companion [1.111]

weird, updated the mod and decided to try out the new features and whatnot and everything was working fine, closed the game and came back like 2 or 3 hours later to play and the game just crashes with this error, keep in mind nothing changed in between those 2/3 hours i was gone

Expression : <no expression>
Function : CScriptEngine::lua_pcall_failed
File : ..\xrServerEntities\script_engine.cpp
Line : 206
Description : fatal error
Arguments : LUA error: ....r. gamma/anomaly\gamedata\scripts\axr_companions.script:2173: attempt to index local 'hg' (a nil value)

stack trace:

disabled your mod and game runs fine, not sure why it was running fine one moment then it broke, x-ray being a primadonna like usual lmao

Good karma+1 vote
ThaHou5Kid
ThaHou5Kid - - 46 comments @ Addon for Pinup Collector

finally some ******* culture

cant help but feel this is yet another step torwards adding sex to stalker, lets keep the wheels of progress spinning bois, sex or valhalla!!!!!!!!!!!

Good karma+23 votes
ThaHou5Kid
ThaHou5Kid - - 46 comments @ Alternative Fleshes

you cant even comprehend just how happy i am that you came around the scene bro, this is top notch work and something that was needed to be done for quite a few years now, you have my utmost respect bratan, keep it up

Good karma+11 votes
ThaHou5Kid
ThaHou5Kid - - 46 comments @ Gunslinger Item Animations [Update 1]

any way to fix the hud fov at the end of certain animations? whenever the animations are about to end your hands become smaller and further away from the screen seems like a hud fov problem, hopefully this gets fixed eventually also being able to choose which ones we want would be kinda awesome too

Good karma+2 votes
ThaHou5Kid
ThaHou5Kid - - 46 comments @ Aydin's Hud & UI Tweaks 3 for G.A.M.M.A.

this ui literally cured my gout, thanks bud

Good karma+2 votes
ThaHou5Kid
ThaHou5Kid - - 46 comments @ [1.5.2] HG Companion [1.111]

been playing with the mod for a few days now and seeing my companions marching beside me instead of following me in a conga line really adds to the immersion, bravo good sir, this mod will never leave my load order like i said before, looking forward to seeing these new squad schemes implemented into the npc squads

Good karma+1 vote
ThaHou5Kid
ThaHou5Kid - - 46 comments @ [1.5.2] HG Companion [1.111]

bro thats sick, if it works this mod will never leave my load order, does it also affect npc squads too?

Good karma+3 votes
ThaHou5Kid
ThaHou5Kid - - 46 comments @ [1.5.2] HG Companion [1.111]

wait wait wait, you're making it so companions take a spread formation behind you instead of following you in a single line? did I read that correctly?

Good karma+2 votes
ThaHou5Kid
ThaHou5Kid - - 46 comments @ World Spawns Rework [BETA V1.2]

damn d̶a̶n̶i̶e̶l barry, back at it again with the w̶h̶i̶t̶e̶ ̶v̶a̶n̶s sicko mods

and just in time for 0.9 gamma too, thats awesome, good job bud

Good karma+3 votes
ThaHou5Kid
ThaHou5Kid - - 46 comments @ [MODDED EXES REQUIRED] KillCam (UPDATE 1)

even tho it wont be a part of my load order i have to say you're killing it with these mods bro, keep at it

10/10

Good karma+2 votes
ThaHou5Kid
ThaHou5Kid - - 46 comments @ More Melee Features

barry ******* bogs son

Good karma+2 votes
ThaHou5Kid
ThaHou5Kid - - 46 comments @ NPC Close Combat Enhanced

tell me this is the best modding community without telling me this is the best modding community

Good karma+2 votes
ThaHou5Kid
ThaHou5Kid - - 46 comments @ GUNSLINGER EXO ANIMATIONS [Update 1]

bro you're just too cracked at this, i salute you sir o7

do u happen to take requests by any chance? if you do is there any chance of getting the aek from taz ported to anomaly? always loved that gun and the animations are just awesome, love that spetsnaz reload they got in taz for that gun, if you ever get the chance i'd be greatly appreciated

Good karma+3 votes
ThaHou5Kid
ThaHou5Kid - - 46 comments @ GUNSLINGER MP5 SERIES REPLACER [Update 1]

not matter what i write here it will never top the feeling i get when i see **** like this, stalker modding is in such a good place right now its crazy, doesnt even feel like its real and its only going to get better with people like you doing gods work making this game a community driven masterpiece, thank you bratan for your hard work, its heavily appreciated

Good karma+4 votes
ThaHou5Kid
ThaHou5Kid - - 46 comments @ Little Bits Food pack 2.0 [DLTX]

finally, some ******* dog food

those actor portraits look sick, where did you get those if you dont mind me asking

Good karma+3 votes
ThaHou5Kid
ThaHou5Kid - - 46 comments @ (OLD) Fillable canteens

this is dope, also any reason why the plastic water bottles arent used in the same vein? does the purification method create too much heat or whatever that it could melt the bottle?

Good karma+3 votes
ThaHou5Kid
ThaHou5Kid - - 46 comments @ M24 from The Armed Zone 3.0

this is sick, but you know what would be sicker? if you could rip the AEK from TAZ, that would be ******* sick

Good karma+1 vote
ThaHou5Kid
ThaHou5Kid - - 46 comments @ BaS Plus: Saiga 12s Tactical

i do not use that mod, so that is it then

Good karma+1 vote
ThaHou5Kid
ThaHou5Kid - - 46 comments @ BaS Plus: Saiga 12s Tactical

take ur time man, if you eventually arent able to do it its cool, i've already made theval have 30 rounds by editing the files, it just would be cool for the model to reflect that change, also:

Expression : <no expression>
Function : CInifile::r_section
File : Xr_ini.cpp
Line : 544
Description : fatal error
Arguments : Can't open section 'w_saiga12s_isg_sounds'. Please attach [*.ini_log] file to your bug report

stack trace:

ur JSRS patch seems messed up, deleting the mention of the isg saiga right at the top of the file seems to fix it fyi

Good karma+1 vote