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Comment History  (0 - 30 of 95)
Smic
Smic - - 95 comments @ Outfit Animations v1.0.2

Thanks for letting me know. I'll take a look.

Good karma+1 vote
Smic
Smic - - 95 comments @ Outfit Animations v1.0.2

Hello, this is a really nice mod.
But I hope there will be a patch for the fdda_time_events_patches.script.
I would also like to point out that the removed patches do not end up in the inventory, which is a bit annoying.
Other than that, everything is fine.

Good karma+1 vote
Smic
Smic - - 95 comments @ Equipable Thermalvisor for HeatVision v1.1

NPC's are not affected by this modification as it is primarily intended for the player character.
There is another mod for this.
Moddb.com
Should work with this addon.

Good karma+1 vote
Smic
Smic - - 95 comments @ Screen Space Shaders [ Update 20.2 ] [ 1.5.2 ]

Ok I understand.
I must have missed that in the huge description. :)

Good karma+1 vote
Smic
Smic - - 95 comments @ Misery Based Terrain Textures (MBTT) V 1.1

Wow, I really like the ground texture with the puddles in the swamp.
Good job.

Good karma+2 votes
Smic
Smic - - 95 comments @ Box splinters cannot be removed

Hmm...as far as I know, destroyed crates can respawn if they were empty, but then contain something later depending on your rank.
Or am I wrong?
That would then destroy it.

Good karma+1 vote
Smic
Smic - - 95 comments @ keep ammo highlighted

Moddb.com

But as far as I know, it brings its own highlights.
So it might conflict with your mod.

Greetz

Good karma+1 vote
Smic
Smic - - 95 comments @ Screen Space Shaders [ Update 20.2 ] [ 1.5.2 ]

OK, thanks for your work.
I had a mistake. When I play Enhanced Shaders 1.10 without PBR, your mod crashes. The game didn't start at all. Unfortunately I no longer have the log. I applied the patch.
Of course the shader cache was also deleted.
I then installed Enhanced Shaders with PBR.
It works now.
Just for info.

Good karma+1 vote
Smic
Smic - - 95 comments @ Misery Based Terrain Textures (MBTT) V 1.1

If I wanted to play Misery, I'll play Misery. But we are in Anomaly. WTF. MY OPINION. Nobody needs IT. But thank you for your work. Some modding is better than no modding at all. The main thing is that some people care about Anomaly.

Good karma+2 votes
Smic
Smic - - 95 comments @ Fillable Canteens 2.0

Man, everything is way too complicated to fill a stupid water bottle like that. I made my own mod for it ages ago.
I don't need any water pumps either. There is enough water. I can also afford to buy water bottles. Haha
That's only for the poorest of the poor. :) But thank you for your time. Some modding is always good.

Good karma0 votes
Smic
Smic - - 95 comments @ Shotgun Scopes - MP153, Protecta, Toz34

Sorry, but this is nothing new. Shotgun Variety targets ALL shotguns. It's old, but still works. This was already available for Anomaly 1.5.0. What's different here?

Good karma+1 vote
Smic
Smic - - 95 comments @ Higher Rank NPC Headlight Disabled

Ok, but is the thermal visor visible on the NPCs? That's what matters to me.

Good karma+1 vote
Smic
Smic - - 95 comments @ RE:DONE Collection v2.2.4 VOL.1

Does this have any impact on story mode?

Good karma+1 vote
Smic
Smic - - 95 comments @ Higher Rank NPC Headlight Disabled

Thanks for pointing out my addon for Heatvision. Unfortunately, I'm apparently too stupid to post it here in Anomaly. Yes, I was also thinking about how NPC's can use the Thermal Visor.
Unfortunately, that's not easy. But I haven't given up yet. It should work in practically the same way as the headlamp. But I haven't figured out yet what command to give that high rank stalkers should use the Themal Visor instead of the headlamp. That is the actual problem. And unfortunately I'm not that good at writing code.

Good karma+2 votes
Smic
Smic - - 95 comments @ keep ammo highlighted

That would interest me too ?

Good karma+1 vote
Smic
Smic - - 95 comments @ Automag .44 and Automag V pack

Oops, ok. My mistake. Long time no seen the movie.:)

Good karma+1 vote
Smic
Smic - - 95 comments @ Automag .44 and Automag V pack

As far as I know, Dirty Harry always had magnum revolvers.

Good karma+1 vote
Smic
Smic - - 95 comments @ Screen Space Shaders [ Update 20.2 ] [ 1.5.2 ]

Ok, so that means that the latest modded exe's from Github alone are probably not enough? Have now taken your supplied and there is no longer this error message. If new modded exe's are released, can't I use them? There are new versions almost every 2 weeks. The loading time is unfortunately unchanged. Even if I just go to the fake level. Very strange. Also, I don't really know the default settings, but from the Shader Scopes e.g. I use almost nothing. But will check the settings again.

