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Thanks for the nice comments!
In answer to questions...
Its a big truck! They had to carry a lot of guys and supplies for long trips into the desert. Also the default FOV for BF2 is similar to a wide angle lense so it tends to distort things a bit in screenshots.
I am not sure about the 9800 pro, but that is mainly because I dont know ATI cards very well. The Alpha plays about the same as regular BF2 for me, so if BF2 runs OK then probably FH2 will too. The one difference is that FH2 may eventually require more RAM than BF2 because of the increased number of vehicle types.
Thanks for all your support!
But especially to Point of Existence and Black Mesa!
Very nice work!
RTS vs FPS is a very cool, original idea. Who'da thunkit?
FH2 will be realism-based, up to a point. Shots to vulnerable areas will generally be instantly fatal--nothing that actually does damage should require 20 shots, although some weapons may be be entirely ineffective against heavily armored targets. On the other hand (to name one example) we are not going to require a full crew to operate a tank, plane or ship, since otherwise the number of vehicles that could be in action at one time on a map would be very limited.
In general, the gameplay philosophy will be similar to that of Forgotten Hope for BF1942.
Sorry about that... the Soviet and Finnish weapons did not make it into the shortened ModBD.com version of that news update. Here is the missing image
We are just doing Africa for the first release. For FH1, since we were building on an existing base of models skins and levels from BF1942, we could develop on a broader front. For FH2, we have to make almost everything except dirt and rocks (and we are adding to some of those too).
After our first release we will expand to cover other areas of the war. We already showed a few Soviet and Finnish weapons that were donated to FH2 by a very talented Half-Life 2 mod team, Finland at War, that was not able to continue development.