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《Drifting》 Character Ambient Occlusion

《Drifting》 Character Ambient Occlusion

《Drifting》 7 comments

UE4 post-process AO can generate undesired effects on a skeletal mesh, to overcome the problem, I remedy it by tweaking the bias value of the post process...

《Drifting》 The Making of Sniper

《Drifting》 The Making of Sniper

《Drifting》

The sniper - a sly and cunning enemy that threatens the protagonist with her undodgeable snipe attack and anti-gravity movement. In the following paragraph...

《Drifting》 The Making of Tutorial Level (Part 2)

《Drifting》 The Making of Tutorial Level (Part 2)

《Drifting》 2 comments

Today, I'm going to share with you not only the principles I applied to my tutorial level design but also the latest feedbacks I got from the playtest...

《Drifting》 The Making of Tutorial Level (Part 1)

《Drifting》 The Making of Tutorial Level (Part 1)

《Drifting》 2 comments

As a newbie game designer, I guess I'm too eager to build an immersive, seamless tutorial experience, the tutorial examples I saw on youtube were taken...

《Drifting》 The Making of Tentacle

《Drifting》 The Making of Tentacle

《Drifting》 6 comments

The idea of an organic tentacle poses an interesting challenge in terms of animating its behavior and simultaneously directing part of its body to a specified...

The making of hair

The making of hair

《Drifting》 2 comments

In this week's update, I like to share the working pipeline and run-time effects I've done using Nvidia's Hairworks solution.

《Drifting》 Wall run system revised and improved

《Drifting》 Wall run system revised and improved

《Drifting》 2 comments

Turning camera whilst wall running now gives a much smoother animation blend; The addition of vertical wall running and sliding gives players an extra...

《Drifting》 Camera Motion System

《Drifting》 Camera Motion System

《Drifting》 2 comments

The challenges in implementing this camera feature are two folds: Different animation requires different camera offsets and blend out conditions; multiple...

《Drifting》 An improvement of UI

《Drifting》 An improvement of UI

《Drifting》

Now the center of the screen is much more concise, which also enhance player’s ability to aim properly; The newly added dashing meter allows players...

《Drifting》 A small improvement in wall dashing mechanics

《Drifting》 A small improvement in wall dashing mechanics

《Drifting》

This new feature enhances the player's momentum and allows even more maneuverability since the player can now choose to dash immediately before wall running...

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