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Comment History  (0 - 30 of 46)
ScarabParamit
ScarabParamit - - 46 comments @ Yet Another Blowout Siren [1.5.1 & 1.5.2]

I just wish you remade this in such way, there are no cracks and poops ...i think you distorted it too much on to high gain. First lower gain, then distort and apply effects, then rise gain again. As it is it just cracks at sections and sound bad.

Other than that i like it.

Good karma+1 vote
ScarabParamit
ScarabParamit - - 46 comments @ Stealth 2.31

GAMMA mod pack has an edit in visual_memory_manager.script that suppose to fix CTD:

scheme_mult = (st and (st.active_scheme == "guard" or st.active_scheme == "sniper")) and 0.5 or 1

into

if st then
scheme_mult = (st and (st.active_scheme == "guard" or st.active_scheme == "sniper")) and 0.5 or 1
end

Good karma+1 vote
ScarabParamit
ScarabParamit - - 46 comments @ MW pistol hud [hud_fov 0.6 update]

Where is DUAL WIELD ?! xD
Nice stuff, i will give it a try, looks more realistic.

Good karma+1 vote
ScarabParamit
ScarabParamit - - 46 comments @ Expanded Starting Locations v1.1 (Anomaly 1.5.0 B3 U4/H8)

SIN?
UNISG?
Are those from mods outside of Anomaly? I have't seen those.

Good karma+1 vote
ScarabParamit
ScarabParamit - - 46 comments @ Anomaly AI Extension

Why did you even had to edit relation file...to prevent attack on sight? Is it possible to make a version without this whole edit? I have nothing against script to more dynamicly sway relations depending on new AI behaviours ambushes and such (i play Dynamic myself)... Playing dynamic i see enemies in my list and between factions forming and not everything is neutral (apparently dynamic system adds and substracts on top of default that you overwriten) but i'm also bothered a little by this. At least you should place this info in description. Does New Game change anything...?...maybe thats the problem. Thanks for your work.

Good karma+5 votes
ScarabParamit
ScarabParamit - - 46 comments @ DoctorX Crate Crafter [CoC 1.5b r6]

Hey DoctorX
I've mande an updated expansion to your Crate Crafter Script recently, that works with Anomaly 1.5
Moddb.com
You are free to add new functions to your Crate Crafter addon if you wish, and also add link for folks (like me) who wanted to use Crate Crafter for Anomaly and used Call of Chernobyl addon insted resulting in a crash (one of main reasons i edited the script).
Thanks for your work and stay Healthy!

Good karma+1 vote
ScarabParamit
ScarabParamit - - 46 comments @ Crate Crafter (for Anomaly 1.5) (21-06-2020)

Isn't it?! I love it to! DoctorX give me so much joy (not in the way it sounds).

Yes, you could spawn something else...but what's the point to do it using such script when you have build in Debug under F7 with EVERYTHING and nice interface?
This mod is not suppose to wreck of "CHEATS" or "HAX" feeling, and is as nicley and fluidly incorporated like child in a womb...not excluding whats gonna happen if you CRAM 10 at a same time.
It has this back-and-forth ACTION (man...ugh...i mean...) that you place Crate and loose stat, destroy Crate and get stat back.

If you would spawn anything else only way to balance it is to substract money directly or some items from equipment.
I suppose if community was interested theres potential to spawn some interestig Object A ...if Inventory Item B and C is found and then removed...however i warn it should be something pickable or destructable. We could spawn 100 empty fuel tanks or can's but there is no way to remove them with Debug that i know.

More crazy idea that could work with stats of killed mutants, we could use to spawn friendly mutant like friendly pseudodogs, that can be "removed", but thats more fuckery and dunno it has sense. Cheers.

Good karma+2 votes
ScarabParamit
ScarabParamit - - 46 comments @ Mechwarrior NBT-HC and NM4

THANK YOU!
Stay Healthy.
P.S. Don't let anyone modify code you have no backup of...aka don't take DNA "vaccine" from mister Bill "blue-screen-of-death" Gates Aka mister Back-Door...this time to mind.

Good karma+2 votes
ScarabParamit
ScarabParamit - - 46 comments @ Anomaly AI Extension

Why NEW GAME?
Is this necessary?

