Description

Adds redacted Boomsticks and Sharpsticks KAC PDW with a complete makeover.

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KAC PDW V1.3
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MarkColt
MarkColt - - 432 comments

Hello, thanks for the addon!
The mod ExoSEVA - Moddb.com uses a script with a same name - trader_autoinject.script. They look similar enough, but I am not a coder and can't really tell. Theirs is slightly larger and has a newer date though, as far as I can tell. Would it be possible for you guys to check if that needs a compatibility patch?

Thank you!

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KronQ
KronQ - - 279 comments

It's the same script doing the same thing, that's the point of it - it doesn't need patches and can be overwritten between mods. The one in Exoseva is just an updated version of it.

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MarkColt
MarkColt - - 432 comments

Ah okay, thanks. I'll use the one from exoseva then since it's newer, I wasn't sure if I should overwrite it with the one that came with this mod or not.

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Servalion
Servalion - - 223 comments

This might need a patch for Grok's Ballistic Overhaul, but it looks quite simple to do. Looking forward to trying this out!

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d_nan Author
d_nan - - 219 comments

Oh damn your right! I could use that as a patch for Cr3pis icons too! TY!

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Harald_ino
Harald_ino - - 247 comments

Yeah I was testing to implement this weapon with GBOOBS but the ammo stats are to wild, you one shot everything with FMJ ammo, I would be very interested in a patch for GBOOBS and Cr3pis too! <3

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Guest
Guest - - 692,094 comments

[error]Expression : <no expression>
[error]Function : CInifile::r_section
[error]File : Xr_ini.cpp
[error]Line : 544
[error]Description : fatal error
[error]Arguments : Can't open section 'ammo_20x70_buck'.

I got this error and fixed it by just manually adding the .300BLK ammo to the active weapons_ammo.ltx file. I'm working on swapping the audio to match the animation. Would love to know how to swap animations with the ones for the M4A1 by Siber(?). It always fudges the hand and model placement because I'm totally ignorant lol. It literally makes no sense to me.

Edit: Swapped sound by deleting the "wpn_m4_sounds" at the top of the ltx config file.

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MarkColt
MarkColt - - 432 comments

You're probably still using the older version of BAS then. In the latest version that ammo is no longer in "weapons_ammo.ltx" file.

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Guest
Guest - - 692,094 comments

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d_nan Author
d_nan - - 219 comments

Swapping animations would require changing the way its baked into the model I believe. Also deleting the wpn_m4_sounds make it sound worse imo and finally about the crash, you just need to update BaS

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bvcx
bvcx - - 2,182 comments

Sky on screenshots look same, what does this addon do?

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Cr3pis
Cr3pis - - 296 comments

Change name thanks

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Mich_Cartman
Mich_Cartman - - 3,795 comments

Hululu 🙂

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d_nan Author
d_nan - - 219 comments

No, you made the majority of it, you get the credit. :snut:

But fr tho, you asked me like 10 times, i will do it. :)

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Mich_Cartman
Mich_Cartman - - 3,795 comments

Nice work friends✌️

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d_nan Author
d_nan - - 219 comments

TY!

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BlackPiligrim
BlackPiligrim - - 647 comments

Крутяк спасибо очень понравилась моделька оружия спасибо! Ребят кто нибудь пожалуйста сделайте M14 EBR у правака вроде норм моделька

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ZeD_MnizD
ZeD_MnizD - - 276 comments

conflicts with CR3PIS ICON PACK 1.2.1.1

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d_nan Author
d_nan - - 219 comments

Aight, I will make a patch

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Cr3pis
Cr3pis - - 296 comments

conflicts with fortnite balls

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L4U6H1N6-LUN4T1C
L4U6H1N6-LUN4T1C - - 1,177 comments

conflicts with Bloodsuckers: they die when shot at.
It's OK, no compatibility patch needed, I'll try another weapon to subdue them. I have a standing order from Freedom for 3 unharmed Bloodsuckers, can't bring them all shot up...

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d_nan Author
d_nan - - 219 comments

LMAOOOOOOOOO

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nign0g
nign0g - - 48 comments

guys, the author is a racist white supremacist. that's all, have a nice day. o/ zig hail

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d_nan Author
d_nan - - 219 comments

stop exposing me, what are you gonna expose about me next that im not even white ;[

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KraizerX
KraizerX - - 186 comments

could you make new gun AR-15 with .300blk ammo compatible?

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Cr3pis
Cr3pis - - 296 comments

No

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KraizerX
KraizerX - - 186 comments

understandable

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MarkColt
MarkColt - - 432 comments

Weird question, perhaps .. the update 1.1, in the ammo config file, what are these for?

