Make sure the AI is set to Sengoku 2 or Thermopylai. The standart AoK 'computer' AI won't work with the mod
Make sure the AI is set to Sengoku 2 or Thermopylai. The standart AoK 'computer' AI won't work with the mod
upd: looks like recent changes we made to game make the way I mentioned above not possible.
Besides Shrine we have two more religious buildings with units available to train from. I guess they will be covered in another article later on. No trainable Ikko-Ikki though.
As for Shinobi, isn't it just another name for Ninja?
I guess he would attack her. Miko can't defend herself so its better to have other units guarding her. We really hope players would fight for relics early on to get advantage.
Yes, but you will need to use a compatibility patch.
Also if you want to play Sengoku in multiplayer it will be possible with CD version only.
Thank you all for your feedback!
We do not plan to include any Portuguese or Dutch mercenaries to general unit roster because, historically, they weren't that involved in Sengoku feuds.
The only account we could find tells about three Portuguese ships bombarded Mori fortifications by request of Otomo. That episode has got some kind of representation in mod for Otomo clan's unit line.
However clashes between Western military and Japanese pirates took place sometimes outside Japan.
Some Western units will be available in Scenario Editor.
we really didn't want things to go this way
Hi, thank you for your feedback!
Tech trees aren't 100% finished so we are going to continue balancing.
At the moment Hojo don't have all Cavalry units.
Since there is Workshop and Battering Ram are available in the 2nd age player will have more options to counter Tower Rush
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