Adds redacted Boomsticks and Sharpsticks KAC PDW with a complete makeover.
REQUIRES BOOMSTICKS AND SHARPSTICKS & GROK'S BALLISTICS TO WORK!
Adds .300BLK Ammo! Should conflict with virtually almost nothing! IF SOMETHING CONFLICTS, I WILL MAKE A PATCH, JUST LEAVE A COMMENT BELOW! Can use any pic rail scope from BaS! LET THIS MOD OVERWRITE Grok's Ballistics and Boomsticks and Sharpsticks!
UPDATE 1.3:
- Bugfixes by Sneaky
- Also I forgot to update the file name but the file is normal I swear
UPDATE 1.2:
- Fixed crash with traders in Garbage.
UPDATE 1.1:
- Fixed Trader Autoinject script, now the gun properly spawns in the trader inventories
- Fixed ammo wheel bug for this gun
- TRADER HELP:
- UNISG sell at supply level 1
- Mercs, Freedom, & Monos sell at supply level 2
- Loners sell at supply level 3
Credits:
Cr3pis - Textures & Screenshots
Mich - Ported Model, Original Config & Ported Textures
modelistmax - Original Model & Textures
pROvAK - Archived it in 2020 Sept video
Sneaky - Bug fixes
demonized (TheMrDemonized) - Helped create Update 1.1
Arti - Trader Autoinject Script Maker, also helped with script
Lucy - Used Her Trader Autoinject Script As Basis
D_Nan - Idea(?), Config remake, Ammo and Script
Cr3pis made me change the name ;[
BUT I big brained it and made sure the url kept the original name ;]
Hello, thanks for the addon!
The mod ExoSEVA - Moddb.com uses a script with a same name - trader_autoinject.script. They look similar enough, but I am not a coder and can't really tell. Theirs is slightly larger and has a newer date though, as far as I can tell. Would it be possible for you guys to check if that needs a compatibility patch?
Thank you!
It's the same script doing the same thing, that's the point of it - it doesn't need patches and can be overwritten between mods. The one in Exoseva is just an updated version of it.
Ah okay, thanks. I'll use the one from exoseva then since it's newer, I wasn't sure if I should overwrite it with the one that came with this mod or not.
This might need a patch for Grok's Ballistic Overhaul, but it looks quite simple to do. Looking forward to trying this out!
Oh damn your right! I could use that as a patch for Cr3pis icons too! TY!
Yeah I was testing to implement this weapon with GBOOBS but the ammo stats are to wild, you one shot everything with FMJ ammo, I would be very interested in a patch for GBOOBS and Cr3pis too! <3
[error]Expression : <no expression>
[error]Function : CInifile::r_section
[error]File : Xr_ini.cpp
[error]Line : 544
[error]Description : fatal error
[error]Arguments : Can't open section 'ammo_20x70_buck'.
I got this error and fixed it by just manually adding the .300BLK ammo to the active weapons_ammo.ltx file. I'm working on swapping the audio to match the animation. Would love to know how to swap animations with the ones for the M4A1 by Siber(?). It always fudges the hand and model placement because I'm totally ignorant lol. It literally makes no sense to me.
Edit: Swapped sound by deleting the "wpn_m4_sounds" at the top of the ltx config file.
You're probably still using the older version of BAS then. In the latest version that ammo is no longer in "weapons_ammo.ltx" file.
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Swapping animations would require changing the way its baked into the model I believe. Also deleting the wpn_m4_sounds make it sound worse imo and finally about the crash, you just need to update BaS
Sky on screenshots look same, what does this addon do?
Change name thanks
Hululu 🙂
No, you made the majority of it, you get the credit. :snut:
But fr tho, you asked me like 10 times, i will do it. :)
Nice work friends✌️
TY!
Крутяк спасибо очень понравилась моделька оружия спасибо! Ребят кто нибудь пожалуйста сделайте M14 EBR у правака вроде норм моделька
conflicts with CR3PIS ICON PACK 1.2.1.1
Aight, I will make a patch
conflicts with fortnite balls
conflicts with Bloodsuckers: they die when shot at.
