A simple faction-relations-limit preset for Yastin's Dynamic Relations Fix + Fluid Relations.
Do you want to play with Dynamic Faction Relations but hate how it often spiraled out of control into total chaos? Do you want the relations to be dynamic but have a lore-friendly-ish limit on who can go to war with whom? Then this & the required addon will help you.
This addon simply sets the faction relations limit & the relationship pair for Yastin's Dynamic Relations Fix + Fluid Relations.
To put it in simpler terms: this & the required addon adds more lore-friendly-ish limits to the often chaotic Anomaly's Dynamic Faction Relations option.
Yastin's Dynamic Relations Fix + Fluid Relations gives a function called One-Pair which makes one faction ignore another's death, here's a list of One-Pairs that i added:
This makes it so that most factions cares only about their their own & their friends, almost everyone will get pissed if an Ecologist got killed, and nobody cares if a Bandit dies. This also prevents the usual Ecologist declaring war on player faction which often happens in Dynamic Relations.
This limit only ignores neutrals & friendly death, so for example when a Loner kills a Bandit, everyone who hates Bandits will be friendlier to Loners, but everyone allied / neutral with the Bandits will not hate the Loners (since nobody cares about Bandits)
Yastin's Dynamic Relations Fix + Fluid Relations also gives relationship limit function, one of them is Positive Limits which prevents Dynamic Relations from going above it's value. Here are the changes i made:
-500 positive limit is set so a Truce can actually be maintained (with Player intervention)
-900 positive limit allows a Truce, but a very fragile one that can be easily broken by a death or two.
-1100 positive limit prevents any Truce whatsoever.
Conversely, negative limits exist to prevent faction from going to war with one another. Here's the list of changes:
Most Negative Limits were set at -800, so for example: Duty and Military can fall out of Alliance but won't go to war with one-another.
All of these combined allowed for a more Lore-Friendly-ish Dynamic Relations experience. Where factions can make Alliances & Declares war but not without restrictions.
My file is a simple value edit of Yastin's Dynamic Relations Fix + Fluid Relations and edits 2 of their 3 files, and i deliberately does not include the last unedited script file so their mod would still be needed.
(After all, i don't code any of this and just changes the value)
So why does this exist? because most people don't actually customize Yastin's Dynamic Relations Fix + Fluid Relations limits, either because they don't know or can't be bothered to. So i'm providing my own settings for anyone who doesn't have time to customize it themselves.
So yeah, this is my first upload and most of it not even my own work. This is a simple value preset for people to save time (or brain power) when using & customizing the amazing Yastin's Dynamic Relations Fix + Fluid Relations.
Therefore, i take no credit whatsoever, and ofc anyone can make their own changes to this addon if they wish to.
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Good Works, I always get annoyed by being enemy with ecologist when I have a role as Merc
Hello I found a bug that when I reach some point in the game all my enemies become neutral they wont shoot me, even though they show hostile in PDA. Something to do with my ranks?
Here's the pic ( Imgur.com )
*sorry for my english
Yeah, i'm afraid it's the rank bonus.
Legend rank gives 800-500 bonus goodwill from rookies to expert, combine that with your "Excellent" rep (500-100) for Excellent to good Stalkers.
The combined bonus will push your relationship from -1500, to below -1000 (hostility), and turn them neutral.
Some possible solution for this would be:
- changing the "positive limit" for your chosen enemy faction to -2k or -3k(if you prefer to be enemies forever).
- shoot them first, might harm reputation.
- use the reputation editor mod.
Oh I see thank you so much for your answer