After completion of the SOL Knossos gate the GTVA sends a small recon fleet to investigate. Upon exiting subspace they realize nothing is familiar. With no way to return they begin to colonize. The native factions, TEC, Advent and Vasari take notice of the intrusion and some believe they should be removed. The GTVA was not prepared for this eventuality and sent older Great War era vessels, and in order to survive they must scramble to construct the more advanced vessels from home. However a old foe may be lurking in the shadows.
Sins of a Solar Empire: Rebellion
Decent FreeSpace: Into Chaos (Mod)
This is a living document and may change from time to time.
Recreate the FreeSpace universe in Sins with relative accuracy. Attempting to avoid utilizing non-canon units and items, assets will be created.
Galactic Terran Alliance
Strong manufacturing and military research. Culture spread bonus, due to their initial fast paced expansion.
Neo Terran Front
Cheaper ships but long build times, due to convincing the crew. Culture resistance bonus.
Parliamentary Vasudan Imperium
Strong resource harvesting and trade. Resistance to bombardment due to subterranean dwellings. Culture resistance bonus.
Hammer of Light
Fast and guerilla like due to being basically terrorists of space. Able to steal to get a research bonus.
Powerful vessels with a high cost. Knowledge of subspace allows them faster phase lane travel and non-linked jumps, think Vasari Phase gates.
Gameplay and Flow
Other FreeSpace conversions exist for SoaSER however they tell other stories besides the original. This “Expansion” will follow the story ARC of the original FreeSpace games. Obviously not exactly due to game restraints but to the tune of milestones in FreeSpace. For example, The Great War is tier 0-2 of the research Silent Threat is 3-4, and FreeSpace 2 is 5-7. This may change later due to research requirements but should for the most part remain the same for the time being.
I will be doing strange things with the races as well, such as making GTSC Faustus a military research lab, making The Arcadia Installation have a broadcast ability for culture and so on.
Fighter combat will also get a rework, only the FreeSpace side, by adding multiple weapons systems and attempting to make “special weapons” if SoaSER will allow the concepts to function. So far shields are out and abilities like the Pegasus cloak are not going to happen.
Differences between games
Besides obvious differences there are several minor ones that make conversion difficult. The speed values, weapon strength and distance ranges did not have any unit of measurement. In any case I will do my best to create FreeSpace in SoaSER and attempt to keep the SoaSER variant relative to the FreeSpace original.
Creating the weapons visually will be simple as it is just effects, but the ranges and weapon values are a whole other ball game. The FreeSpace weapons were converted using math to create accurate and relative weapon values.
Terran Turret does 43 damage per second in the FreeSpace tables. The Pulse gun from the Vasari light frigate does 2.1 per shot in each burst. (Yes, I calculated this, it took forever.) I created a conversion from FreeSpace to SoaSER and changed the Terran Turret from 43 to 3 damage per shot. Using this I was able to calculate all other weapon values.
Like the weapons but a lot easier. I averaged the speed of all ships in both games, separating the Fighters and Capital ships, this allowed me to convert the 10ms speed of a Leviathan into 208.
Hull Strength and Shield
Just like weapons and speed this was a nightmare.
I made this simple and just doubled the range of the FreeSpace items. I may revisit this later.
Due to the lack of capital ships in FreeSpace in comparison to SoaSER many ships will be reused for other functions. However, the other functions will be like the original role or a role they would be seen doing.
GTC Fenris cruiser is a light strike cruiser. The FreeSpace 1 variant will be the starting cruiser with the light frigate flag, and the FreeSpace 2 variant the GTC Fenris MK2 will be the mid game mainstay with the Long-Range flag.
This was easy due the numerous fighters and bombers available in FreeSpace. However, this created another problem, where to put them all. The fighters and bombers are currently added to the era specific vessels.
The Great War era Orion will have Apollo, Athena, Medusa and Ulysses fighter and bombers due to the FS1 era and the Orion MK2 will have the Myrmidon, Pegasus, Artemis and Boanerges fighters and bombers.
They will also have multiple weapon systems, unlocked via research.
Current Mod Status
Balancing, it’s a continuous process.
GTA - Implemented
Need to refine the research
Create abilities for the units.
Continue balancing the Hull strength and weapon values.
Models need to be rebuilt to correct Tangent issues, mesh points and scaling.
Textures require rework
PVI – Not Implemented
Models need to be rebuilt
Shivans – Not Implemented
Models need to be built
Sounds such as music will be implemented fully later as I believe the core of the Mod is the units and the Factions.
Like stated in the beginning the is a living document and may be updated later.
If you would like to assist in the creation of this mod please PM me.
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Bug Fixes and a rebuild due to issues getting the AI to play as GTA.
Bug fixes and minor feature updates. This is a work in progress.
A early version of the mod. This is primarily to test balance and ideas.
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