****** mre animation no more, praise lizzardman, what a chad <3
thanks bro
****** mre animation no more, praise lizzardman, what a chad <3
thanks bro
this is a humongous improvement, outstanding work my guy
now for a little request, headlamp animations are in need of a rework badly, is there any possibility for you to grace us with a reanimation for that too?? bro plz
goated mod <3
congratz on the release bud
congratz on the release bratan, amazing work you've put into this can't thank you enough <3
crashing whenever an emission is triggered
Expression : <no expression>
Function : CScriptEngine::lua_pcall_failed
File : ..\xrServerEntities\script_engine.cpp
Line : 206
Description : fatal error
Arguments : LUA error: ...a.l.k.e.r. gamma/anomaly\gamedata\scripts\axr_beh.script:176: attempt to index field 'camp' (a nil value)
stack trace:
yes i did add both files but still crashes
getting this crash with gamma
Expression : <no expression>
Function : CInifile::r_string
File : Xr_ini.cpp
Line : 1117
Description : fatal error
Arguments : Can't find variable ef_creature_type in [simulation_zombie_3_6]
stack trace:
that fixed it, thank you
weird, updated the mod and decided to try out the new features and whatnot and everything was working fine, closed the game and came back like 2 or 3 hours later to play and the game just crashes with this error, keep in mind nothing changed in between those 2/3 hours i was gone
Expression : <no expression>
Function : CScriptEngine::lua_pcall_failed
File : ..\xrServerEntities\script_engine.cpp
Line : 206
Description : fatal error
Arguments : LUA error: ....r. gamma/anomaly\gamedata\scripts\axr_companions.script:2173: attempt to index local 'hg' (a nil value)
stack trace:
disabled your mod and game runs fine, not sure why it was running fine one moment then it broke, x-ray being a primadonna like usual lmao
finally some ******* culture
cant help but feel this is yet another step torwards adding sex to stalker, lets keep the wheels of progress spinning bois, sex or valhalla!!!!!!!!!!!
you cant even comprehend just how happy i am that you came around the scene bro, this is top notch work and something that was needed to be done for quite a few years now, you have my utmost respect bratan, keep it up
any way to fix the hud fov at the end of certain animations? whenever the animations are about to end your hands become smaller and further away from the screen seems like a hud fov problem, hopefully this gets fixed eventually also being able to choose which ones we want would be kinda awesome too
this ui literally cured my gout, thanks bud
been playing with the mod for a few days now and seeing my companions marching beside me instead of following me in a conga line really adds to the immersion, bravo good sir, this mod will never leave my load order like i said before, looking forward to seeing these new squad schemes implemented into the npc squads
bro thats sick, if it works this mod will never leave my load order, does it also affect npc squads too?
wait wait wait, you're making it so companions take a spread formation behind you instead of following you in a single line? did I read that correctly?
damn d̶a̶n̶i̶e̶l barry, back at it again with the w̶h̶i̶t̶e̶ ̶v̶a̶n̶s sicko mods
and just in time for 0.9 gamma too, thats awesome, good job bud
even tho it wont be a part of my load order i have to say you're killing it with these mods bro, keep at it
10/10
tell me this is the best modding community without telling me this is the best modding community
bro you're just too cracked at this, i salute you sir o7
do u happen to take requests by any chance? if you do is there any chance of getting the aek from taz ported to anomaly? always loved that gun and the animations are just awesome, love that spetsnaz reload they got in taz for that gun, if you ever get the chance i'd be greatly appreciated
not matter what i write here it will never top the feeling i get when i see **** like this, stalker modding is in such a good place right now its crazy, doesnt even feel like its real and its only going to get better with people like you doing gods work making this game a community driven masterpiece, thank you bratan for your hard work, its heavily appreciated
finally, some ******* dog food
those actor portraits look sick, where did you get those if you dont mind me asking
oh ****, he has done it
this is dope, also any reason why the plastic water bottles arent used in the same vein? does the purification method create too much heat or whatever that it could melt the bottle?
this is sick, but you know what would be sicker? if you could rip the AEK from TAZ, that would be ******* sick
i do not use that mod, so that is it then
take ur time man, if you eventually arent able to do it its cool, i've already made theval have 30 rounds by editing the files, it just would be cool for the model to reflect that change, also:
Expression : <no expression>
Function : CInifile::r_section
File : Xr_ini.cpp
Line : 544
Description : fatal error
Arguments : Can't open section 'w_saiga12s_isg_sounds'. Please attach [*.ini_log] file to your bug report
stack trace:
ur JSRS patch seems messed up, deleting the mention of the isg saiga right at the top of the file seems to fix it fyi
ThaHou5Kid
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