Howdy? Is there a way to turn off the [redacted] spawn? Not a difficulty issue, just extremely jarring and unpleasant to see them in this game.
Howdy? Is there a way to turn off the [redacted] spawn? Not a difficulty issue, just extremely jarring and unpleasant to see them in this game.
Hey MP5! Hope you're doing well brother! I know you're probably sick of my questions by now, but is there any chance of the special G36 with the underbarrel launcher you made getting into the Anomaly port? It's my favorite rifle by and by far, and I'd love to carry it deep into the zone.
Adorable little thing. I like it.
Hell yeah. That's all a man could ask for. Appreciate the reply brother!
Will SCAR-L be getting into the Anomaly port by any chance? One of my favorite rifles, and I'd love to take it throughout the Zone.
Holy sweet diggity daffodil! Those icons look triple-S rank stylish! Keep up the great work mp5! You're an absolute treasure to the Stalker modding community!
Two words, brother. Rock and Roll. Appreciate your reply. Keep up the good work!
Will the various special ammunition types be imported to Anomaly as well? The sniper sig in it could very much benefit from Match ammunition. Had some weird accuracy issues with it.
Another question sir: Will NPCs be armed with this new diversity of weapons?
Thank you for the response sir. I must say that is still a crumb of good news in these trying times. Hope you're good man, thanks for making this mod. It absolutely slaps. Take care and stay healthy.
A question before I cream my pantaloons in excitement, sir. Is this going to be, like, a full official port to Anomaly?
Oh, just got that sorted. It's not so much the container as it is the interaction with the artifact and container. It's bleeding radiation even when completely nullified, such as the Sponge artifact does. (A thousand thanks again <3 )
EDIT: Since I resolved the gamedata thing, found the right thing to adjust, and the problem is now fully resolved
Yeah, in spite of my best efforts, I can't figure out how to acquire the unpacked data. Sincerest apologies for all the responses. ^^;;;
Nevermind. Think I figured it out.
Edit: I was wrong
So I've run into another issue, which I am assuming to be I don't know where to acquire the unpacked data. Sorry to be an additional bother here.
How do I edit the radioactivity of an artifact in a container? I want to wear a compass, but it leaks 6 rads/second even in an AAM.
Does that mean freedomers will no longer need to rely on others for their..."medicine"? :P
Better to have a good finished product later than a buggy unfinished product now. Thank you guys for the update, and for the hard work y'all are putting in!
*\o/*
Thanks for taking the time to respond. <3
So like just the basics? Or will the niche ammunitions be present? Like Match and Tracers? If that's known yet, I mean. Also, many thanks for the reply!
Also, the hype is so tangible you could cut it with a knife.
Are the various ammunitions from TAZ being included as well?
I found you can straight up copy and paste the night vision folder from standard Misery to the RTTN folder and it'll put the black and white one in. It's not perfect, but it's something.
Oh jeez. Hope everything's alright with them. Hope I didn't come off as a prick. Was trying to find out what the situation was.
Checked over at RTTN mod page. Is nobody working on porting TAZ over? Not gotten any replies from that page.
If anybody can confirm. Just making sure I understand the situation.
So TAZ is not being ported to TRN? Or is it a third party doing so?
It is so evident that this is nothing short of a work of love. Came in thinking it was just going to be a bunch of new guns and some extra visuals, find out this ramps up the realism to 9billion and vastly improves sound effects. You guys are the best. Worth every second of the wait.
Yeah, no kidding. You guys are absolute beasts. <3
StormCaptain
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