It's OK, no compatibility patch needed, I'll try another weapon to subdue them. I have a standing order from Freedom for 3 unharmed Bloodsuckers, can't bring them all shot up...
LMAOOOOOOOOO
guys, the author is a racist white supremacist. that's all, have a nice day. o/ zig hail
stop exposing me, what are you gonna expose about me next that im not even white ;[
could you make new gun AR-15 with .300blk ammo compatible?
No
understandable
Weird question, perhaps .. the update 1.1, in the ammo config file, what are these for?
[ammo_300blk_verybad_dummy1]:ammo_300blk_ap
[ammo_300blk_verybad_dummy2]:ammo_300blk_ap
[ammo_300blk_verybad_dummy3]:ammo_300blk_ap
[ammo_300blk_verybad_dummy4]:ammo_300blk_ap
[ammo_300blk_verybad_dummy5]:ammo_300blk_ap
[ammo_300blk_verybad_dummy6]:ammo_300blk_ap
Thanks!
Those are dummy sections for ammo wheel to work, they never appears in the game by legit means. Without them, the ammo will incorrectly placed in the wheel, overlapping each other because thats how ammo wheel layout is defined in xml file. The way ammo wheel script works, is that it list through ammo types of each gun and if it encouters "verybad" ammo, it skips them. All vanilla guns have verybad ammo remnants from Last Day and the script is written in a way to hide them. Its a very ****** way to solve the problem, but it works. The proper way would be rewriting whole ammo wheel script. You can see it by yourself in item_weapon.script in UIWheelAmmo class and appropriate xml files it loads
Hey if it works, it works. Thank you for the explanation :)
I am getting a CTD and below error in the log, when I try to talk to either of the traders in the flee market in Garbage:
FATAL ERROR
[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_error
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 191
[error]Description : fatal error
[error]Arguments : LUA error: c:/games/stalker-anomaly\gamedata\scripts\_g.script:786: attempt to compare nil with number
Pretty sure it's the "trader_kac_300blk.script" as removing it stops the game from crashing.
I will try to get this fixed ASAP and push out an update.
Sweet, thank you :)
Would it be possible to also adjust the position of the gun in the lowered state, please :D (like when you hit "B" key to lower a gun), it looks a little awkward now.
To be honest, I think it looks fine the way it is but if you like to modify the positions, then you could enable debug mode and modify it to your liking. Sorry bud, but it shouldn't be too hard to change the position.
I mean .. it looks like he has it slung across his face, but OK.
Expression : <No expression>
Function : Cinifile::r_section
File: xr_ini.cpp
Line : 544
Descriptio: Fatal error
Arguments : Can´t open section ´ammo:300blk_fmj: Please attach [*_ini.log] file to your bug report
It happens when I try to generate the weapon from admin mode to test it, but I guess it will happen if an npc has it, does anyone know how to fix it?
Let this mod overwrite whatever is modifying weapon_ammo.ltx
any fix suggestion? since im also having same error with this guy and im sure both of us using mo2, i tried to paste this addon ammo script to gboob but alas its crashed, this the only ammo script that conflict with tis addon
Imgur.com
Noticed a small issue - firing from the hip while moving - bullets hit way above where you're aiming.
turn g_firepos off in the console
! Unknown command: g_firepos
why when i use some weapon mod my ammo icons became black? :/
Merge ammo ltx then or download gbo and let this overwrite everything else.
Are there any plans to add a version that does not require Groks ballistic overhaul?
To be honest, not really, I don't really plan on updating or adding anything unless Grok does like a full on rewrite of GBO. Also If you want to get rid of the GBO requirement, you could use winmerge to get rid of it, if you need help with it, you have my discord and you could dm me about it.
Your UI conflicts with Mags Redux for some reason, all icons becomes blue boxes
Nope, it does not. Something else does. This does not affect UI and this uses a separate file system when one applies the patch. That means that its something else or you are DX8 in which case idk man, DX8 icons are always messed up for no reason at all.
Where is russian localization?
I cant speak russian and unless someone who knows russian offers help, I cant really do anything on this matter.