Not all factions have all the research available.
Not all factions have all the research available.
The Imperator-class Titan is the largest and most powerful, so don't expect anything else, if it is your's, you won, if not, Die with pride.
Thanks for the notice, be well and take care.
Yes modding is time consuming, specially adding new stuff, I have tried many times, you might add the Imperial Onager Star destroyer, since its a siege unit for planets, it is cool if you can, great, if not, great also, as time is key. Still a superb mod, that I still use.
Thanks for the reply, interesting, your page at the right displays SOASE - SW 1.94v by you uploaded Aug 18, 2019. So it is a weird bug. I logged in ok today, so that problem was a WEB fluke. Maybe in the future you can add the Rakatan Empire Star Forge, adapt the SW galaxy map floating around, with maybe some of the planet lore as New Artifacts and Bonuses, Random Encounters, and maybe some new planets like the Enhanced 4x Mod. So take it easy, superb mod as always, and maybe bring back the wandering death star with the fleet. Be well.
Tried to log in firefoxccmods, as I saw the new version posted, but I am receiving "Forbidden
You don't have permission to access /index.php on this server.
Additionally, a 403 Forbidden error was encountered while trying to use an ErrorDocument to handle the request." I am a long time subscriber, so any ideas when I can log into your site.
Thanks for the reply, very interesting, still, despite all, the AI makes very deadly Air Raids, and keeps tabs on my expansions, and hits them hard, so expanding to south america, and europe is very hard, almost impossible, specially spain. And God forbid access to nukes, the AI drop huge #s the third time, so I no longer play with Nukes. And despite the huge numbers of units, it is very stable to play, even when some Air raids near the 1000 unit mark, with experimental s in tow, so good job, not a single crash so far, Kudos on your work, plus I play with most of the unit mod you provide at the same time, so quite a feat.
So maybe when the AI deploys in Australia, the lack of naval assets and Unit drops is due to no proper markers. It builds and impressive base, with plenty of all kind of experimentals and air assets, VS deployment on china and russia, there it generates plenty of Raids with unit drops and land based experimentals attacks. Nice AI overall.
In Fortification, after Remote assembly is researched, Colony Pods, Enforced Loyalty, Rapid Reintegration cannot be researched.
Heavy battlecruisers is researched, and the next Advanced SSD cannot be researched.
The Tycon Station looks awesome, but with no weapons, as a Titan, hardly can support the fleet, dies fast. Consider giving it a couple of weapons or have it as a summon from other ships for the Imperial Warlords. Since the Imperial loyalist get it for free as a Hero summon, that 1 doesn't need any upgrade, but also won't hurt to have a couple of pea shooter's.
For the Imperial Rebels a couple of Sith Lords Renegades as Heroes and the Night Sisters maybe in KDY ardent class, SWTOR imperial star destroyers, and a Void Station.
Will all Rebel factions get heroes? will that be implemented in the far future. On that note, after heroes die, they don't re-spawn.
The Hutts faction could benefit from more Lucrehulks that can be reinforced with 4 Munificient frigates as Heroes, alongside some Subjugator Class heavy cruiser's. Also adding it to Starting planet pools, 1 subjugator and 2 lucrehulks won't hurt.
Well consider that for the future, the 1.90 version is super stable, even with Immense Fleets, CTD down to 1 a month.
A plugin for the Mod E4X New Artifacts and Bonuses will benefit also.
But that's for when time is available, no rush, be well, take care, Compatriota.
Those 2 are not available for research as Warlords Faction, also in the starbase section, 1 research don't recognize a previous research. Since I had the 1.87 version, I downloaded the 1.90 version, but it stills remains the same.
Nomada, The Imperial Warlords seem to have their research tree broken, or was meant to be that way, like Advanced Star Destroyers requires 1 point on Star Destroyers MK II and Star Destroyers MK III. Didn't notice until now as I always play Imperial. Take care, be well, Saludos Patriota.
Nomada, I lost the hero beacon, anyway to restore it. And nice joke, the indepedent death star alongside a fleet doing the planet by planet extermination.
