you can turn off the real time lighting in the options, but what retextures?
you can turn off the real time lighting in the options, but what retextures?
Can anyone point me towards directions on how to compile the gamex86 for linux?
what are the chances we can get the source for this? to build for linux and others
Anyone know how to return to default scrolling skies?
they change based on the armor you pick up, i think you can disable that either in the home menu or q15_config file
There's plenty of lighting changes out there if that's all you want, google quake rtlights
is the torch particle flame and breakable pyramid-shape-tech-lamp code different in the source than in release? some of the former (the two straight ahead in the start map, for example) don't emit particles (they do but they're bunched up in a circle), the latter floats in the air
edit: as far as the floating light posts go, uncommenting "droptofloor()" in light_fluoropost fixed it
try sorting through the SMC (small mod compilation) source, my guess is he based it off that
do you have any lose files in the id1/textures or progs folders? or extra pk3s?
Try turning Particles On if they're off
or turn off particle flames in the tweak menu (press Home to get there)
have you even tried it or just hating on it because "brutal doom" is mentioned somewhere? it's solid and pretty gorgeous, i've yet to see that many doom wads that come close to trying this hard.
spacekebab
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