does this include the bugfixes from the unofficial patch 1.02+?
does this include the bugfixes from the unofficial patch 1.02+?
Hi,
Great mod but I'm playing custom battles as Gerudo and notice that they have no hero units. I think they're the only faction without any. In Neph's version they had 4: Ganondorf, Nabooru, Kotake, and Koume
I should've been more specific, I meant that the AI won't march through its AI allies' territory
wondering if that was fixed
I remember reading somewhere that DAC V2.0 has a new campaign AI
does this fix the problem where the AI won't move its armies across allies' territory, even if they have military access?
after taking a second look, it seems like I was wrong about the asteroid mining facilities being the reason why the Confederacy earns credits faster in space skirmishes
When the Confederacy upgrades their space station, their income rate is increased (as it should). However, this doesn't happen when the Republic upgrades theirs...
is this intended or is it a bug?
ok thanks I'll try that
for me this bug is the one thing that prevents this mod from being one of the best
I've brought this up before but the devs always ignore me :(
the bug is pretty easy to find shouldn't take long to fix imo
Hi,
Is it a bug that the Confederacy earns income faster than the Republic from asteroid mining facilities in space battles? If it's an intended feature, can you please tell me how to mod the game so the income rate is equal?
thanks but I barely play GC I mostly play space skirmishes. What xml file can I mod to adjust the asteroid mining facility income rate?
If it's intended that the Confederacy earn more credits from asteroid mining facilities than the Republic, can someone tell me how to mod the game so the income rate is equal for both factions? I pretty much only play space skirmishes and they would be alot more fun with this change
love the new version
however I've noticed that the Republic's mining facility income in space skirmishes is significantly slower than the Confederacy's. This was also a problem in 1.1.5
I tested this by capturing a mining facility with both factions and recorded how much income I generated in one minute
Republic: 2000 credits
Confederacy: 3200 credits
I've always wondered why I always get crushed in space skirmishes playing as the Republic but dominate as the Confederacy. This has to be why. The problem is compounded even more when more mining facilities are captured
hm I didn't explain this correctly
this was a space skirmish on Yavin 4. Played as the Republic and got crushed then played as the CIS and won. As the CIS, I was getting credits so much faster right from the beginning. It was like my space station had the "money tree" upgrade
just found this on steam, this mod is amazing
however in space battles it seems like the confederacy has a massive advantage. they gain credits so much faster than the republic for some reason and buzz droids rip everything apart
hope this is fixed in the next version because I prefer playing as republic
thanks
rusty887
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