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Comment History
scruffygamer
scruffygamer - - 7 comments @ Half-Life 2: Lambda Revision

Not just an improvement in graphics, but also in detail, and a lot of others.

Good karma+2 votes
scruffygamer
scruffygamer - - 7 comments @ D1_Trainstation_04 WIP

That is due to the God Rays being implemented. No worries. The rest of us thought the same thing. We are going to definitely tone it down, and add an option to disable it.

Good karma+2 votes
scruffygamer
scruffygamer - - 7 comments @ D1_Trainstation_04 WIP

That is due to the God Rays being implemented. No worries. The rest of us thought the same thing. We are going to definitely tone it down, and add an option to disable it.

Good karma+2 votes
scruffygamer
scruffygamer - - 7 comments @ Aperture Reshade for Half-Life 2

We're doing something similar, actually. My Discord is scruffygamer#7607 if you wish to join our dev team!

Good karma+2 votes
scruffygamer
scruffygamer - - 7 comments @ Half-Life 2: Lambda Revision

We plan to do some Source modding, like revamping lighting to be real time, add real time reflections, using Biohazard CSM, etc. That stuff would require a lot of optimization.

Good karma+3 votes
scruffygamer
scruffygamer - - 7 comments @ Half-Life 2 : MMod

Hello! We are working on a mod called Half-Life 2 Revision, which improves the levels, models, and textures for HL2, EP1, and EP2's campaigns. Would it be allowed for us to use MMod as a base mod? Let's talk. My Discord is scruffygamer#7607

Good karma+1 vote
scruffygamer
scruffygamer - - 7 comments @ Half-Life 2: Lambda Revision

Thank you very much!

Good karma+1 vote