Ah, that's a shame the guys just abandoned it on the very threshold of release.
I remember sending them a considerable pack of new FX stuff just before their disappearing.
Ah, that's a shame the guys just abandoned it on the very threshold of release.
I remember sending them a considerable pack of new FX stuff just before their disappearing.
Комп читерит, игнорируя таймеры для вызова юнитов (например, вызывает технику прямо в начале боя, когда она еще должна быть недоступна).
Это баг или так задумано, чтобы давать компу фору?
Yeah, I've got DoW III and I must admit it kinda sucks!
So we can quietly move on to finishing and polishing our DoW I projects.
Haven't been here for a while...)
Good job on that attachment feature.
Some FX and ability visuals probably need to be updated. So I can update those FX if the team has an able OE-person who can apply them to units.
btw, Senior Assault Hypasist in current version uses my voice, I think that that's now final, so we can update the voice list :p
Wow, good news.
I was thinking about getting back to DoW modding too, most notably to finish some FX stuff for Thousand Sons mod. Though I don't have much spare time I can try to help with FX if there is need for that.
Yes, it does teleport, otherwise it would have been a logistic nightmare on tight maps =)
Hey! Great to hear you guys are still in buisness.
I can further contribute to the project FX-wise, so tell me if you need something in this regard.
Cool! What are the sponson weapons??
P.S. Это не для его основной пушки я FX делал?
Well, I guess this is not ROTR team creation?
Hey guys, I believe there was a remake of Red Alert 2 map, 8 player "Arctic Circle". I saw it earlier in some of the ROTR builds, however I haven't found it in current build nor I did in the ROTR map packs.
Does anyone has this map?
Yeah, some screenshots would be good.
Yeah, changelog would be nice, so people can judge if they need to download.
Now it's more like RA2 tesla tower.
Smaller than it seems, yes :)
I have some raw unfinished stuff for ME, but I didn't open it for really long time. I work with FX for some projects instead. Maybe I'll return to ME too, once )
Fantastic work, bro, I can imagine the amount of work placing all that visual on correct heights. I would advice to put a different skybox though...
Odd unit behavior while climbing on high ground is OK due to the DOW mechanics. I faced same problem making this map: Strategyinformer.com
Great to see people are still making good content for Dawn of War.
Yep, with the cement trucks...definetly :D
I smell some serious Tom Clancy's Endwar influence on that tank.
Yep, sure they should. I can even help with the effect.
You also can do some 3D gibs for them that can be used via FX too. DoW2 style :)
Hi guys, I'm really glad to see you still on track with this great project. How is the introducing of new FX coming along? I still have some stuff I didn't share yet, like updated toxic miasma effect with new higher resolutuion texture. I can also update the Tyranid buildings death effects.
Btw, what color for tyranid blood do you consider fluffy?
Moddb is suitable enough I think... We have small thread on Revora forums, but I'm not sure I will have time to keep 3rd thread updating in time ;)
Not going to begin historiographic holywar, but speaking of being "unable to conquer Europe"..."during 16th-19th centuries" russian troops patrolled in Stockholm at least twice and marched through the streets of Paris in 1814.
I don't mention WW2 because no conquest was intended that time.
We plan to introduce AdMech to the campaign, in the future... but for now it's just skirmish version of DC Tau stronghold ;)
Good evening guys!
Posted some screenies from the fresh build, which currently undergoes closed testing.
The project is moving slow but steady...
At the present moment AdMech are completely voiced!
In nearest future we plan several updates on units background here, on moddb.
Thanks for tracking! ;)
Appears to. It only builds listening posts and produces broodlord, which, in it's part, acts passive as well.
Hive Tyrant looks very impressive.
I like new UI and main menu loadout too...
Looking forward to see more of new FX ingame ;)
It would be pretty good to use Tyranid theme from DoW2, but I am not sure what opinion team has on using any backported stuff.
The Explorator branch uses specific pattern of LR.
We have some sort of backstory behind it, which will be probably published here, in time.
Skinnie88
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