my poor romulans :'( . any chance we can get a few more techs for each race? (both increase in slot numbers of already made tech and new tech)
my poor romulans :'( . any chance we can get a few more techs for each race? (both increase in slot numbers of already made tech and new tech)
would it be possible to get a mini mod that makes alliance upgrades permanent. if you think about it once a technology is had and it on ships or buildings the opposing faction would litterally have to destroy all those ships/buildings/ every database to erase the tech
hi, this is off topic but i was wondering if you would pm me some forums that have game developers and designer as google is proving unhelpful. please and thank you.
makes sense. i was just curious.
hi, i was just wondering why the allegiance star destroyer was only reserved for the two hero's? as it was rather a common ship if i remember.oh and i was wondering if there is any possiblity of adding a few more upgrade points for star bases(even as a mini mod)?
im actually really looking forward to ff , im wondering how it will do on weaker computers?
will you guys ever get around to fixing the missing artifacts for galaxy forge?
does anyone know how to add neutral katana fleet in galaxy forge?
i just figure out the galaxy forge,mistake on my end
hey goafann 77 so i dont know where to go to vote but if you tell me il definetly vote for you(im incompetant at finding things on this site).not sure if this is a bug or what not for galaxy forge im missing corosant,kuat,mon cala(not sure if this is true or not just seen it in a few places lately but lots of people are calling the homeworld of the mon calamari as mon cala...) also missing all the fw bonuses. i havent checked the forums so forgive my ignorance if this has already been asked 1000x but what are the chances of getting a single death star as a super fortress (take away the planet killing effect ) , or even a mini mod that visually changes? im so exticed for the mandalorians (fanboy) just wondering if you will be adding any ships from steaw forces of corruption (i know its not canon)? and my last question is is there any benefits to playing the empire over the warlords ? i loved vador but from an overall fleet view warlords just seem to kick the **** out of vador every time? oh actually i forgot like 99% of match ai always takes the bellator is this a glitch or...? happy new years cheers
stupid question how do i install the new patch?
could you direct me to the proper forums i actually thought this was tthe right place? plz and thank you
hi devs. i had a neat idea (not super unique). so it occured to me that most races have had a run in with the borg so they would have some of their tech. crappier reverse eng. versions of course. so i was thinking of 3 final over priced techs (offence, defence, and eco) that are based on borg stolen tech. i love upgrading so the more the marrier. and maybe make an encounter with a borg ship a requirerment to get them.
as another note what about some random borg encounters like the whale ships or bio ships?
im asking this cause i find it useless or bugged, the scimitars perfect cloak wont auto cast, and is the cloak part of the ability disabled? cheers
on another note (finally found where i posted this lol) for interregnum what are the chance of making a faction (could be one of the already made ones) more powerful.i mean grossly over power where you need like 3-4 players to stand a chance. i really find it easy to beat the best ai's right now.im referencing armada 3 again in there borg faction , balanced in human hands but insane under the ai.
hye goa this is off topic but i was wondering if you could make a change to 4x . i dont know if you have played the star trek armada 3 yet but i think they did something awesomely right.that would be the alliance pacts upgrades are permanent.(as they were made actual upgrades)
thank you. i just thought of this if you guys want something else to do after axanar and what not hybrid races (purely fictional of course) just an idea
excuse me mister bane, this is off topic ,but i was wondering if there was a fix for the two missing artifacts for galaxy forge, i keep looking for fixes but cant find anything.thank you
is there a way i can direct my question directly to him or do i just put it on the board and hope he sees it? thanks in advance .
is there a way i can direct my question directly to him or do i just put it on the board and hope he sees it? thanks in advance .
i concede! you make very good points.while im not quite sure its completely cannon i still like them,and the scimitar is badass.have you found a way to make use of the cloak? so far i find it useless against ai.
as a second note would you happen to know why when i go to galaxy forge and make a map its missing two artifacts? where they just not put in or...?
i agree with many of your points. i really dont have much of a problem with the starbase except its price and location in tech tree. i dont think it lives up to the price even abilities . it trades a heal for a slow and a damage sheild for a vision ward . i also agree top notch capital ships but they're some what weaker then there counter parts pound for pound.the fact that i have less frigates as a shield makes me think they should be just a little beefyer. and i even checked into some cannon on tech for romulans and they should be on par perhaps a little under feds.especially for shields and weapons hard points.
hey why am i missing two artifacts?
40% total hp and 10-15 less damage
i cant seem to find my last comment so il ask again sorry in advance for the redundancy. so i love this mod but the more i play the more small things i see.my biggest concern is the unity 1 star bases ,for a last tier i was expecting something useful. having 40% and about 10_15 less damage then the normal star base it just doesn't compare and with a price difference of only 250 met/cry . so i was wondering if at any point this supposed super star base will ever be adjusted ? my second concern is with the romulans who are my personal favorite, i like there play style lots of caps . however i find they really struggle against the late game cards and feds. i was wondering why they didn't get a few more late game techs?
sarrownight
dan joined
This member has provided no bio about themself...