Description

New custom animation set for the "Nerd" and "Dushman" Saigas from Boomsticks and Sharpsticks, including new reloads, sprint/walk cycles, inspect, draw/holster, and unjam animations, as well as new sounds. Should be fully compatible with GAMMA and EFP.

Preview
[DLTX] BaS Saiga Reanimated (v1.2.3)
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EricSol
EricSol - - 280 comments

This just gave me another reason to turn up my mutant and stalker spawns just to shred through tons of ******** *evil smile*

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Rexar785
Rexar785 - - 60 comments

great

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SplitTrip
SplitTrip - - 1 comments

10/10 I'm really glad that you changed the weapon swap animations so you don't have to flip the safety every time you need to bring the weapon up.

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Synd1cate Author
Synd1cate - - 33 comments

That was actually one of the main reasons I made this mod, lol. I changed those then figured "I've gone this far, why not just redo the rest of the set"

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Frozenstein
Frozenstein - - 99 comments

Jesus Christ YES LORD! Thank you so much for this. I basically was avoiding the saiga because of those safety flips. Thanks again for the upload!

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morgannoor1991
morgannoor1991 - - 475 comments

cool shotgun did you change the sound too like the vadio?

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Synd1cate Author
Synd1cate - - 33 comments

It does, but the gunshot in the video is the result of GAMMA, not this mod. Come to think of it I should probably make a better showcase that shows it off better :p

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izperehoda
izperehoda - - 485 comments

The sounds are from Shrike's Dark Signal standalone weapon audio, which is included in GAMMA.

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sweep67
sweep67 - - 12 comments

sights are misaligned with eft repos rn

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Synd1cate Author
Synd1cate - - 33 comments

Heyo, the new patch should hopefully fix this. If not, try putting the repo after the reanimation in your load order.

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SniperHellscream
SniperHellscream - - 981 comments

is it compatible with the mod that adds drum magazines to these weapons?
Moddb.com

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Synd1cate Author
Synd1cate - - 33 comments

No- the drum mag variants are considered different weapons internally, so the animations won't apply to them.

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Grokitach
Grokitach - - 896 comments

Ooooooh boy that’s awesome 🤩 !!! Congratulations for the release !

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SeDzhiMol
SeDzhiMol - - 385 comments

Ооооомг это хорошая работа! 10/10

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izperehoda
izperehoda - - 485 comments

So many amazing weapon addons have been released lately, including yours. Wonderful.

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TheTazDJ
TheTazDJ - - 293 comments

Wonderful.
However i just have one thing to criticize : idk if you go for realism, but, the ADS shooting animation is a bit too exagerated. Mostly the rotation thing in the rapid fires at 26-28 sec time mark.

For having shot one of those things at the range, yes it kicks, but if you control / shoulder it properly the rear part of the cover should not bounce like this. Guns mostly have "pushing" recoil rather than any significant muzzle climb like we see (way too much) in video games.

It can make sense though for the non ADS shooting...

Nevertheless, I give it a solid 8.5/10

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Synd1cate Author
Synd1cate - - 33 comments

Hey, thanks for the feedback! I think what's going on here is that both hipfiring and firing while ADS share the same animation, and I animated it to look good from the hip, without giving much thought to how it would look while aiming down sights. I'll see if I can make it less obstructive, or maybe add a separate animation for ADS :)

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syka-bluadt
syka-bluadt - - 200 comments

Very cool! But no one gets the mag like this:

Disk.yandex.ru

There is a lever that must be pressed to extract the magazine

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Synd1cate Author
Synd1cate - - 33 comments

The lever is actually pressed with the right hand, it's just not very obvious I guess 🤔

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syka-bluadt
syka-bluadt - - 200 comments

Hmm... yes, i see a finger there.

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Boris4
Boris4 - - 11 comments

Great job ! Thanks !

I have noticed that a small frame is missing during the run/walk animation (using Gamma 0.9). It's not a big deal but I wanted to let you know :)

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Synd1cate Author
Synd1cate - - 33 comments

What do you mean?

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Boris4
Boris4 - - 11 comments

Hello !
For a fraction of second, a part of the walk/run animation is not as smooth as the rest of the animation, making the animation a bit cut.
I am maybe too fussy after all ^^

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Synd1cate Author
Synd1cate - - 33 comments

Oh, I can see what you're talking about. I'll fix that next patch :)

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Boris4
Boris4 - - 11 comments

Nice, thank you !

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Daubert1151
Daubert1151 - - 55 comments

Is it compatible with the 20 round drum kit for saiga mod?

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Synd1cate Author
Synd1cate - - 33 comments

No, the drum mag saiga is considered a different weapon internally, so it uses a different animation set. If you did get it to work it wouldn't fit the model very well

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Stalkerlover12094
Stalkerlover12094 - - 70 comments

for some reason the saiga position is off set and the gun is literally unusable when aiming because the saiga sight just offset so horribly

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Synd1cate Author
Synd1cate - - 33 comments

Could you explain a bit further? Or perhaps send an image somewhere?

