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Comment History
MystericX
MystericX - - 15 comments @ Age of Empires III: The Ottoman Empire Mod

Hi! Just by looking at the logo, I already have the feeling that this is a quality mod! I have a question before though : does the AI work well with all the changes? I can offer my help if you want — just send me the to-do list ;-) !

Good karma+1 vote
MystericX
MystericX - - 15 comments @ Age of Empires III: Wars of Liberty

What have been updated 15 hours ago?

Good karma+1 vote
MystericX
MystericX - - 15 comments @ Age of Empires 3 : The King's Return

That's cool, mate! See you very soon then!

Good karma+1 vote
MystericX
MystericX - - 15 comments @ Age of Empires 3 : The King's Return

Hello @WyteRaven! I still am waiting for the to-do list, I hope you are near to finish it. I simply cannot do anything for the AI if you don't say by yourself what do I need to do. I am happy to see that you still work on the mod! Keep up the good work ;)

Good karma+1 vote
MystericX
MystericX - - 15 comments @ Improved HD AI

For the moment I do not plan to cheat with my codes. I can always do that in final version, if people are not satisfied and I do not have any more solutions. It would be better to get suggestions from people, like a better way to handle sappers, or something like that.

Good karma+1 vote
MystericX
MystericX - - 15 comments @ Improved HD AI

Do you know codes for doing that? Indeed I have problems with the AI which chooses wrongly its units (it always takes crates in late games, which is boring me so much).

Good karma+1 vote
MystericX
MystericX - - 15 comments @ Improved HD AI

Thank you for being patient. For the moment, I am just doing some tests (manual control of each group of units instead of computer-controlled features,...) but I think I can get good results soon, especially if I get help.

Good karma+2 votes
MystericX
MystericX - - 15 comments @ Release of Age of King's Return (Beta 1.0)

Ah, it's fine then. I do not know anyone who would help on github — they are all on other games — but do not worry: your mod seems to have so much users, you can find help very fast.

Good karma+1 vote
MystericX
MystericX - - 15 comments @ Release of Age of King's Return (Beta 1.0)

Hey Wyteraven
I've just finished to explore each of the Mod's folders. I found no document containing a to-do list. By "to-do", I mean something like this:

* Make the AI to research tech A (so he can perform the action X...)
* Make the AI to train different villager according to techs (already finished)
* Modify gather plans so the AI will be able to switch between gather mode and prisoner mode (for e.g. when using a slave)
* Change the deck for civ A
* Make the AI to rebuild Town Center if it's destroyed

You see? It would save us a lot of time and prevent us from forgetting something. Not only for the AI, but also for the mod itself (like: add icons for all techs without icons, remove the bug about abilities,...)
Not to be included in public releases, only in a specific place for developers (like github, the modding section on aoe3 heaven,...)
I hope you will think about it.

Good karma+2 votes
MystericX
MystericX - - 15 comments @ Improved HD AI

It has been fixed.

Good karma+2 votes
MystericX
MystericX - - 15 comments @ Improved HD AI

Ok, I think I found the problem. The file should be updated some hours after now. Thank you very much for reporting.

Good karma+2 votes
MystericX
MystericX - - 15 comments @ Release of Age of King's Return (Beta 1.0)

Ok it's fine, then. I already have the beta 1.01
But I must let you know: I am at the present time inside a very important exam. It lasts 25 days. Therefore it will take me longer to see the community again. But do not worry, I swear I will never leave the development of the mod's AI. For now, I can only give explanations and ideas/suggestions. I hope you understand.

Good karma+2 votes
MystericX
MystericX - - 15 comments @ Release of Age of King's Return (Beta 1.0)

Hello wyteraven! I am SkyOne578 from Age of Empires Heaven. Do you remember me? I already looked at the AI file, and I solved your question about the AI training different unit according to tech. As I am new to the mod, it will take a certain time for me to understand everything, before beginning to write the AI script. So, I would suggest you something: publish a to-do list about the AI (or the whole mod itself) for developers, so they will have an idea about where to begin, what to do first,... I hope to have more free time to look deeper into the files (and to play the mod!

Good karma+1 vote
MystericX
MystericX - - 15 comments @ Improved HD AI

Pirate300 : Thanks for the kind words! As the authors are busy right now, I thought we should help them, so we can see new releases sooner than expected.

Good karma+3 votes
MystericX
MystericX - - 15 comments @ Age of Empires III: Wars of Liberty

This mod is too big to download. Would anyone from the team make a "divided" archive so we can download it slowly without being constantly scared of a "stops at ~13%"? I've seen a WOTTA Gamma version that is like that in the AOE3Heaven's download section (part 1) : Aoe3.heavengames.com
I was really happy that one guy took a time to divide the very big ~400 mb. Please, I really really want to download and play Wars of Liberty !

Good karma+2 votes