thx. fyi, I'm playing gamma pack with some addons. above my custom mode, Itheon's pda taskboard is the mod that edit pda screen
thx. fyi, I'm playing gamma pack with some addons. above my custom mode, Itheon's pda taskboard is the mod that edit pda screen
it should have marked them right? damn I think it only works on guide and scout.
new mod? that sounds nice. anyway, which script i need to edit? I edited some sxript before but its size didn't change :/
it doesn't give a coordinates where the mutants, dangerous squads, bounty and items that need to steal are.
case
Task hunt zombies at Cordon -> didn't tell me where they at
Dangerous Squad(Mono in forest) & Bounty hunt(Bandit in truck-C) -> same as mutants task
Stealing Item -> didn't tell me which item that I need to steal and where it is
Do I need to go to map task giver told and find where targets at by myself??
1. I'd like to make timer bit smaller.
2. don't wanna reset when it's more than 24hrs.
can I edit it?
Oh it was fraiser. I just recognized since its model in inventory is same as regular mp5
thank you for your all works you've done. btw where can I find mp5 with vertical grip and straight mag version?
thx for the reply man.
I put out some file of yours and it works with gamma.
I love your gun btw!
hope this will work gamma without any issue with in the future.
same. bigger fov, more right
[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_pcall_failed
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 204
[error]Description : fatal error
[error]Arguments : LUA error: d:/efp\gamedata\scripts\uni_anim_core.script:64 get jammed status
I'm using GAMMA
I've checked moddbs' WPO and its lastest update was Jan 2022
Can you check this compatibility issue with gamma?
I love your Idea cuz I always enjoy hunting with my double-barrel shotgun. and making some nice thing with their hides and pelts seems so cool(you know it's useless in vanilla) but I'm stucking compatibility issue between G.A.M.M.A and your addon. have any idea about it?
im gonna test with editing some scripts
Tested : Your Items are added as intended but there wasn't your crafting menu on workstation. is it because of Banjaji crating system?
Good Works, I always get annoyed by being enemy with ecologist when I have a role as Merc
So is this addon gonna change very-start relation between factions randomly?
do use and updated it to latest version
what I did
- made isg_1.xml files totally same between LTTZ and yours
- made number code(idk what exactly is 237 to 1116) of system.ltx in LTTZ. 1116 is your addon isg numbercode
but still crash.
similar issue
-----loading d:/anomaly-1.5.1.2\gamedata\configs\system.ltx
FATAL ERROR
[error]Expression : <no expression>
[error]Function : CInifile::Load::<lambda_b431c14b0940f0989df5c67e88c40caf>::()::<lambda_aa6fa1f0224a3c4dd1888c2d935ef80f>::operator ()
[error]File : Xr_ini.cpp
[error]Line : 330
[error]Description : fatal error
[error]Arguments : Duplicate section 'stalker_names_isg_private' wasn't marked as an override. Override section by prefixing it with '!' (![stalker_names_isg_private]) or give it a unique name.
stack trace:
i don't know why but the compatibility issue was also
'Keep_Crafting_Window_Open' mod
I loaded DAO before Arte-Variationizer and after it, but the results were same
FATAL ERROR
[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_error
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 191
[error]Description : fatal error
[error]Arguments : LUA error: d:/anomaly-1.5.1.2\gamedata\scripts\drx_da_main.script:1461: attempt to get length of field 'artefact_chances' (a nil value)
Sddalkeru
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