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Comment History
sweep67
sweep67 - - 12 comments @ PP2000 Reanimation rework

the inspect is like animations for cs:go 😭 when are we getting skins?

Good karma+5 votes
sweep67
sweep67 - - 12 comments @ SR-3M "VIHR" Reanimation

damn :( Thx for response

Good karma+1 vote
sweep67
sweep67 - - 12 comments @ SR-3M "VIHR" Reanimation

This (https://imgur.com/gallery/RVCvauL) is what it looks like when using alt sights for this mod. Is it supposed to be like this?

Good karma+1 vote
sweep67
sweep67 - - 12 comments @ [DLTX] SIG Sauer P365

just curious, whas wrong with gamma? ;:|

Good karma+1 vote
sweep67
sweep67 - - 12 comments @ G36 Reanimation

changelog for 6/7?

Good karma+1 vote
sweep67
sweep67 - - 12 comments @ [DLTX] BaS Saiga Reanimated (v1.2.3)

sights are misaligned with eft repos rn

Good karma+4 votes
sweep67
sweep67 - - 12 comments @ HK G3 and G3SG1 Reanimation

i loev you man

Good karma+2 votes
sweep67
sweep67 - - 12 comments @ BIG AMOGUS DADDY FNC Reanimation

Ok i fixed it by taking the weapon_sounds.ltx from blindside and replacing the lines for the FNC with the weapons_sounds.ltx from this mod

Good karma+3 votes
sweep67
sweep67 - - 12 comments @ BIG AMOGUS DADDY FNC Reanimation

somehow messes up all of blindside's reanimations. I deleted the weapon_sounds.ltx file which fixed blindside's sounds but broke the fnc sounds.

Good karma+1 vote
sweep67
sweep67 - - 12 comments @ Gunslinger Modpack for Anomaly

i lobe you

Good karma+1 vote
sweep67
sweep67 - - 12 comments @ new aim jump interface nvg sounds by YUNGPR1NCE

I installed your new aim sounds + its patch but I noticed that there was no sound for raising/lowing the weapon. I changed the patch's script file a bit and now it seems to be working for me. I also changed the volumes of the sounds a bit because they were kind of loud.

Drive.google.com

Great work btw!

Good karma+1 vote