[ammo_300blk_verybad_dummy1]:ammo_300blk_ap
[ammo_300blk_verybad_dummy2]:ammo_300blk_ap
[ammo_300blk_verybad_dummy3]:ammo_300blk_ap
[ammo_300blk_verybad_dummy4]:ammo_300blk_ap
[ammo_300blk_verybad_dummy5]:ammo_300blk_ap
[ammo_300blk_verybad_dummy6]:ammo_300blk_ap

Thanks!

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TheMrDemonized
TheMrDemonized - - 1,057 comments

Those are dummy sections for ammo wheel to work, they never appears in the game by legit means. Without them, the ammo will incorrectly placed in the wheel, overlapping each other because thats how ammo wheel layout is defined in xml file. The way ammo wheel script works, is that it list through ammo types of each gun and if it encouters "verybad" ammo, it skips them. All vanilla guns have verybad ammo remnants from Last Day and the script is written in a way to hide them. Its a very ****** way to solve the problem, but it works. The proper way would be rewriting whole ammo wheel script. You can see it by yourself in item_weapon.script in UIWheelAmmo class and appropriate xml files it loads

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MarkColt
MarkColt - - 432 comments

Hey if it works, it works. Thank you for the explanation :)

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MarkColt
MarkColt - - 432 comments

I am getting a CTD and below error in the log, when I try to talk to either of the traders in the flee market in Garbage:

FATAL ERROR

[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_error
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 191
[error]Description : fatal error
[error]Arguments : LUA error: c:/games/stalker-anomaly\gamedata\scripts\_g.script:786: attempt to compare nil with number

Pretty sure it's the "trader_kac_300blk.script" as removing it stops the game from crashing.

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d_nan Author
d_nan - - 219 comments

I will try to get this fixed ASAP and push out an update.

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MarkColt
MarkColt - - 432 comments

Sweet, thank you :)

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MarkColt
MarkColt - - 432 comments

Would it be possible to also adjust the position of the gun in the lowered state, please :D (like when you hit "B" key to lower a gun), it looks a little awkward now.

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d_nan Author
d_nan - - 219 comments

To be honest, I think it looks fine the way it is but if you like to modify the positions, then you could enable debug mode and modify it to your liking. Sorry bud, but it shouldn't be too hard to change the position.

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MarkColt
MarkColt - - 432 comments

I mean .. it looks like he has it slung across his face, but OK.

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Guest
Guest - - 692,094 comments

Expression : <No expression>
Function : Cinifile::r_section
File: xr_ini.cpp
Line : 544
Descriptio: Fatal error
Arguments : Can´t open section ´ammo:300blk_fmj: Please attach [*_ini.log] file to your bug report

It happens when I try to generate the weapon from admin mode to test it, but I guess it will happen if an npc has it, does anyone know how to fix it?

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d_nan Author
d_nan - - 219 comments

Let this mod overwrite whatever is modifying weapon_ammo.ltx

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KraizerX
KraizerX - - 186 comments

any fix suggestion? since im also having same error with this guy and im sure both of us using mo2, i tried to paste this addon ammo script to gboob but alas its crashed, this the only ammo script that conflict with tis addon

Imgur.com

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MarkColt
MarkColt - - 432 comments

Noticed a small issue - firing from the hip while moving - bullets hit way above where you're aiming.

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sneakydud
sneakydud - - 334 comments

turn g_firepos off in the console

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MarkColt
MarkColt - - 432 comments

! Unknown command: g_firepos

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Guest
Guest - - 692,094 comments

why when i use some weapon mod my ammo icons became black? :/

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d_nan Author
d_nan - - 219 comments

Merge ammo ltx then or download gbo and let this overwrite everything else.

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Oni_Barix
Oni_Barix - - 97 comments

Are there any plans to add a version that does not require Groks ballistic overhaul?

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d_nan Author
d_nan - - 219 comments

To be honest, not really, I don't really plan on updating or adding anything unless Grok does like a full on rewrite of GBO. Also If you want to get rid of the GBO requirement, you could use winmerge to get rid of it, if you need help with it, you have my discord and you could dm me about it.

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HaweiLu121397
HaweiLu121397 - - 24 comments

Your UI conflicts with Mags Redux for some reason, all icons becomes blue boxes

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d_nan Author
d_nan - - 219 comments

Nope, it does not. Something else does. This does not affect UI and this uses a separate file system when one applies the patch. That means that its something else or you are DX8 in which case idk man, DX8 icons are always messed up for no reason at all.

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Guest
Guest - - 692,094 comments

Where is russian localization?

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d_nan Author
d_nan - - 219 comments

I cant speak russian and unless someone who knows russian offers help, I cant really do anything on this matter.

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