Dragon Age: Total War is a currently unreleased Dragon Age-themed total conversion mod for Medieval 2 Total War: Kingdoms. The mod features 23 unique factions throughout various locations across the continent of Thedas each featuring unique unit rosters, faction mechanics, scripts, campaign conditions, gameplay styles, characters, and much more. Dragon Age: Total war aims to provide a distinct and meticulously lore-friendly yet highly familiar insight into BioWare's world of Thedas, all the while expanding further on the lore of Thedas and exploring areas previously unseen in any form of Dragon Age media. All rights to Dragon Age belong to EA and it's subsidiary studio, BioWare.
Guardians of the ancient places of worship re-discovered by the Clan, these Dalish warriors are also tasked with the upkeep of the statues and masks of the Evanuris each Dalish clan carries with it, excepting that of the Dread Wolf. Armed with spear and shield they act as a living wall when confronted by any threat that dare defile their gods and the sanctity of their Clan.
The dalish troops are better than i could've ever hoped
All your models look ******* majestic, this is no exception. Can't wait for the release
All this content as of late has my blood boiling. I am incredibly hype and astonished for this modification. Simply outstanding work thus far and the levels of detail are just wildly perfect thus far. You're truly outdoing yourself with this project lad. I appreciate your work.
- Your humble scribe, WulfKang.
Thank you for your accolades!
I feel the dalish should get more mage units considering the elves are a magical people since you removed the keepers apprentices unit maybe you could move it to being a 3rd tier troop instead? will there be any restored elven empire event that gives the elves more arlathan fitting units? Maybe things to consider.once again i love your mod and i hope my suggestions help
A few Codex entries on the Dalish in DA:O and DA:I say that fewer and fewer Dalish Elves are born as Mages and that clans who have too many mages regardless tend to swap them around to other clans so as to prevent attention from the Andrastian Chantry and lower the risk of Demons/Abominations haunting the clan.
There will be a script that allows the Dalish Elves to create a new Dales, and they can also get access to some Sentinels as the roster hints, but I don't think a full-blown Elven Empire is ever possible again after what Solas did and considering that Thedas is now mostly ruled by humans and not as unpopulated as it was during Elvhenan's founding.
Thank you for answering my questionsa could you elaborate about this new script?
!* my grammar is terrible im sorry questions*
Im assuming the building roster at the start for the dalish is rather empty considering theyre nomadic once they get a permanent homeland im sure they get more "stone" permanent buildings as opposed to Aravels and camps?
About the script, we don't have all details fully planned out yet, but as we begin working on campaign stuff and the mod gets closer to release, there will likely be articles on here detailing some of the scripts and how they will relate to the game's plots and lore. :-)