Description

Adds some recipes to help with crafting basic items such as knives, grooming kits, swiss knives, or hammers. Also adds the ability to upgrade mutant hides from hunting. You can now make medical items from mutant loot too.

Preview
Hunter Survival Crafting 0.7d
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gar2
gar2 - - 45 comments

Nice!

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BadaBoom_0325
BadaBoom_0325 - - 569 comments

Not bad to see knife upgrades too, hehe.

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unwary Author
unwary - - 54 comments

I agree. Knives are a basic mandatory item that anyone should be able to make, prisoners have no problem making their own shanks with literally no tools available to them.

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loneSTALKER00
loneSTALKER00 - - 347 comments

Is this compatible with attachment overhaul? If so, sign me up!

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unwary Author
unwary - - 54 comments

Finally got around to it and made a patch for Outfit Attachment Overhaul.

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loneSTALKER00
loneSTALKER00 - - 347 comments

Fantastic. Thank you Stalker! It's good to see someone giving us hunters some attention, it's such an underrated part of the game imo.

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lsandoval0000
lsandoval0000 - - 104 comments

Nice, will give a try :D
EDIT: Need a little path for B&S, parts.ltx file (I did on my own)

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maidresidence
maidresidence - - 171 comments

Hey, I really liked the idea of upgradable mutant hides! I made some icons for myself based on my icon mod, so if you wanna check them out or wanna arrange something regarding the missing ones, hit me up on discord Maid#9192. Cheers.

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unwary Author
unwary - - 54 comments

Feel free to fork your own version whenever the addon reaches sufficient maturity. Right now I just want to give the mutant hide loot some purpose besides selling. Except tushkanos because what's anyone going to do useful with a dead rodent.

The dream is to eventually have my own custom hunter's toolkit with its own UI.

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SniperHellscream
SniperHellscream - - 981 comments

Greetings, I have a small problem, the icons of the mutants skins appear cut in DXT8, There is also a small conflict with the Ammo Restoration plugin - Outfit Attachment Overhaul Patch

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unwary Author
unwary - - 54 comments

Do you mean DirectX 8? I didn't know people still played with that. Just uploaded a new version with remade icons and using a different DDS compression scheme.

I'll look into that ammo restoration thing later on.

edit: Just tried in DirectX 8, icon's are still cut off and Grok's BHS overlay is also broken (but i think that's a seperate issue). I suspect I need a different way to create the DDS texture files so it's compatible with old versions of directx.

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SniperHellscream
SniperHellscream - - 981 comments

Excellent thank you very much!

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unwary Author
unwary - - 54 comments

Ok, solved directx 8 cropping. Will work on that patch later.

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Jurkonov
Jurkonov - - 375 comments

Good idea.

Balance issues for highest tier pelts. My good advice is not to stray too far from values from Artefact Balance Fix. I am fully aware that vanilla artefact system is broken (and pelts are artefacts too ) but it is not necessary to create cheater scenarious where actor becomes invincible.

I am of opinion that not only you should reduce balistic and rupture immunity to levels close to vanilla artefacts values or Arte fix valuesbut you should also work a bit more with weight of pelts.
if you need any advices , you can write me DM.

Again - good idea for addon.

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unwary Author
unwary - - 54 comments

One reason for the high stats of the top tier stuff is that it takes a super long time to farm the mats for them. Remember that skin/hides aren't a 100% chance drop rate. So that's a lot of chimeras you need to find and kill. And since I normally do hard/survivalist ironman runs with no pda fast travel (and some more arbitrary rules), willfully running into chimeras is insanely high risk.

But you still have a point, I should design 2 sets of armor, one for regular play and one for the ironman.

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shaskar
shaskar - - 61 comments

Hello, this is an interesting mod that make hunting even more enjoyable.Thanks fo it.

In the patch for dynamic mutants there is an error : you write "ui_mutants_loot.script" but there is no "s" at the end of "mutant" in the original file.

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unwary Author
unwary - - 54 comments

thx for the catch

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SniperHellscream
SniperHellscream - - 981 comments

Greetings, I found a little conflict with the Dynamic Mutants patch, I'm afraid there is a conflict with the DTLX version of the Dynamic Mutants plugin specifically with this patch: Dynamic Mutants - Loot Crows DLTX Patch

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unwary Author
unwary - - 54 comments

That patch is for the old Dynamic Mutants 1.42 addon, dltx is something else I'm not familiar with.

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SniperHellscream
SniperHellscream - - 981 comments

will it be possible for everything to work correctly if I use the plugin without the Dynamic mutants patch?

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unwary Author
unwary - - 54 comments

I still use the old 1.42 Dynamic Mutants for my ironman runs

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hekawa
hekawa - - 54 comments

Please explain why itm_basic2kit was added?

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unwary Author
unwary - - 54 comments

I added that because I use another Workshop addon that lets you use toolkits to open the Workshop UI (crafting without needing a workbench). It modded itm_basickit by giving it a use function. So I copied and pasted a new basickit and built the hunting tools on it to avoid it getting that new functionality.

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MikeHoudini
MikeHoudini - - 16 comments

There's a typo in craft.ltx (ver 0.6a/b)

z_hide_pseudodog3 requires z_hide_pseudodog3 (should be z_hide_pseudodog2)

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TheWorstDude
TheWorstDude - - 81 comments

It isn't compatible with the Artefact & Anomalies Restoration Experiment addon, ain't it?

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MarkColt
MarkColt - - 430 comments

Would there be a DLTX version planned for this add-on? Thanks!

