I got this weird shadow lines after install 14.7, is it my user.ltx setting problem? but its all fine in 14.6. or is it ES 1.10`s problem??
I got this weird shadow lines after install 14.7, is it my user.ltx setting problem? but its all fine in 14.6. or is it ES 1.10`s problem??
This bump on googledrive is outdated,the new texture pack is already uncompressed version.
Thank you buddy, I would try to update more weapon bumps if i can.
Finally change the numb dirty metallic glass, very nice buddy!
Just extract the zip file, then copy the gamedata folder into the CoC root directory,.but you need to make sure that you installed the stcop weapon pack before this.
You are welcome buddy! :)
This is compressed dds in DXT5, the uncompressed one is in this link:
Drive.google.com
Could I use this addon with MLR8.3?
Thank you so much epic team buddies,the release of the coc 1.5 really makes me feel better in my sick days,the long wait is worth it!
I download coc 1.5 immediatelly . but i notice that the shadow quality in 1.5 is very low ,even I set the highest shadow quality in options ,I cant get the clear rim shadow like it before in 1.4.22,is that because of I turn on the grass shadow ?or the shadow quality has been lowered in 1.5?
Oh... i dont know this bug is such a big deal like that..just think it might be a scope scripts bug etc..hope it will be fixed .
And,thank you and alun and all epic team for the hard works to improve this awesome mod.COC just gives me so much fun,thank you! i will keep following COC everyday! :)
There is a bug always confuse me in AO3,when i change the scope on a rifle , if the underbarrel grenadelauncher is loaded ,the grenade in the chamber is missing after the change .then i load it again ,change the scope again,the grenade missing again. i found if i do any action in the scope part the grenadelauncher will be reset to "0".its not affect my gameplay too much. but its very weird to lose grenade when i change the scope.
PS:i think the firemode of the weapon have the same problem,the firemode reset to "auto" every time after changing scope.
Just forgot login my ID, Thank you again mate!
Keep geting this error when im in cordon every 3-10 min.
is it because of my hardware or my game files?
stack trace:
0023:72724575 d3d11.dll, D3D11CreateDeviceAndSwapChain()
0023:72704931 d3d11.dll, D3D11CreateDeviceAndSwapChain()
0023:727074F0 d3d11.dll, D3D11CreateDeviceAndSwapChain()
0023:726B3E5A d3d11.dll, D3D11CreateDeviceAndSwapChain()
0023:03CD2717 xrRender_R3.dll
0023:00436470 xrEngine.exe, CRenderDevice::message_loop()
0023:004363AE xrEngine.exe, CRenderDevice::Run()
0023:00469F83 xrEngine.exe, CApplication::CApplication()
0023:00469AD6 xrEngine.exe, CApplication::CApplication()
0023:00433453 xrEngine.exe, CObjectList::o_crow()
0023:75E933AA kernel32.dll, BaseThreadInitThunk()
0023:77299F72 ntdll.dll, RtlInitializeExceptionChain()
0023:77299F45 ntdll.dll, RtlInitializeExceptionChain()
[error][ 8] :
using 1.4.10+AO3v4+outfit 1.33
my computer:
CPU:i5-4460
RAM:4g
videocard:GTX960
Thank you very much buddy!! Finally know how to spawn things.
Dont know how to spawn items in game. could you tell me buddy.
Hi,Alun,could I use old COC version absolute nature and structure in COC with AO?
I just install the Patch 1.4.03 .but the bed in outskirt is still broken,cant sleep in outskirt without a sleepbag.start a new game as a loner in outskirt ,i need to wait all night long till dawn ToT.
Hello, Just got a small bug in Outskirt.I can see the bed icon on the map ,but can`t sleep there, no "sleep(f)" tip show up. and the HUD model of AKS74N with Kobra is mismatched,using a wooden handguard model.
Have a fight with the army (im a loner) in agroprom today.
Got two crashes:
1 .I complete the "Reverse bounty hunt" mission (thats why i fight the army) to get my reward,When I click "the job is done",the game crashes.
Here is the log:
Expression : fatal error
Function : CScriptEngine::lua_error
File : ..\xrServerEntities\script_engine.cpp
Line : 193
Description : <no expression>
Arguments : LUA error: ...beta 1.4 rc\gamedata\scripts
\coc_treasure_manager.script:221: bad argument #1 to 'insert'
(table expected, got string)
stack trace:
0023:0072719F xrCore.dll, xrDebug::fatal()
0023:057E10D8 xrGame.dll, CDialogHolder::IgnorePause()
0023:05874D93 xrGame.dll, CDialogHolder::IgnorePause()
0023:00460D5B xrEngine.exe, CInput::OnFrame()
0023:0040C131 xrEngine.exe, xrSASH::operator=()
2 . In the fight,I want to help a wounded loner laying on the ground,When I get close to him press F ,the game crashes.but there is no log ,just
stack trace:
my game version is 1.4rc4.1 + AO3.4.4 + Outfit Addon 1.1.2
Yeah ,to me, the newest m_scopes.script also works fine when weapon in hand or in actors backpack, I think detach weapon scopes in a container is a specific situation.
Got a crash with the new scope detach function.i put an AK with PSO-1 inside a stash box , i click detach scope then the game crash.
the bug log is here:
Expression : error handler is invoked!
Function : handler_base
File : xrDebugNew.cpp
Line : 932
Description : illegal instruction
stack trace:
0023:005663CD xrCore.dll, xrDebug::_initialize()
0023:00433043 xrEngine.exe, CObjectList::o_crow()
0023:762733AA kernel32.dll, BaseThreadInitThunk()
0023:77059F72 ntdll.dll, RtlInitializeExceptionChain()
0023:77059F45 ntdll.dll, RtlInitializeExceptionChain()
my game version is 1.4rc4.1 + AO3.4.4 + Outfit Addon 1.1.2
Got a bug with companion dialog,when I choose "I would like to exchange
equipment.",there is a free trade menu ,but when I close it ,the dialog
with this companion become a neutral stalker dialog ,just like "1.is
there any work you want done? 2. I want to ask you something. 3.... "
Still crash when open the pda after click the show targets button
Expression : fatal error
Function : CScriptEngine::lua_error
File : ..\xrServerEntities\script_engine.cpp
Line : 193
Description : <no expression>
Arguments : LUA error: ....35 20160131 stcop\gamedata\scripts\smart_terrain.script:1451: attempt to index a nil value
stack trace:
0023:005D717F xrCore.dll, xrDebug::fatal()
0023:05824A5B xrGame.dll, CDialogHolder::IgnorePause()
use COC 1.2.35 + WARFARE 0.6.4.1.3+STCOP2.8.0.7R3.5
Could i use this mod in lost alpha :)
shihozsume
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