Good karma+1 vote
ScarabParamit
ScarabParamit - - 46 comments @ Hip by Demosfen in Anomaly

I have same problem. Pity.

Good karma+1 vote
ScarabParamit
ScarabParamit - - 46 comments @ Simple Upgrade Conversion

Neat idea would be to place something on ammunition to change its status from Damaged/Old to Regular, especially considering those mods that make old/damaged ammo degrade your gun super fast.

Good karma+1 vote
ScarabParamit
ScarabParamit - - 46 comments @ SHOOTGUNS MORE DISPERSION!!! UPDATED!!!

50-70m ...that's...maybe to "lucky" ?! But on the other hand, let's remember STALKER has not only pellets but also DARTS and SLUGS ...i'm not sure there ware parameters in engine that modify spread according to ammunition...maybe thats why?

Good karma+2 votes
ScarabParamit
ScarabParamit - - 46 comments @ SHOOTGUNS MORE DISPERSION!!! UPDATED!!!

"Duck Bill Choke" - Thanks, i think that's the one i called "duck's beak"!
As for berrels, i saw-off will have MUCH greater spread than Hunting Toz ...barrel lenght DO matter...always. Choke is more about "pattern" control, should pellets fly in random sphere or like in mentioned case...as wide "dead space plasma beam" pattern.

Good karma+1 vote
ScarabParamit
ScarabParamit - - 46 comments @ SHOOTGUNS MORE DISPERSION!!! UPDATED!!!

The thing is... shotguns have tight spread. Most games teach us crap.
Have you ever hunt with buckshot? My grandfader sure did and you can shoot and kill at 25-30m if you are "lucky" and pellets position themselves nicely. All depends on barrel lenght and "on barrel" addons, you have those "duck's beak" ones that modify spread to wide horizontal line for example, i think even Jagged Alliance 2 had those =D If a mod was made to add spread mods IN THE GAME same as scopes or silencers then we would be on right track.
Either way, good every one can adjust their gameplay =)

Good karma+6 votes
ScarabParamit
ScarabParamit - - 46 comments @ No Upgrades Mutual Exclusivity - Engine Patch

So...how does this work...only by NPC?

Good karma+3 votes
ScarabParamit
ScarabParamit - - 46 comments @ OnegRiot's Muh Immersion Addon Pack 1.5.3 FULL

Yea... thats why i placed them in "just works" and not "like to be added" category =)
Though... even if Anomaly Replica mod (voices from F.E.A.R.) would trigger some purists...i advice all to watch video on mods page/YT ...it's implemented very well and fit.

Good karma+1 vote
ScarabParamit
ScarabParamit - - 46 comments @ OnegRiot's Muh Immersion Addon Pack 1.5.3 FULL

NICE! Mods i would very much like to see and ask added and "fused" :

Warfare A-Life Overhaul (Simple fuse)
Anomaly Dynamic Economy (Simple fuse)
Arszi DynamicRadiationOverhaul (Simple fuse)
Arszi PsyOverhaul (more files conflict)

Mods that just work ...for anyone who might wonder (I don't remember anything overwrite other than few death sound files, also so far found no errors with them):

Anomaly ReplicaVoiceReplacement
BloodSuckersScary
Anomaly MoreCompanions
Companion Inventory
Change Hips Faction
Immortal Companions
Modern Torch
Modern Headlamp
NPCs without Amnesia
Transparent UIMod

Good karma+1 vote
ScarabParamit
ScarabParamit - - 46 comments @ Mechwarrior NBT-HC and NM4

Will you give us link when they go online?
For now i can't find anything.

Good karma+2 votes
ScarabParamit
ScarabParamit - - 46 comments @ Mechwarrior NBT-HC and NM4

OH **** ! Thanks for info!
At least that's one good thing linked with this game. Watched a lot of videos and tests and i have very mixed feelings. But hey...if there will be mod support... >:D

Good karma+2 votes
ScarabParamit
ScarabParamit - - 46 comments @ Mechwarrior NBT-HC and NM4

Hi Cyber, i see i'm not the only one in some lowlands where good connection cost fortune.
You said before your mod/pack is based on old MP2? I see (as i understand) you released few other mods ...are those compatible with MP3.1 ?
Exactly: Remastered Core, HD Map Pack 1 & 2...?
Also is there A LOT MORE incomming? I would like to play, but i can wait 2 months for greater package (and to get back to my HQ with proper PC). Is ETA of something major in this time constrains?