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Sddalkeru
Sddalkeru - - 19 comments

I love your Idea cuz I always enjoy hunting with my double-barrel shotgun. and making some nice thing with their hides and pelts seems so cool(you know it's useless in vanilla) but I'm stucking compatibility issue between G.A.M.M.A and your addon. have any idea about it?

im gonna test with editing some scripts
Tested : Your Items are added as intended but there wasn't your crafting menu on workstation. is it because of Banjaji crating system?

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unwary Author
unwary - - 54 comments

Banjaji does a massive overhaul to the workshop script so I'm not sure how much it would bug out GAMMA seeing as it has like 288 addons. I play with vanilla Anomaly and modded exe for 2d shader scopes, ARX, and DLTX.

I'll get around to installling GAMMA tomorrow and see if I can figure something out.

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Banjaji
Banjaji - - 389 comments

Yup. My mod pretty much conflicts with everything that modifies crafting (the GUI and gameplay mechanics). However, since I used a monkeypatch then it can be used with mods that change other parts of ui_workshop.script (eg repair or upgrade). Just not with those that change the crafting menu.

As for your situation I'd say you mustn't overwrite my mod's craft.ltx file with other mods' files unless you know what you are doing. Since you can't see the new recipes then I think Unwary's craft_huntersurvival.ltx file isn't loaded and that must be because #include "craft_*.ltx" isn't executed in my craft.ltx. Long story short: some mod overwrites my craft.ltx and that's why you don't see Unwary's recipes.

Mods that just add new recipes should be harmless if installed properly. Those recipes simply won't show since the crafting sections need to start with "craft_" for the script to find them. Old recipe formats still work with the new crafting system.

Basically you can see if there are direct script conflicts in Mod Organizer 2 since I added the vanilla ui_workshop.script just for that - conflict finding. Other than that you can simply try whether there are crashes/bugs with the modpack and these mods.

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unwary Author
unwary - - 54 comments

Another issue that could cause recipes not being loaded is using Outfit Parts Overhaul, it uses some weird workshop_autoinject.script to insert recipes using the old style.
I got around with a monkey fix of blanking out that particular file and removing any occurence of recipe loading/adding from Outfit Parts Overhaul. Nothing seems excessively broken except you can't craft the tiny parts anymore.

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Banjaji
Banjaji - - 389 comments

Hmm... yes. The old version on Moddb indeed has a crafting UI monkeypatch in workshop_autoinject.script. By default that overwrites mine due to the script name and this reverts the crafting system back to vanilla. Unfortunately those two monkeypatches aren't compatible. However, the new version in Github doesn't have workshop_autoinject.script anymore ( Github.com ).

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Sddalkeru
Sddalkeru - - 19 comments

Thank you guys!

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SniperHellscream
SniperHellscream - - 981 comments

Greetings friend, I get a massive spam from this line in the registry, when I equip the new Scarf, is it normal? what could be happening???

! [LUA] CTorch : cannot access class member torch_enabled!

Also the lantern animation is still active but there is obviously no response as night vision is not equipped but the animation of activating the lantern will still seem to work

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unwary Author
unwary - - 54 comments

That's related to the scarf, I monkeyed in some code so that it could be in the headlamp slot. The error message seems to be harmless in my testing, all my nightvision worked with headlamp.

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SniperHellscream
SniperHellscream - - 981 comments

Yes, everything works fine, I just get a lot of spam from that message in the console when using the scarf.

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unwary Author
unwary - - 54 comments

I tried monkeying around with it and only kept on breaking the torch script, my lua skills are potato XD

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SniperHellscream
SniperHellscream - - 981 comments

I have a question, how to repair the new improved skins?

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f0rest_gUmp
f0rest_gUmp - - 9 comments

Friend, is there any way to make it work without Banjaji's Crafting System Improvements 3.0 mod, with it I get an error? Will you continue to develop the mod and will there be a Russian translation? DLTX version?

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Alone__Stranger
Alone__Stranger - - 110 comments

I have them work together. And im already making russian translation and today it will be done, i think.

У меня и так эти 2 мода работают вместе (я совместил для себя файлы), а также уже делаю перевод на руссиш. Сегодя уже будет готово, думаю.

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Alone__Stranger
Alone__Stranger - - 110 comments

Hi. I ve done rus translation and figured out why new recipes didnt appear in craft menu and maked patch for it (with attachment overhaul version). Problem was in section name, because banjajis changed this section forms. And craft_huntersurvival.ltx just dont work, idk why. So i just copied in craft.ltx new missing recipes from craft_huntersurvival.ltx and changed their sections format from
[1], [2], [3] etc. to banjajis ![craft_100], ![craft_200], ![craft_300] etc. and it worked) So, you can add this patches and translation to your mod freely, i will be only happy)

И так, сделал перевод и патч-исправление под крафт от Banjaji. Теперь новые рецепты видны и работают. Скачиваем тут, пока автор в сам пак не добавил.

Mega.nz



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Alone__Stranger
Alone__Stranger - - 110 comments

I dont understand, how i can repair my crafted pelts? My hardened chimera pelt has lost 70% of durability after only one hard mission, one run.. and now i dont understand, how to repair it. Technicians dont wanna too and my repair items dont work on pelt too.

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2-ton
2-ton - - 143 comments

can you DTLX this?

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templario1453
templario1453 - - 95 comments

This mod is compatible with 1.5.2 version? its posible to repare the curated pelts?

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