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Hell, it's about time!
Nice work, guys. :3
Cool. :3 
Cool. :3 
Ok, now that's more like it.
Why does their uniforms consist of different camo pieces (desert + urban)? O_o
Oh, and I hope rangers hold their weapon from the shoulder now, when shooting, not from hip...
Cool, I like Shilkas and some other old Soviet stuff, it's nice to see them in this mod.
Cool. Always thought it lacks details.
Uhm... that looks strange. O_o
But it does fit the experimental weapons force style, I guess.
Oh, looks waaaaaaay more realistic (and cool!) than the original GC... Well done!
Edit: I hope the firing sound will be changed as well. Something like the firing sound of Phalanx CIWS, maybe.
Looks cool. I guess I'll play as USMC general more often now.
Looks cool too.
Go to Resources folder (inside your TS client folder) and delete cheater.png file, and that's it.
I don't like this thing either. They've done that client to help people mod their TS if necessary... and they've also put in a function that accuses people of cheating after modding. 80th level of logic. XD
*USA player happy noises* :3
0.97 is only about UAVs, new russian structures and some minor fixes (bugfixes, graphical improvements, new FXs and balance issues, etc.), AFAIK. Navy isn't coming yet.
Both shipyards look cool and completely fit their factions' style. I hope the naval units will work fine. :3
No, comrade Premier, it has only begun. XD
****, now I want an FPS based on TEOD. O_o
That image looks like a loading screen for a USA or GLA stealth mission to infiltrate and sabotage russian powerplant base...
Quite distinguishable. Guess that was the point.
So this mod basically turns into global C&C crossover. XD
Which is cool.
Job description says they have free Wi-Fi, health insurance, biometric security and C300 anti-air cover, so everything should be ok. No hot water in bathrooms though. XD
Sorry, you're right. I went too far. Your work is impressive anyway.
This one is actually beautiful. I'd go to work there. XD
Must've been some hell of a coding. XD
Yeah, I'm just a casual player, because I have real life. You should try it out too, it's really fun actually. XD
That's not the point, though. I was just trying to critisize from a logical and also creative point of view. But if people here only know how to bless the author and hate everyone who thinks otherwise... well, good luck, guys.
Whatever. You're the boss here.
Well... that's going to be the first time I'll say that the old model was better, way better... This one looks less protected. Too much glass, and it's angled to top. Air bombs say "Hi". And why would Comm Center have conveyor belt? Especially on top? There's no helicopter landing pad or something to bring the cargo... Besides, supply post is for cargo. And the general shape of central structure is strange. It supposed to be a military, simple yet hardened bunker-like thing, not some stylish modern shopping mall. XD
No offence, just... well, old one was better, imho.
First, check that your game and mod were installed correctly. Don't forget to rename Scripts folder in your Zero Hour/Data folder.
Second, keep in mind that there's also minimum range. Heavy AA's cannot engage targets right overhead them. That's why AA batteries should be deployed in opposite corners of your base, to cover each other. Light AA's, like Tunguska, Raytheon, ZSU-57, etc, should be used for additional cover too.
Also, just in case: an AA vehicle (C300, THAAD, HQ9) should be deployed right next to the mobile radar vehicle.