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SeDzhiMol
SeDzhiMol - - 385 comments

Place the addon in MO2 below the others (weapon related)

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WhatIProcess
WhatIProcess - - 53 comments

Hello. Tried your suggestion, but still the same like Stalkerlover12094 described.

Here is the screenshot. ( Imgur.com )

Edit: If you have EFT reposition BaS Patch by Sneaky, you may need to delete one of the following files in config/items/weapons folder.

wpn_saiga12s_m1
wpn_saiga12s_m2

This should fix the ADS offset issue.

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ikstarven
ikstarven - - 79 comments

removed these files, but still the weapon is offset, guess it's time for the drag weapon hud editor to shine

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Guest
Guest - - 690,469 comments

Did you figured it out? i'm having the same problem

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Synd1cate Author
Synd1cate - - 33 comments

I'd try to fix it but frankly I'm not even sure what's causing it :/
It doesn't seem like a mod conflict and it's working just fine for a lot of other people

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Guest
Guest - - 690,469 comments

It sure is a strange bug, in my MO2 doesn't even appear compatibility issues with another addon. I have other weapon's animation mods and they work with no problems at all, this is the only one in which the position of the weapon and the sight is off, tried a lot of stuff but i reached a dead end.
Really hope you can find the cause, it is an very nice addon mate.

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Synd1cate Author
Synd1cate - - 33 comments

Are you by chance using the Drum Mag mod for the Saiga? It seems like that's a common issue

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Guest
Guest - - 690,469 comments

Nope, i don't use that mod

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SniperHellscream
SniperHellscream - - 981 comments

I think the same thing happens with any mod that adds a reposition or alters the w_saiga12s.ltx file and its "BAS variants", but when it is altered by a variant in DLTX format it is therefore more difficult to trace not only the Saiga 12s mod Drum Magazine, any other mod that adds a DLTX file that modifies the base files of the weapon will conflict with this mod, and there must be many other mods that do this.

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Synd1cate Author
Synd1cate - - 33 comments

Oh, that's tough
Do you have any idea how I could fix this?

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SniperHellscream
SniperHellscream - - 981 comments

I really understand what the cause of the problem is, but I don't really know how to fix it. but I think that first we should start tracking the mods that use the same files, and then work together with those mods, there are mods that people use that are too many for example Moddb.com I think this weapon has already been added to Bas and should also use the base files of the weapon. Unfortunately you can't make a patch for everything on the page.
Your mod uses DLTX files to alter the base files of the weapons (Saiga 12s Drum Magazine) adds 3 new weapons that also do the same and depend on the base files of the weapons. (THAT is when the conflict of the reposition and animations is generated). And recently an EFT "DLTX" reposition was made for this mod because when the base files edited to the EFT reposition were used, something similar to what happens with your mod happened. So I think maybe you could try to edit the original base file with your new animations, so that the other mods work with your base edition, this way the other complements should do DLTX adaptations to be able to work with your animations but I think that all this is too much complex to achieve

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Synd1cate Author
Synd1cate - - 33 comments

Editing the original files instead of using DLTX isn't too tough, that's actually what I did for the early versions of this mod. The issue with that is that if BAS rebalances the gun, then my mod would be keeping the old values, so I would have to update my mod in order to maintain parity every time BAS updates. The other issue is somewhat minor, but not using DLTX means that you might have to be more specific with where in the load order you place this mod.

What I might be able to do is that now that this mod uses FOMOD, I might have an option between DLTX configs, or complete overwrites of the original configs. I'll have to give that a shot :p

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SniperHellscream
SniperHellscream - - 981 comments

Of course BaS updates will be another problem in the future. The next thing is that the other mods that add DLTX editions adapt to your version of the base files of the weapons, you could contact the authors of those mods to improve the quality of life of their mods with your animations, that would be great .

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GxdGiven
GxdGiven - - 15 comments

Ooooh, looks great

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oldgenetics149
oldgenetics149 - - 35 comments

author are you serious? I use only BaS and EFT reposotion
imgur.com
why is it so huge in normal position compared to other guns? why such ratings? unfinished untested! with most of the mods that people use 1/10
Imgur.com

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Synd1cate Author
Synd1cate - - 33 comments

Nope, it's a finished animation set and it's been tested on both my end and a couple other people's ends as well, with few/no issues.
I'd fix the issue but so far no one's been able to figure out what's causing it, and I can't even reproduce it. I'll tell you what I told other people- disable EFT Repo, and make sure your resolution is set to 1920x1080. Beyond that the only choices are either figure out what's causing the issue, or just don't use the mod :p

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Stalker_Boss
Stalker_Boss - - 1,718 comments

Can you please do a reanimation for the versions with drum?

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Synd1cate Author
Synd1cate - - 33 comments

I'm not sure if I'm up for a full new animation set, I could adapt and adjust for them though

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Stalker_Boss
Stalker_Boss - - 1,718 comments

Would be nice!

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syka-bluadt
syka-bluadt - - 200 comments

Actually need firemode switch anim (

Anyway, I'll take it for myself, thank you. Yes, I know what I wrote here earlier. I was waiting for a more complete version.

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Guest
Guest - - 690,469 comments

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