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Comment History  (0 - 30 of 223)
Servalion
Servalion - - 223 comments @ ReType 63

Sexcellent work as always, Firebreath. Another banger for the boys.

Good karma+2 votes
Servalion
Servalion - - 223 comments @ SPAS-12 Reanimation Rework

Marvelous work, will probably be the first time in years that I've tried a SPAS. Gonna enjoy this for sure.

Good karma+1 vote
Servalion
Servalion - - 223 comments @ GUNSLINGER P90 SERIES REPLACER [Update 1.3]

Thanks to you, I remembered this exists! Gonna have a blast.

Good karma+4 votes
Servalion
Servalion - - 223 comments @ ACE 52 Weapon Addon

Hoo baby, this is an unexpected treat. Time to install and hunt this down.

Good karma+3 votes
Servalion
Servalion - - 223 comments @ Tommy Gun Drop

Works fine with it, yep

Good karma+1 vote
Servalion
Servalion - - 223 comments @ Capyrovich

Seconding this one for..........reasons.

Good karma+1 vote
Servalion
Servalion - - 223 comments @ Less Infuriating Hip for Anomaly [1.5.X]

I just installed the new version with Vanilla story, but while Sid no longer crashes, my experience is the same as yours. Hmm.

Good karma+1 vote
Servalion
Servalion - - 223 comments @ Tommy Gun Drop

Thanks, great to hear it.

Good karma+1 vote
Servalion
Servalion - - 223 comments @ Tommy Gun Drop

I don't believe a download from those links is actually necessary, as they're included and built in to the mod pack. Probably just properly crediting anyone's work that's involved.

As for an inspection animation, I'm not sure if there's one that can just be universally applied to existing weapons - it probably has to be made specifically for said weapon. That's mostly beyond my knowledge, however.

Good karma+1 vote
Servalion
Servalion - - 223 comments @ Patch Hunger, Thirst, Sleepiness Bars

Excellent addition, although it completely undoes Modern UI. I'll still use this because it's too informative not to use, but I hope someone makes a merge patch soon.

Good karma+3 votes
Servalion
Servalion - - 223 comments @ Ar Pack

I'm having a strange issue. I found an M16A4 and its working great. Having good fun with it. Later, I found an M4A1 (Camouflaged) in a stash and figured it'd be a nice upgrade. It even came with an EOTech on it. But to my surprise, the EOTech (and an ACOG I tried afterwards) didn't appear on the gun when held. Furthermore, aiming with it zoomed my screen in, while raising the gun to the left in a weird position. I tested this with another M4A1 (Custom), and the same issues arose.

I think all the guns under the M4A1 config file will likely share this problem. What's causing this?

Good karma+1 vote
Servalion
Servalion - - 223 comments @ Abnormal weather[0.2] (Устарела)

Heya, check my post below

Good karma+1 vote
Servalion
Servalion - - 223 comments @ Abnormal weather[0.2] (Устарела)

To everyone getting a crash with this and Soundscape Overhaul 3.0, I was getting the same until not long ago. I ran into someone who got both working fine without issue and went into troubleshooting mode.

The answer to the conflict lies in the optional Soundscape addon, "Stereo Thunder (non directional)". That seems to add or edit files which clash with this mod and causes the duplicate file entries. Installing every other part of Soundscape seems to work fine with Abnormal Weather. I would recommend reinstalling Soundscape without the Stereo Thunder portion. This should help.

Good karma+2 votes
Servalion
Servalion - - 223 comments @ Anomaly Lootboxes

Also having this issue. I was unaware of this subtle option, I'll go see.

EDIT: That did the trick. Now Stash contents & Stash Quest items are showing properly with that option turned off. Glad it was that simple, although it probably shouldn't have been on by default in the first place.

EDIT 2: Turns out this option is also fatal to certain quests. Why We Can't Have Nice Things from Lukash was CTD the moment I destroyed all 4 BTRs in Cordon:

Expression : <no expression>
Function : CScriptEngine::lua_error
File : ..\xrServerEntities\script_engine.cpp
Line : 191
Description : fatal error
Arguments : LUA error: ...pps/common/anomaly bas/bin/..\gamedata\scripts_g.script:1421: attempt to concatenate local 's' (a nil value)

stack trace:

I discovered you guys and the solution to the stashes here about 10 minutes later after giving up. Turned off the Stash replace option, came back and tried again, and now the task updates just fine. No idea why that option would interfere with the task, but it seems to.

Good karma+2 votes
Servalion
Servalion - - 223 comments @ KAC PDW V1.3

This might need a patch for Grok's Ballistic Overhaul, but it looks quite simple to do. Looking forward to trying this out!

Good karma+1 vote
Servalion
Servalion - - 223 comments @ Anomaly Lootboxes

I'll download it now and see. Thx for the fast updates.

Good karma+1 vote
Servalion
Servalion - - 223 comments @ Anomaly Lootboxes

Expression : <no expression>
Function : CInifile::r_section
File : Xr_ini.cpp
Line : 544
Description : fatal error
Arguments : Can't open section 'lootbox_handguns_case_alt'. Please attach [*.ini_log] file to your bug report

stack trace:

Same issue as the guys up above. Hope there's a resolution soon.

