I made an account and I was never sent the activation e-mail
I made an account and I was never sent the activation e-mail
IAM SORRY ABOUT THIS .. BUT MY HOME COMPUTER IS ON THE BAD SAID OF ME ;( HAHA .. THE SCHOOL COMPUTER DONT LET ME SEND E-MAILS .. SOO I NEVER GOT A E-MAIL FOR THE PROJECT REVOLUTION FORM. SO COULD ONE OF YOU GUYS TALK TO A MODERATOR FOR ME AND HAVE HIM DELETE THE NAME OR ACTIVATE FOR ME AGAIN ... MY E MAIL IS MIKECLOUTI13@AOL.COM
THANKS IN ADAVANCE:thumbup:
P.S SORRY FOR THE CAPS MYCAPS LOCK BROKENsmoker:
i wouldent mind an update for douwnload eny way
ok ty i fond dam brother instaled improperly
the thing is I'v never herd of Tranz_MOD_ONS
UT2004 Build UT2004_Build_
OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel Unknown processor @ 2002 MHz with 511MB RAM
Video: RADEON 8500 SERIES (6614)
Failed to load 'Tranz_MOD_ONS': Can't find file 'Tranz_MOD_ONS'
History: UObject::SafeLoadError <- UObject::GetPackageLinker <- UGameEngine::BuildServerMasterMap <- ULevel::Listen <- Listen <- UGameEngine::LoadMap <- LocalMapURL <- UGameEngine::Browse <- ClientTravel <- UGameEngine::Tick <- Level KF-BioticsLab <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 10910191 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
8)cool it's out!!!!!! but i have 5kbs max dile-up :flame: :S :sick:
OMG y do you have to pay what hapened to the disclame's that ust to be on mod tools. the "selling and profiting from the products of this tool is stricly prohibited" or something like that. don't be a greedy fool. post it at file front.
the sit is brock pleZ!!!!!! post another site
plez poste an alternitiv sitte to downlode from
o No3z
this mod came on a computer gaming world cd and i cant seemto get access to the imperial guard, their not even on the race selection, PLS HELP ME...
Post Response Hereya ;.;
i think you should macke the gate like a ship yard and the power generaters should be like reserch modules.
I get thes errors when i tri 2 pick up the flame thrower/use it and when i hoste a game an some 1 joins.
UT2004 Build UT2004_Build_
OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel Unknown processor @ 1998 MHz with 511MB RAM
Video: RADEON 8500 SERIES (6451)
General protection fault!
History: UObject::ProcessEvent <- (AoRifle Aot-Tutorial.AoRifle4, Function AoPrototype.AoWeapon.Timer) <- AActor::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- Level Untitled <- UpdateWorld <- MainLoop
UT2004 Build UT2004_Build_
OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel Unknown processor @ 2001 MHz with 511MB RAM
Video: RADEON 8500 SERIES (6451)
General protection fault!
History: UObject::execClassContext <- (AoHUD AO-Ort5-Navigation.AoHUD12 @ Function AoPrototype.AoHUD.Fire : 006F) <- UObject::ProcessEvent <- (AoAPlayer AO-Ort5-Navigation.AoAPlayer12, Function AoPrototype.AoPlayer.PlayerBriefing.Fire) <- UObject::scriptConsoleExec <- (AoAPlayer AO-Ort5-Navigation.AoAPlayer12) <- UPlayer::Exec <- UViewport::Exec <- UWindowsViewport::Exec <- UInput::ExecInputCommands <- ExecAlias <- UInput::Exec <- UViewport::Exec <- UWindowsViewport::Exec <- UInput::ExecInputCommands <- UInput::Process <- UEngine::InputEvent <- UWindowsViewport::CauseInputEvent <- UWindowsViewport::UpdateInput <- UViewport::ReadInput <- APlayerController::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- Level Untitled <- UpdateWorld <- MainLoop
UT2004 Build UT2004_Build_
OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel Unknown processor @ 1999 MHz with 511MB RAM
Video: RADEON 8500 SERIES (6451)
General protection fault!
History: UObject::ProcessEvent <- (AoAPlayer AO-Ort1-Boarding.AoAPlayer1, Function Engine.PlayerController.ShortServerMove) <- RemoteCall <- HandleStream <- UActorChannel::ReceivedBunch <- (Actor AoAPlayer1) <- UChannel::ReceivedSequencedBunch <- Direct <- UChannel::ReceivedRawBunch <- DispatchDataToChannel <- BunchData <- UNetConnection::ReceivedPacket <- UNetConnection::ReceivedRawPacket <- UTcpNetDriver::TickDispatch <- UpdatePreNet <- ULevel::Tick <- (NetMode=2) <- TickLevel <- UGameEngine::Tick <- Level Untitled <- UpdateWorld <- MainLoop
UT2004 Build UT2004_Build_
OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel Unknown processor @ 2001 MHz with 511MB RAM
Video: RADEON 8500 SERIES (6451)
General protection fault!
History: UObject::ProcessEvent <- (AoAPlayer AO-Ort1-Boarding.AoAPlayer1, Function Engine.PlayerController.ShortServerMove) <- RemoteCall <- HandleStream <- UActorChannel::ReceivedBunch <- (Actor AoAPlayer1) <- UChannel::ReceivedSequencedBunch <- Direct <- UChannel::ReceivedRawBunch <- DispatchDataToChannel <- BunchData <- UNetConnection::ReceivedPacket <- UNetConnection::ReceivedRawPacket <- UTcpNetDriver::TickDispatch <- UpdatePreNet <- ULevel::Tick <- (NetMode=2) <- TickLevel <- UGameEngine::Tick <- Level Untitled <- UpdateWorld <- MainLoop
If any one else has experienced this kind of thing than contact me at mikclout13@aol.com
Scraft
Scarft joined
This member has provided no bio about themself...