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Comment History
Teoclestzardoms
Teoclestzardoms - - 11 comments @ Hotfix

Is not a problem of my mod but I think I know what you mean. Go to your Tzardoms folder, mine is C:\Medieval II - Total War\mods\Fall_of_Constantinople_1.5 and open a file called "Fall_of_Constantinople_1.5.cfg" with a text editor like notepad.

Search for the line [video] and under it make sure you have it like this:
borderless_window = 1
windowed = 0

if not, just change it to that and save the text file with the changes

Good karma+1 vote
Teoclestzardoms
Teoclestzardoms - - 11 comments @ Teocle's Tzardoms Total War Expanded

Yes I would love to, I am working on Moldavia and Wallachia at the moment but I am interested into adding some Hungarian and Byzantine weapons in the future. Taking some historical references and tips from Tzardoms team as well. Still, it is just me making this mod so things go slow.

Good karma+2 votes
Teoclestzardoms
Teoclestzardoms - - 11 comments @ Late 15th Century British Fashion

This is just on another level, making what's probably going to be the best late medieval/early rennisance simulator out there, keep up the amazing job

Good karma+13 votes
Teoclestzardoms
Teoclestzardoms - - 11 comments @ Hotfix

Thanks for the help bro!

Good karma+1 vote
Teoclestzardoms
Teoclestzardoms - - 11 comments @ Teocle's Tzardoms Total War Expanded

Again, big thanks for pointing that out for me mate. I will release an update addressing these few things:

-I've managed to fix the Bracceschi Knights while also adding my new spears and fixing some of the problems with the armor:
I.imgur.com

-I found out another silver surfer unit:
I.imgur.com

-I merged all the bugfixes from vanilla tzardoms into my submod

-And lastly, another new track for main menu:

Should be out soon, cheers

Good karma+3 votes
Teoclestzardoms
Teoclestzardoms - - 11 comments @ Teocle's Tzardoms Total War Expanded

Hey there! thanks a lot for the feedback.
I was aware of the Bracceschi knights texture bug and some silver surfer units ( i think polish knights for moldova had their mount bugged)and my plan was to adress those in the next version, but i didn't know there was already a hotfix for it since i did my submod with the version posted here in moddb. Where can i download that hotfix, mind you telling me? I can take a look at it and update the submod with these bugfixes, that won't be an issue at all. Thanks for letting me know!

Good karma+2 votes
Teoclestzardoms
Teoclestzardoms - - 11 comments @ Vhen'alas Protectors - Tier 1 Dalish Infantry

All your models look ******* majestic, this is no exception. Can't wait for the release

Good karma+7 votes
Teoclestzardoms
Teoclestzardoms - - 11 comments @ The Elder Scrolls: Total War

Orsimer Riders VS ‎Draugr Deathlord

Imgur.com

New Submod Incoming :)

Good karma+1 vote
Teoclestzardoms
Teoclestzardoms - - 11 comments @ THE DRAGON EMPIRE - RISE OF QIN

i hacked your printer bro

Good karma+1 vote
Teoclestzardoms
Teoclestzardoms - - 11 comments @ THE DRAGON EMPIRE - RISE OF QIN

I.imgur.com

this guy seems less trusthworthy than a chinese "original" NIKE hoodie

Good karma+2 votes
Teoclestzardoms
Teoclestzardoms - - 11 comments @ The Elder Scrolls: Total War

Try this:
1- Look for the file battle_moddles.modeldb, located inside the Medieval II /The Elder Scrolls/data/unit_models/
2- Then find the pikemen unit you want to change, said for instance, "crowned_warriors_halberd"
3- At the bottom of the unit entrance, you will see the animation assigned to this particular unit, for example:

1
4 None
20 MTW2_Halberd_Primary
22 MTW2_Halberd_Secondary 1
17 MTW2_Pike_primary 1
17 MTW2_Pike_primary

3- Now, copy this :
1
4 None
19 MTW2_Pike_Phalanx_2
14 MTW2_Swordsman 2
17 MTW2_Pike_primary
14 fs_test_shield 2
18 MTW2_Sword_Primary
14 fs_test_shield

Overwrite and save the file. You will see a slight different look in the unit's formation and how they are more effective against cavalry and infantry.
Also, if you even want to make the pikes more powerfull, go to
export_descr_unit.txt file, located in Medieval II Total War/mods/The_Elder_Scrolls/data

then, find again the unit you want to change, again, it would be "crowned_warriors_halberd"
in "stat_pri_attr" tab, just add this:

, long_pike

so it would look like this:
stat_pri_attr spear_bonus_4, long_pike

That enables the pikes to form some kind of invisible wall that enemy units cannot pass trough if they charge the phalanx

I would recommend you to save your files before you modify something, since might crash your game if you have mistyped something, specially in battle_models.modeldb file

If you have any troubles, feel free to ask :)

Good karma+3 votes