Good karma+1 vote
Servalion
Servalion - - 223 comments @ Extended mag upgrade + full upgrades + PaV 1.9.4

I'm starting a new playthrough tonight with Blindside's mod. I'll try to use this to merge with it, but I'm not confident I can pull it off. If you plan on making a Blindside version next, that'd be great as it's highly popular and well talked about since it came out.

Good karma+2 votes
Servalion
Servalion - - 223 comments @ Extended mag upgrade + full upgrades + PaV for BaS 1.5.1

I assume this should work with Provak's pack as well. But why is this rated so low? Surely it works?

It might also be important to mention that this will likely crash the game on existing saves as long as you have upgraded weapons that used the old upgrade tree. You'll likely have to dismantle all your current upgraded weapons to ensure they're out of the game before you can safely update to this and continue an existing save. Hopefully you have enough money to quickly repurchase your arsenal

Good karma+1 vote
Servalion
Servalion - - 223 comments @ STRONK NPC'S

So, what, this basically just makes enemies more accurate? But not like, aimbot accurate, right? I'm just trying to gauge this for effectiveness here.

Good karma+1 vote
Servalion
Servalion - - 223 comments @ Straight Turbo Glock'in

I took a look at the CZ-75 Auto before working on this. It fires way slower in game than it should. I'll probably address this soon.

Good karma+2 votes
Servalion
Servalion - - 223 comments @ Magnum .44

Great to see the work continue. Good to know that all is well.

Good karma+3 votes
Servalion
Servalion - - 223 comments @ 1:1 Ammo Restoration v2

I admittedly don't deal much with Discord, probably less than I should.

EDIT: And it's done.

Good karma+2 votes
Servalion
Servalion - - 223 comments @ 🌺[1.5.0] Project Kaos v2🌺

1. Well, I have needed to upgrade for a while, but I'm not -that- bad off.
2. Has this mod been working for you in every outdoor zone in the game? And do you have any edits or tricks to enabling the game to utilize more RAM?
3. Currently learning how to do so now. I think the big problem however is #4, since....
4. ...the Anomaly Launcher won't let us do that. If the alife.ltx is altered whatsoever, even changing just that switch distance digit, the launcher can't detect/recognize it, and the game will fail to launch altogether. It's a strange issue, as lowering the switch distance is probably the easiest solution, so why can't we do it?

Good karma+2 votes
Servalion
Servalion - - 223 comments @ 🌺[1.5.0] Project Kaos v2🌺

I discovered and contemplated that route as well yesterday night. At first, I'd hoped that it'd be the temporary fix I Was looking for, but not only did it delete "common" squads, but also the guide at the Bar that I was gonna use to fast travel to the other zones. It seemed like it deleted way more than just plain expendable NPCs, and caused loads of quests to instantly fail.

As much as I've hated to face it, I've deleted the mod entirely for now until a dialed down version is released. A shame, I was really looking forward to just how insane the X Labs could be, but I'll hold off for now. Since the mod can work on existing playthroughs, I'll probably get far into one before trying it again.

Meanwhile, I'mma try messaging Nekobanana direct and see if he notices soon.

Good karma+3 votes
Servalion
Servalion - - 223 comments @ 🌺[1.5.0] Project Kaos v2🌺

Wow, THAT bad for you? I can get it to work on every map south of Army Warehouses, but I'm tired of being stuck so far down there.

How far this mod lets you go might depend heavily on how good your rig is. Assuming the mod's working just fine of course. For all we know, Nekobanana might have a pretty good PC.

It's time to start considering other options. Is anyone aware of any method to allow Anomaly or modern Stalker executables in general to utilize more RAM? Kinda like the Large Address Aware patch for back in the day?

Also, we gotta get Nekobanana's attention. I don't think they've checked in in almost 2 weeks.

Good karma+1 vote
Servalion
Servalion - - 223 comments @ 🌺[1.5.0] Project Kaos v2🌺

Yeah, it definitely sounds like there's something a bit more screwy than just the increased spawns.

I should try removing Kaos as well and see what becomes accessible.

Good karma+1 vote
Servalion
Servalion - - 223 comments @ 🌺[1.5.0] Project Kaos v2🌺

Damn, I was hoping Outskirts would be small enough. Guess not. So that's ALL outdoor CoP areas. That's kind of a big deal.

Don't forget to turn Offline Combat to Full if you can, as it should theoretically allow other zones to fight enemies within, to hopefully reduce numbers. No telling how long it might take in an ongoing playthrough to be enough, though.

Good karma+1 vote
Servalion
Servalion - - 223 comments @ 🌺[1.5.0] Project Kaos v2🌺

I'm still working through various areas. Army Warehouses is still crashing for me, so I assume Jupiter & Zaton is still a no-go. Have you managed to try Radar or Red Forest yet? We oughta build a list of various maps that $#!t the bed with this mod so we know where to focus on.

Good karma+1 vote
Servalion
Servalion - - 223 comments @ 1:1 Ammo Restoration v2

Ironically, not an hour after uploading this tweak, I unlocked the "Artificer Eagerness" Achievement which gives the vague benefit of "Crafting now requires one or two less components."

EDIT: After a couple of reloads and regaining the Achievement, I can see that is definitely a difference, at least in some areas: Several Damaged ammo recipes of medium & high calibers now require one less Ammo Parts, properly applied on top of the tweak.

For instance, restoring Old 7.62x51 now requires 4 Ammo Parts, while restoring Damaged 7.62x51 requires 6 Ammo Parts, but only 5 after the Achievement.

Good karma+6 votes