How did you get around the Source engine's problem with concave brushes? Or is the quarter-pipe and half-pipe's actually models?
How did you get around the Source engine's problem with concave brushes? Or is the quarter-pipe and half-pipe's actually models?
Can't wait to see what you do next this is really cool
Considering Desura has their own version of HumbleBundle(IndieRoyale), it doesn't surprise me that HumbleBundle has neglected the Desura Keys. Maybe its a temporary thing, maybe not. I guess if Steam does what Desura has done we'll see HumbleBundle drop those keys as well and just have its own download links.
I am right there with you in your assesment. Theres one level that seriously just made me develop motion sickness, (clever mapping technique that I didn't think would do that to me) which I never had experience in a video game ever. I have yet to finish this game because of that but I am determined to give it another go later today, I'll have a puke bucket nearby just so I can do it. Hats off to the development team.
After Smashball's disappointing release on Steamworks it seemed they shut down the entire modding community from using Steamworks. Echo, have you thought about using a simular system like SVN? Its not perfect as most people are not clear on how it all works but as updates come down all the players have to do is update from their desktop and not go through websites, you just put an announcement through your steam community group saying update is available. Its not automatic like Steamworks but its simular.
Finally got to play in a server with others...crazy game play, enjoyed it alot.
Very well thought out and well made mod. Can't wait to see what is next from you.
SpikedRocker
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