Good karma+1 vote
ScarabParamit
ScarabParamit - - 46 comments @ Remastered Mod 1.6

Why don't you write a little more about your mods?
I don't know what i isntall at this point, a retexture pack, rebalance and some sripted plugins?
On what version i can place it?

Good karma+1 vote
ScarabParamit
ScarabParamit - - 46 comments @ Mechwarrior NBT-HC and NM4

What? MadDog was not part of the game ?! It's in Vengence trailer after all...man i don't remember. Thanks for Tools...those are always gold to keep.
P.S. Sorry for not exactly related question, but do you by any means have in your archive STTA_Edit by Pyrowolf (Starship Troopers Terran Ascendancy editor)? I seek that one everywhere.

Good karma+1 vote
ScarabParamit
ScarabParamit - - 46 comments @ Mechwarrior NBT-HC and NM4

Thank You, link would be much appriciated.
I found last version on 'Shadows of Empyrion' site in both classic and HD, with all "latest" Mektek (at least those released back then 3.1...b?) and patches (it was .030c).

Does your version differ much? Do you add to Pack some nice extras or tools?
Thanks!

Good karma+1 vote
ScarabParamit
ScarabParamit - - 46 comments @ MXC Downloader Posted

Hello Cyber_Lord. I got one from shadow-of-empyrion homepage and just put in everything myself as i don't see other options "to be sure"...except if there was something not yet published. I just can't get your magnet link from moddb to work.
My account was activated by CYTCmeg so that's great help.
Thank you.

Good karma+1 vote
ScarabParamit
ScarabParamit - - 46 comments @ MXC Downloader Posted

I have problems registering on your website, confirmation e-mails don't reach any of my accounts.

Also can't get those two files:

Clancoyote.com

Clancoyote.com

Might be some regional problems i'm currently in (UK), as MXC also returned 404...
I try to find most up-to-date MW4 package.

Regards.

Good karma+1 vote
ScarabParamit
ScarabParamit - - 46 comments @ Mechwarrior NBT-HC and NM4

Sorry, but i can't get it to work.
Link seems to be dead to.

Where should i paste xt=urn:btih:70AFECD91DADDAC76AB5F35F55E0872072CAA90C&dn=mw4archives&tr=udp://tracker.openbittorrent.com:80/announce&tr=udp://tracker.publicbt.com:80/announce&tr=udp://tracker.ccc.de:80/announce&tr=http://retracker.sibnet.ru/announce

Thanks.

Good karma+1 vote
ScarabParamit
ScarabParamit - - 46 comments @ S.T.A.L.K.E.R. Anomaly Repack Update 1.4.0

Game spits:
sim_default_csky_128673
sim_default_csky_020785
sim_default_stalker_020617
sim_default_csky_020803
military and other factions to.
....i had thausands of such errors! Something about "ILLEGAL SET STATE CALLED" ...i wonder is this related to Dynamic Faction Relations? Clea Sky or Loner doesn't matter (also in Agrophon [or how it was called] there is no shops in starting base?...yet there are spots and counters.

Regards.

Good karma+1 vote
ScarabParamit
ScarabParamit - - 46 comments @ Lost to the Zone [Anomaly]

EDIT:
I reinstalled fresh without any addons and problem is with Anomaly 1.4 itself...something with "ILLEGAL SET STATE CALLED". Maybe more related with Dynamic Relations and how was fused. LOST TO THE ZONE is not in fault.
SORRY.

Good karma+3 votes
ScarabParamit
ScarabParamit - - 46 comments @ Lost to the Zone [Anomaly]

After last playthrough i WARN everyone, mod is broken with Anomaly 1.4
Game spits:
sim_default_csky_128673
sim_default_csky_020785
sim_default_stalker_020617
sim_default_csky_020803
....i had thausands of such errors! ...and i did felt something is wrong, as no NPC ware spawing and some groups overlap on same spots etc.

squad_descr_lostzone file is linked, and this points to this mod...
I don't know is this because i have no "redundant instal" of Dynamic relations as its fused to Anomaly 1.4 and thats the problem.
I won't touch game till 1.5, i hope this will work.
Regards.

Good karma+3 votes