Keep up good work guys!! Just friendly encouragement, no questions :)
Keep up good work guys!! Just friendly encouragement, no questions :)
Will those auto spawn Gondor soldiers still be on the minas tirith map?
Arnor and Gondor are too similar in gameplay to be two seperate factions. I believe the Edain team has stated this on numerous occasions :)
I feel your pain hoho, This comment system is slightly odd.
My apologies :), of all people the Edain team would know these things. Hopefully it helped to paint a picture for anyone else that reads these forums.
Also, and lastly, I know that you have said numerous times that taking pieces of dialogue from the movies is difficult. But, what I have found in the desolation in smaug movie, regarding Sauron and his clash with gandalf. There are some pretty usable bits of dialogue used by Sauron. For e.g :
(In black speech)
Sauron to Gandalf: There is no light.. That can defeat darkness.
Sauron to Azog: We grow in number.
Sauron to Azog: We grow in strength.
Sauron to Azog: War is coming.
Sauron to Azog: Death will come to all.
Anyway, these are just suggestions, im not saying you should use them but just trying to help :)
Hello Edain team, just a question,will Sauron's necromancer form be the same as it was in 3.8.1? Or will hes image be updated in accordance as how he was depicted in the hobbit. Something in line with a dark shadowy husk.
or
Hello Edain team, just a question, can archers garrison the walls on the dwarven fortress? Because I don't see a ramp in the images. Furthermore, one issue that has always plagued me is when my archers are on top of a wall, they are meant to stand guard and attack enemies when they come into range, but in essence they are meant to stay in position. From what i recall in the vanilla bfme2, when I send archers a top a wall, they tend to run up and down the wall when they detect enemies, and sometimes auto acquire by running through the hidden gates! This always happens and I do see some hidden gates on the dwarven fortress. So will this still be a problem?
Has the edain team thought of creating a Men of Numenor faction? Although there arent many depictions, maybe you guys could be creative? For e.g its thought that they had engine technology because their boats could ride without sails.
Sorry if this has been asked before but can I still play the original game or kingdoms expansion after I install this mod? Because when I try to the game crashes. The TATW mod works great though, thanks for the mod!!!
(buried)
Hello Edain team, GREAT MOD BTW. Anyway I have a question, will units still have golden armour and glowing swords? I hope not because that is the single thing I hate the most about the game. It affects performance on my pc during mid - scale battles as im running this on a ****** laptop. Isengard golden armour, red swords are not canon so why are they still being used? I can understand if elves have blue glowing swords, but every other race shouldn't. Sorry for the complaint but if I remember correctly, some races still have these non - canon cosmetics on them even on your mod. I really hope you could remove them, change them, or make up something more logical and that fits with the lore. Hopefully heavy armour on soldiers of gondor won't make them golden, and instead make them, you know, heavily armoured. Thanks
When are you going to release v3?
CypherZero1
Rowan joined
My name is Rowan, I was born in Australia but currently reside in South Africa. I am an extreme LOTR fan, having read all five books the Silmarillion, Lord of The Rings and the Hobbit. I have been playing Battle for Middle Earth since 2006 but I don't really consider myself to be that good a player :P