I've been game modding on and off for the past 19 years, I tend to do solitary work since the majority of groups mods fail but I've done environment art for Skywind and currently work on Halo Evolutions. My strengths - Texturing, 2d concept art, map design, Engine Work (particually enviroments) I'm very good at reusing things, making the old seem new. I've modded a lot of games so i'm going to list what I have the most experience modding in which i continue to mod to this day :) -Neverwinter Nights -Source Engine (Halflife 2) -Unreal Engine (UT3, UDK, UT2k4, Unreal 4) -Blizzard's Warcraft 3/Starcraft 2 Blog: stormandy.blogspot.co.uk/

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Report RSS Sci fi Voxel Weapons (view original)
Sci fi Voxel Weapons
embed
share
view previous next
Share Image
Share on Facebook Tweet Email a friend
Embed Image
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Description

Some Sci-fi Voxel styled weapons I 3d modeled last year, not a rip off of halo at all ;P

Details
Date
Size
728×407
Options
URL
Embed
Embed Thumb
Share
Feed
RSS
Report
Report