Description

Keeps any ammo compatible with your equipped weapons highlighted.

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keep ammo highlighted
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Wiz3rd
Wiz3rd - - 32 comments

A small mod, but a huge QoL upgrade, I love stuff like this

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Windflux
Windflux - - 18 comments

what happens when 2 equipped guns using the same ammo?

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d1sasterpiece Author
d1sasterpiece - - 19 comments

The lower index slot takes precedence.

So the ammo would be highlighted for the secondary over main, and pistol over secondary or main.

I guess it would be preferable for the slots to have the same colour if they shared ammo type. Might have a look at it when I have time.

edit: latest version colours slots the same if they share ammo

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Guest
Guest - - 690,300 comments

i love you. this is such a big qol improvement with icon packs that change the vanilla style of ammo

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дедушка_Ли
дедушка_Ли - - 176 comments

Hello.
Thank you for the addon, everything works!

I offer you, as well as everyone else, as a temporary solution, translation of addon settings in the MSM-menu in Russian for version 0.0.3.
I.postimg.cc
Drive.google.com

Здравствуйте.
Спасибо за аддон, всё работает!

Предлагаю вам, так же как и всем желающим, как временное решение, перевод настроек аддона в МСМ-меню на русский язык для версии 0.0.3.
I.postimg.cc
Drive.google.com

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d1sasterpiece Author
d1sasterpiece - - 19 comments

Thanks for this - added to the latest release

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Theisgood
Theisgood - - 563 comments

Option to toggle on and off in MCM? That would be amazing!

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d1sasterpiece Author
d1sasterpiece - - 19 comments

Added to latest release

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ghosttrooper106
ghosttrooper106 - - 95 comments

cool mod!
you can make the mags from the magsredux mod also highlighted?)

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Smic
Smic - - 93 comments

That would interest me too ?

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d1sasterpiece Author
d1sasterpiece - - 19 comments

It might be possible but I haven't used any mag mods so I can't say for sure.

Please could you post a link to the mod you want me to add compatibility with so I can have a look.

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Smic
Smic - - 93 comments

Moddb.com

But as far as I know, it brings its own highlights.
So it might conflict with your mod.

Greetz

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d1sasterpiece Author
d1sasterpiece - - 19 comments

I've added the ability for mags to be highlighted now. Hopefully it does what you need.

Let me know if you have any issues.

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ghosttrooper106
ghosttrooper106 - - 95 comments

yeah! it work! thank you very much!

however, the clip that is in the pouch is shown in the color specified in the "mags redux" mod settings.
I understand that two backlights conflict, but is there anyway to make the backlight of your mod have priority?
I'll try to turn off the backlight function in the "mags redux" mod itself.

in mod "mags redux" i edit "magazine_binder.script", found "function check_ready(cell)" made this function empty. it's works!

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ghosttrooper106
ghosttrooper106 - - 95 comments

Found a bug. Some clips do not highlighted for one weapon.
Imgbox.com
Imgbox.com

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d1sasterpiece Author
d1sasterpiece - - 19 comments

Latest version should highlight the other mags as well now.

For making the highlights here take precedence over other addons/mods this is only doable by changing the load order of scripts. You could try renaming the main script of this mod to start with zzzzzzzzzz_ so it gets pushed to the end of the load list. The script for this mod would need to load after mags redux.

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ghosttrooper106
ghosttrooper106 - - 95 comments

ok, I'll try this method

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ghosttrooper106
ghosttrooper106 - - 95 comments

did not help.
What is in the pouches is not highlighted.
Imgbox.com
Imgbox.com
Imgbox.com

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d1sasterpiece Author
d1sasterpiece - - 19 comments

Hi,

I've done some testing and those items appear highlighted for a clean install of this addon with only mags-redux installed.

To confirm I'm testing the right thing, by pouches you mean right clicking the magazine and selecting "add to loadout" right?. I don't use mags-redux so I'm not aware of the various features it has.

Could you try a fresh install of each with no script modifications (except the zzzzzzzzz_ renaming if you want) to see if it works for you?

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ghosttrooper106
ghosttrooper106 - - 95 comments

"right clicking the magazine and selecting "add to loadout" right?" - Yes

i try start game with only 2 mods (MAGSREDUX and KEEP AMMO HIGHLIGHTED) don't work
I didn't rename the files
Imgbox.com

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d1sasterpiece Author
d1sasterpiece - - 19 comments

Yep so what you see in that screenshot is the expected *default* behavior. I see the same when I haven't renamed the script file.

Just to confirm you should *only* have [03 MagRedux Compatibility] from the zip installed as well. Installing more than one would cause conflicts.

If you were to now rename the script file from "/gamedata/scripts/d1sp_keep_ammo_highlighted_mcm.script" to "/gamedata/scripts/zzzzzzzzzz_d1sp_keep_ammo_highlighted_mcm.script" it should highlight mags in your loadout as well. This is what I've tested on my end and it works. (Note that this will work without having mcm installed)

If this still doesn't work I'm sorry but I don't see what else I can suggest.

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matthewpro2011
matthewpro2011 - - 143 comments

For those of us with Pistol-Knife-Binoc that use the Binocular slot as the pistol slot could you make that slot (slot 5) also highlight compatible ammo?

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d1sasterpiece Author
d1sasterpiece - - 19 comments

Added support for this in latest version

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matthewpro2011
matthewpro2011 - - 143 comments

NICE!!! THANK YOU!!
I like having two primaries, a pistol and knife as I almost NEVER use binocs.
ALSO funny you set slot 5 to purple/violet as thats what I was goign to try and do when modding your mod but I couldn't get it working lol.

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Mikagu
Mikagu - - 145 comments

Can you make it so the ammo is not highlighted, but favorited automatically? I think that would be way better, because it'll always be at the top in your inventory, traders and loot containers.

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ghosttrooper106
ghosttrooper106 - - 95 comments

Hello!
file "gamedata\configs\text\rus\ui_mcm_d1sp_keep_ammo_highlighted.xml" glitchy.
please, fix)

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