Well the mini Death Star does show a lot of varied firepower fully upgraded compared to old versions in my rig, and now sometimes it fires the superlaser at 3 targets. Now while you provide a lot of addons to it, mostly go unused, as fully upgraded in weapons and armor, it only leaves 1 slot available, going basic and selecting only the 1st upgrade leaves the Death Star weak, and dies fast. The tarkin station is the same, but having only the superlaser, it also dies fast, so it could benefit of extra firepower. So reinforcements can arrive in time, without medium fleet as backup, the station is made of paper, thus micro manage is required to keep it alive.
Kudos, the new version Mini Death Star is quite powerful in firepower compared to the last version. Now the Tarkin Station might benefit from some upgraded firepower, to avoid micro manage. In my run the AI fleets are 25% less, the pirate raid ship roster change is a plus, no longer Terminator Raids. The AI does seem to get Titan's online fast, alongside plenty of ships. This version is more stable. Good Work.
Create account at Firefoxccmods.com. And then you can download the file. the file.
The mod was just updated. Sometimes the site is slow to load, most likely due to traffic.
The site is safe, no virus or other malware to worry about.
Try lowering the detail, or try in rebellion.user in mygames changing the settings of MaxParticleCount 7200 and MaxParticleSimulationsCount 2400 , these deal with the amount of weapon fire, debris, stuff so you might get less of it. Also maxempirewindowsstacksize you can change from 10 to maybe 60 or 90, above 99 it's not recommended, but some out 1000 there. Make a backup of the file before editing, and try different amounts, that work for you pc, that's what I did. Also you can try only 3 or 4 factions at a time. In vast maps I disable half the AI, and with 4 factions I get 20 hours of play before CTD, and 10 hours with all factions.
Sent you the files thru FB, and is nice to known you have a Map of the SW universe on the works, take your time with it, Sersanara map is basic, so maybe you can go hardcore, and implement lore into the planets, like planets with orbiting shipyards, the katana fleet, etc..., Hypervelocity gun for imperials in planets, and Ion Cannon for rebels, well you know the drill. As always, is pure joy your mod, also the FOC 1.
And you are right about resources, despite particle tweaks and other stuff, of all SOASE mods, your's have the awesome tendency of this super huge fleets despite playing with small fleets, and only your mod sends against me 2 faction fleets, with Titans plus a dreaded huge pirate raid, and is everybody against everybody, and even using the beacon 6 times in a row, with the 3 fleets, everybody dies, and to top it off, 2 supergun's hit the planet, and then wala, CTD. And that was a 2 hour battle for a single planet, with constant flow of fleets, still I wonder how the AI can maintain such a massive constant attack, but, hey, it super fun.
It's ok friend, for me it's worth the 4 or 5 hours of play in the Star Wars map in 1.86, the previous 1.85 gave a solid 10 hours, and was fun as hell there. So for me, in both a GTX 260M W7 and gtx 870m W10, 1.85 was more stable, with a random crash here and there. Now lets hope instead the go the Skyrim route and update the engine for 64 bit, and release it for free for us who already own all the stuff.
Well friend, some crashes are back in medium maps latest version, Ancient Gifts 6 player map 101 planets, and I at least get 4 hours of play in the old Star Wars A galaxy far far away 130 planets, by Sersanara. The previous still stable in medium, and 1 or 2 random crashes in Vast maps with the 1.86.
Well friend, just in case, I meant those universes in SOASE, as you play SOASE. Close Combat is Similar to the Sudden Strike Series, looking forward to your mods.
You are very talented, maybe in the future you might consider a Macross mod, Gundam mod, homeworld 1, 2, cataclism mod, as the current 1 is abandoned.
Ok, went to the blog and saw it, thanks.
So after the array, the Mini Death Star gets reinforcements. Usually it falls pretty quick even with Golan stations providing backup. And god forbid the station is alone without fleet support, after all the pirates hit hard.
I don't see anything bad about it. Maybe you can add a spawn ability of a sector mini fleet in case the system is under attack.
Well, looking forward for the release. Will you ever consider granting hangar bases calling in a minor fleet in case of enemy action, plus you think you can also add the planet based hypervelocity gun to imperials and the Ion cannon to the Alliance, and Gauss cannons to the other factions.
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