Weapon mod adding in the 2 variants of the Thompson Submachine Guns. M1A1 and the 1921. 1.5.2 is recommended highly for best experience.
The pack is made by default for 0.6 HUD FOV. but there is a patch for 0.4 HUD FOV in the addons/ folder.
Both guns have new more simpler upgrade trees that are slightly different from each other. the 1921 although being high in fire-rate has more upgrades for reliability since its initial reliability is quite low. The M1A1 has a much worse recoil pattern compared to the 1921 model so it has more options for recoil control in its upgrade tree.
the M1A1 has been also added to Loner, Bandit, Clear Sky, Freedom and Renegade starting loadouts thanks to Demonized's NPC Loadout autoinject.
Both guns have been added parts thanks to Arti's Parts inject. They have also been added to NPC Loadouts as well thanks to his Loadouts Inject script and TraderAutoInject script. Big Thanks to Kronq for letting me know on how to make a Trader AutoInject Script
REQUIRED MODS
although they have been included with this mod, it is best to use their latest versions for maximum enjoyment.
CREDITS:
- Qatapro and Servalion: for their great assistance in providing me with the model and base textures. of which the m1a1 model is from luchadordev.
- Aoldri for the Sprint Transition script which was essential for getting the guns to transition smoothly when starting and stopping sprint.
- Lucy for explaining to me about anim states that allow for different gun animations along with hand animations :cathappy:
- Arti for making the dependancy scripts that allow us to add weapon parts, guns to npc loadouts and trader files. and for providing fixes to them
- Demonized for making the NPC loadout AutoInject script which allowed me to insert M1A1 to the starting loadouts.
- Haruka for helping me out on optimizing the trader autoinject code for thompsons so that it uses a table format instead of a long list of or statements for if condition.
- Cr3pis for making the inventory icons for the guns and magazines, as well as the upgrade icons and for providing feedback on texture conversion.
- rzen1th for providing his high quality sound pack for free use on github for a lot of the cloth and bullet folly.
- Other Sounds used from MW3, Ready or Not, Insurgency Sandstorm, Escape From Tarkov
- GearsofVore, Asnen, Milspecy, Jurkonov for the feedbacks on animations.
CHANGELOG:
v1.1
- fix empty reload sound on m1a1
- remove augmented russian translation in text/rus
v1.2
- Add Russian Translation all thanks to Aonestr Moddb.com
- Add Unjam Idles and a shorter Unjam inspect animation to both guns thanks to Demonized's Script.
v1.3
- Expand guns to the Sin faction and make it slightly more common among Bandits
- Update Arti's NPC Loadouts script to latest version
Русский язык добавь
не обязан
lmaoo
Please don't call required mods required if they aren't required for your mod :|
ah sorry man, but it definitly is required though, I just included them in. If some of the code in them gets optimized or tweaked, its best to have those mods' sources revealed so that people can download em quick.
because this is a weapon addon and not a replacer so it wont even be playable without em
Ah, I see what you mean. I guess it's poor phrasing then.
true, my bad ^^
******\' +!
:akane_smile:
nice :)
TOMMEH
musheweitek approves
nicenicenicenice
thanksthanksthanksthanks
it's ******* awesome! thank you!
Thanks, great to hear it.
What are these github links for? Do I need to download something from there?
By the way, a very cool addon, thank you! But how do I make a classic weapon inspection animation?
I don't believe a download from those links is actually necessary, as they're included and built in to the mod pack. Probably just properly crediting anyone's work that's involved.
As for an inspection animation, I'm not sure if there's one that can just be universally applied to existing weapons - it probably has to be made specifically for said weapon. That's mostly beyond my knowledge, however.
Actual lewd thompson, fr fr. Good job.
kuuu apathy!!
Ku druk!
you should add dynamics versions for the magazines, for M1A1 i uses kiparis's magazines which are available in the latest magredux addon. As for the M1928, I created it myself based on your model:
Imgur.com
I don't understand which M1A1 is in the description of the addon and in your comment? Сould you tell me where to get it? Maybe I missed some addon?
m1a1 thompson
I thought garand
LOL
Why won't you...
Make them yourself?
can you make full upgrades patch for both gun ?
Well First I Thought This Add-on Is For Another Weapon Pack Called "Simple Weapon Pack" Made by Hisalute for months ago, Which Include 2 Exact M1A1 And M1921 Direct From T.A.Z 2.0 But He Managed to improve the weapons. I put the link here Moddb.com
Btw Nice Animations, you've got detailed over there
thanks man
FATAL ERROR
[error]Expression : <no expression>
[error]Function : CInifile::r_section
[error]File : Xr_ini.cpp
[error]Line : 948
[error]Description : fatal error
[error]Arguments : Can't open section 'ecolog_stalker_secondary'. Please attach [*.ini_log] file to your bug report
stack trace:
what caused this?
(i play with efp modpack and the fort reanimation)
Damn, I'm a bit clueless on this one since the files dont touch the ecolog_stalker_secondary section, but does disabling the addon work? if so do lemme know, maybe its a bug with the npc loadouts injector
which one?
(sru late respone)
If u mean the weapon mod itself, yes game works fine
the injector, that i do not test yet
Hey after a bunch of tries found the issue!
make sure to load all these mods in here at the verry last Github.com . and that will do the trick
i did that
still same crash
FATAL ERROR
[error]Expression : <no expression>
[error]Function : CInifile::r_section
[error]File : Xr_ini.cpp
[error]Line : 948
[error]Description : fatal error
[error]Arguments : Can't open section 'ecolog_stalker_secondary'. Please attach [*.ini_log] file to your bug report
stack trace:
discord: clarkson#3814 (Incase u wanna dicuss it there)
if u want, u can test the modpack with this weapon pack and test it yourself
thats the thing though, i am playing efp v4 as main :(
dm me in discord if u have 1
good news
i somehow got it to working
by deleting the loadout injector script
and now the weapon has no parts...
hi works with efp 4 ? thx
it does, u just need to delete some loadout injector script from the script folder within the mod and u are good
This is compatible with BaS right?
Works fine with it, yep
Somehow i can't get it to work. Did i do something wrong? I use a mod organiser but it says its overwrites the Thompson mod so i can't use it at all.
Hi is the thompson 1921 meant to also be able to take m1a1 mags with the mags redux mod? It says it's meant to be able to take them in the tool tip of the m1a1 mag but it only accepts it's default drum mag. When I try to drag the m1a1 mag onto the 1921 it does nothing.It also doesn't highlight the m1a1 mag when I hover over the 1921 either.
hi! and what's new in the update? what is the difference from the previous version?
Here they are They are: they are mentioned in the first comment
- Add Russian Translation all thanks to Aonestr Moddb.com
- Add Unjam Idles and a shorter Unjam inspect animation to both guns thanks to Demonized's Script.
I think the guns aren't working well in GAMMA? When I sprint, my guy stows the gun away completely for like 2 seconds and then brings it out for the regular sprint animation. Happens every time I sprint.
remove lowered sprint animations