Good karma+1 vote
Smic
Smic - - 95 comments @ Screen Space Shaders [ Update 20.2 ] [ 1.5.2 ]

Aloha, somehow the game loads too long now. It now takes several minutes.
There is an error message in the log:~ Invalid syntax in call to 'ssfx_int_grass_params_1' ~ Valid arguments: vector4 in range[0.000000e+00,0.000000e+00,0.000000e+00,0.000000e+00] [5.000000e+00,5.000000e+00,5.000000e+00,5.000000e+00]

Good karma+1 vote
Smic
Smic - - 95 comments @ G36 Reanimation

Again learned nothing. Hey how long are your arms 2 metres ? :-)

Good karma-1 votes
Smic
Smic - - 95 comments @ PP19 Bizon Reanimation

From what I've seen it comes with new bizon.ltx and with new hud meshes, and new anims-files of this weapon.

Good karma+1 vote
Smic
Smic - - 95 comments @ PP19 Bizon Reanimation

I think the anime is pretty ok. Especially since the sprint animation isn't as bad as with other animators.
I mostly misuse them as walk animations. (delayed)
I'll take her.

Good karma0 votes
Smic
Smic - - 95 comments @ Semi-radiant AI 0.31 [DLTX REQUIRED]

Yes, I noticed that too. Xenotech in Cordon goes into the other barracks and then stands around in front of the bed.

Good karma+2 votes
Smic
Smic - - 95 comments @ Semi-radiant AI 0.31 [DLTX REQUIRED]

Hey, this is a great addon.
I still have suggestions here.
It would be cool if you could also man the platform of the Ecologist Bunker in Jupiter with guards. This would possibly also solve another problem. There are seats in front of the bunker. And they usually have two NPCs sitting on top of each other.
And then there's the laundromat on the outskirts of Prypiat. In the one hall with the washing machines, NPC's sometimes sit on the floor in front of a wall, facing the wall. Totally stupid.
And in the room where the dealer sits, NPC's sometimes sit in a heap in the farthest corner, in front of the wall and stare at the wall. really stupid. lol
So you could fix something there.
Best regards

Good karma+4 votes
Smic
Smic - - 95 comments @ ALL NPC pistols

Hey, are the revolvers pictured in there too?

Good karma+1 vote
Smic
Smic - - 95 comments @ FDDA+GA+2 ADDONS

Thanks for the reply, but I don't know what you mean by "download separately". Where, then?
I think that's already in your files.
Also, I still don't know what the anims do and whether it's even worth researching further. If I just give myself an injection, I don't need it.
So I have the Exoarms with computer from Thap. The animation files and the meshes.
But you only give yourself an injection if you use a medkit. The FDDA animes are better there.
I think that something is missing with this mod, because the animation config files contain files that don't even exist here.
e.g. excerpt of skeleton bones from medkitexoobject: antirad,block,block2,body,medkit_blue,medkit_orange,medkit_yallow,wpn_body
medkit_blue,medkit_orange,medkit_yallow refer to the locking cannulas of the syringes. Then nothing.
However, FDDA does not have these files at all. So something must be missing.
With FDDA, the files are called completely differently.
And the medkit_hud just references the syringe:
item\item_syringe
So you can forget about it.
I saw a video of Exo Anims somewhere a long time ago. Somehow the arm computer was pushed around until something happened.
Well, no offense.

Good karma+1 vote
Smic
Smic - - 95 comments @ xrMPE cursor for Anomaly CZCFF

Thanks for that.
xrMPE has some nice features anyway that I would see in Anomaly as well. e.g. holstered weapons, helmets and backpacks on the actor. A.R.E.A. uses this too. Real class, I think.

Good karma+1 vote
Smic
Smic - - 95 comments @ [MODDED EXES] Gotta Go Fast Extended v1.3.1

Hey, I would like to make the NPC walking speed a bit faster. They have to run after me every few steps.lol

Good karma+2 votes
Smic
Smic - - 95 comments @ FN F2000

Hm, unfortunately I can't see the run and sprint animation.
But what I see is okay.

Good karma+1 vote
Smic
Smic - - 95 comments @ HK G3 and G3SG1 Reanimation

Nice work, but totally unrealistic.
Just picked up my scoped rifle and recreated your rendering. You would never normally walk like that with a gun. The left arm is way too long. You would tire very quickly that way. That thing weighs a few pounds. The sprint animation is also unrealistic. The Anomaly standard lowered_position comes closest. (Although not very good, but the attitude is somewhat correct). So you can run for a long time. When I walk normally, I only see half of my scope because the weapon butt disappears under my armpit.
Oddly enough, all animators make the same mistakes.
And I'm not saying that the standard vanilla animations are any better.
For this reason, I've used the sprint animation (delayed) for normal walking on most Anomaly Vanilla weapons, which is much more realistic. However, it makes shooting from the hip more difficult because you have to stop first. But you get used to it.
Here is an example for the normal Protecta:
anm_idle_moving = protecta_sprint, 0.05 (you can play around with this value)
Unfortunately, this can only be done with weapons that also have a reasonable sprint animation. You can also take the anim from a completely different weapon as long as it has the same FOV.
But I still admire such works because they usually have better loading or misfiring animations. I always have to decide what is better for me.
I recently took the new Protecta because of the very good loading animation and then got annoyed that it wobbled around while walking. A little hint. If you're already doing something like this, then at least stick to the original FOV so that you can lend a hand yourself, or do a real sprint and run animation right away.
No offense and best regards.

Good karma-2 votes