Give me mod or give me death! - Unknown, 1876
Give me mod or give me death! - Unknown, 1876
Are disabled ships going to be a thing in the mod? I.e.: reaching a certain HP % their engines/weapons/shields become inoperable?
Colossus i assume, it was the GT[V]A Colossus after all.
The nav buoy is in a research, i think it requires 3 military labs, you can deploy them from a GTfr Poseidon.
About the Fenris, I noticed this aswell, since their have more damage in their broadside but the beam has more range, they present their broadside at beam range. This is with the Mk 2.
In the topic of Vasudan ships, how are their destroyers going to fire since most of their weapons are pointing up whereas the Orion and Hecate fire a broadside and head-on respectively.
Are there any non-canon ships in the lineup?
Oh man… the legendary crappy cruiser. Nice job!
Try:
1) going to "C:\Users\[Your username]\Documents\my games\Ironclad Games\Sins of a Solar Empire Rebellion\Mods-Rebellion v1.85"
2) Open "EnabledMods.txt"
3) make sure it looks like this:
TXT
Version 0
enabledModNameCount 1
enabledModName "Decent FreeSpace Into Chaos"
Does this only happen with the mod or with normal sins?
If it happens with normal sins too, do you mind sharing your CPU / RAM specs, i remember seeing something like this being discussed either in steam forums or the official ones, i can't remember.
Great update, my favourite part is using the "shield" ability on the Orion MK2 and not having a weird bubble inside the ship.
About the nav buoys, i'm not sure how they work. Do you need 1 nav buoy on each planet to get the bonuses, only one at the first planet or one at the destination planet? Also does the ability (which doesn't state a duration, only cooldown) turn it on/off? Does it affect the whole gravity well?
Saying i want to get from planet A to B, could you tell me how it's supposed to be set up?
"the Vasari...running from an unknown force...like a foe we faced before." I'm not sure Freespace begins and Sins ends… great job with that part, i never though about it that way :P
Are you playing with the latest (V23) patch? I had that issue with previous versions but the latest one fixed it for me.
i've played a 2 GTA vs 2 GTA singleplayer game and it worked well, i haven't encountered the crash since the last patch.
Oops i meant to say "neither freespace mod", i was refering to Sins of a Blue Planet and this one.
In the subject of weapon effects…
i noticed that freespace mod has the slash effect for beams, i assume it's because you can't just mod it in sins.
Can't wait to play a Vasudan vs Terran multiplayer game!
With a dash of shivans further ahead :P
Awesome mod, i just feel like the ships are too durable
--Ignore this, it was an error on my part--
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About that, i'm locked out of creating any threads in the forum, i can't post anywhere.
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Sir_Whiskers
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