After completion of the SOL Knossos gate the GTVA sends a small recon fleet to investigate. Upon exiting subspace they realize nothing is familiar. With no way to return they begin to colonize. The native factions, TEC, Advent and Vasari take notice of the intrusion and some believe they should be removed. The GTVA was not prepared for this eventuality and sent older Great War era vessels, and in order to survive they must scramble to construct the more advanced vessels from home. However a old foe may be lurking in the shadows.
This is a tribute mod to the Freespace games. All credit to the Volition team who made the original games, Interplay Entertainment for producing and to the guys over on the Hard light forums for the extra assets. If your a fan of Freespace I would look there for your Freespace itch, good stuff.
Hard Light Website Hard-light.net
The Following is Classified Level Rho.
The completion of the Sol Knossos Gate was hailed as a major success. It was a feat not believed to be possible, the ability to go home for the first time in over four decades. Being part of the 7th fleet comprised of Terran and Vasudan Great War era vessels we were selected to go through the portal first. The selection of Great War era vessels was made to not create chaos when reconnecting with the homeworld with unfamiliar vessels. At least that was the plan.
Entering the gate was as simple and ordinary as any other jump I had done before. However, upon exiting the gate we soon realized we were in uncharted territory. With no way to return we began to settle into our new home. Scouts were sent through the systems and discovered a subspace portal network connecting to other systems. Given the relatively small size of the fleet sent through the gate we did not have the resources to secure many systems. It was determined we should split the fleet to secure resources.
Our efforts did not go unnoticed as an Envoy from the Trade Emergency Coalition arrived. We exchanged information and found we were no to different from one another. They warned us of splinter factions in the surrounding area, reminiscing of the Neo Terran Front and Hammer of Light we destroyed so many years ago. Not long after their departure we received a distress call from one our mining operations.
Reinforcements were sent and engaged a new foe, the Vasari. The Vasudans informed us of similar attacks on them but were able to capture a vessel. Interrogation of the crew revealed they were the Vasari, a nomadic race constantly moving, running from an unknown force. Intrigued offered them release in exchange for information on their pursuers. Analysis of the information provided little however some of the data was like a foe we faced before.
After these encounters’ ships became missing from both fleets. No debris were located showing we have defection in our midst. With all the events happening it appears we not only went into the gate in hope of reaching Earth, we unwittingly went, Into Chaos.
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Fixed some errors, and improve stability. Adjusted weapons and abilities slightly.
Weapon balancing, titan balancing and station balancing.
Small update to the previous version. Nothing crazy
Corrected some bugs preventing functions brought to my attention.
Corrected an issue causing a crash when using the Vasudans.
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