A variant of the BaS ISG Saiga which is a bit simpler in its visuals.
Credits in detail:
Saiga ISG - BSG, model build using BSG assets: Mich Cartman; texture adaptation - Mortan, Ghost_Neverbloom, animations - Ghost_Neverbloom, sounds - BSG, sound processing - Ghost_Neverbloom;
I created this weapon out of personal preference because I liked the idea of having a higher capacity Saiga with more sight options than a cobra but disliked the visual fluff the original weapon had. So I got rid of the laser device and the picatinny rail on the dust cover and moved the sights up to the front furniture. As of now this is a submod to BaS as it requires Boomsticks for the textures and anims (on the fence if I want to make it stand alone). Also those are the sights that can be used at this moment: aimpoint, d0cter, rmr, ac10632, c-more, aim_low (more to follow down the line)
Weapon position is built on top of eft reposition, trader overhaul/JSRS Sound Merge compatibility (https://www.moddb.com/mods/stalker-anomaly/addons/bas-jsrs-sound-merge required for that to work) is provided.
You can buy the weapon from duty and military in agroprom after reaching 800rep.
Install instructions:
Install AFTER BaS either manually or via mo2.
TODO:
- might make it stand alone
- add more sights
- Russian text
- exchange humungous muzzle device with standard barrel
Changelog:
0.1: Added English description as placeholder to Russian text
Cheers
this looks really nice, and no LAM? even better
also how open would u be to edit some of the other weapons? cause its a sin that the AS Val Tactical doesnt have SR-3M mags
it all depends on my 3d modellings skills which are at the moment quite limited unfortunately.
take ur time man, if you eventually arent able to do it its cool, i've already made theval have 30 rounds by editing the files, it just would be cool for the model to reflect that change, also:
Expression : <no expression>
Function : CInifile::r_section
File : Xr_ini.cpp
Line : 544
Description : fatal error
Arguments : Can't open section 'w_saiga12s_isg_sounds'. Please attach [*.ini_log] file to your bug report
stack trace:
ur JSRS patch seems messed up, deleting the mention of the isg saiga right at the top of the file seems to fix it fyi
curious. it looks like a typo I would do but in the current 0.1 archive the config correctly references w_saiga12sisg_sounds in the header.
edit: my jsrs "patch" (which is just the added header reference) requires Moddb.com as this addon extends weapons_sounds.ltx with sections for BaS weapons. You have that installed right?
i do not use that mod, so that is it then
I will update the description accordingly. BaS does not have JSRS functionality out of the box but uses its own sounds that are defined directly in the individual weapon config file.
А кто вам сказал такую глупость что оптические прицелы не вешаются на сайгу? Или там планка особая, которая отторгает оптику? Вы делаете не как правильно, а как вам удобно, если вам не нравится стрелять по дальним целям 12 калибром и вы считаете это глупостью, это не значит что нельзя прикрепить прицел, делайте с умом, колхоз.
Then I can play it as stand-alone right now?
Shotgun has no sound for me, I don't use any sound mods like JSRS, there isn't even a reload sound. Great model but since it's broken I can't use it right now.