《Drifting : Weight of Feathers》is a third-person shooter action game. Each encounter in the game challenges the player to develop a situational awareness in 3D space, which includes constantly prioritizing your target whilst observing the surroundings to find out the key to advance to the next stage.

MATURE CONTENT DESCRIPTION
violence and sex (revealing outfit)

Game Rating +12

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《Drifting : Weight of Feathers》 Demo Ver. 2.1 Major Update!

Hello everyone!

《Drifting : Weight of Feathers》 is a third-person / action / shooter / parkour game expected to be released in this (2021) year! As the full game is being developed and refined continuously before the final release date, new features and adjustments will also be made available in the latest demo build! In this article, I would like to address two of the major features included in this update: charged bullet time and heat sink system.

Charged Bullet Time


This is probably the most impactful change in the update history so far. Wall dash and ground dash now cannot trigger bullet time, instead, bullet time is triggered whenever players hold down shoot / charge button. The idea is to let players decide when to slow down time instead of forcing them into bullet time whenever they perform a dash.

The impact of decoupling bullet time and dash made it possible for players to aim while traveling at high speed; hook and grab were made unaffected by time dilation, so players actually gain an advantage to get to "move first" during bullet time, which enables them to grab or hook while everything is slowing down!

Heat Sink System


To prevent players from spamming bullet time, the game introduced a heat sink system: each fired shot will increase the heat level of the protagonist's mechanical arm; the heat will evaporate over time, however, rapid consecutive shots will result in overheating her mechanical arm and made her unable to shoot until the heat is completely vented out.

The heat sink system encourages players to think strategically while leveraging their resources (heat level) and play style. With a little bit of practice, players should be able to complete the entire game without incurring overheating even once!

Download The Demo And Try It Out Yourself!

As the developer of the game, I encourage you to download the demo and experience the gameplay yourself! If you've already downloaded the demo prior to this (Ver 2.1) build, I encourage you to download the latest build and play through the demo again and explore what kind of tricks you could do with the newly added features!

Don't forget to wishlist 《Drifting : Weight of Feathers》 on Steam if you like the gameplay!!

Have a great weekend and have fun playing the demo! =)

《Drifting : Weight of Feathers》 Played by ArrowSan1999 - A soothing voice and a smooth gameplay

《Drifting : Weight of Feathers》 Played by ArrowSan1999 - A soothing voice and a smooth gameplay

News

His gameplay video is a shimmering light in a dark cave, given me some hope and courage to go on improving my game - it will be a dream too good to be...

《Drifting : Weight of Feathers》 Demo Released

《Drifting : Weight of Feathers》 Demo Released

News

Download the demo of 《Drifting : Weight of Feathers》 and enjoy the challenges!

《Drifting : Weight of Feathers》- DCD School Games Brawl Event

《Drifting : Weight of Feathers》- DCD School Games Brawl Event

News

DCD School Games Brawl is an event held by DCD (Taiwan Digital Media and Content Development Association) - a government-funded association - which is...

《Drifting : Weight of Feathers》 Steam Page Is Ready!

《Drifting : Weight of Feathers》 Steam Page Is Ready!

News 2 comments

《Drifting : Weight of Feathers》 now has an official steam page! Visit my steam page today and enjoy the fascinating trailer and images!

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CyPNK Demo 2021 04 03 Localization NoRedis Demo

CyPNK Demo 2021 04 03 Localization NoRedis Demo

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《Drifting : Weight of Feathers》 demo version 2.2

Comments  (0 - 10 of 33)
wangqiyuan
wangqiyuan

Pressing the space bar and double-clicking the direction key are evasive, but there is no separate jumping function, no sliding and squatting function. In fact, the game operation should refer to warframe and improve on it

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rit2040 Creator
rit2040

Hello wangqiyuan,

Thank you for trying out the demo and share your suggestions!

I've played Warframe (Saryn is my main :3) when it first came out and really like the sliding mechanic. I've already added sliding into my to-do list and it is a high-priority task - it is very likely to be in the final release of the game!

The demo will be updated regularly (ver. 1.0.0.5 as of 2021/02/20) before the official release came out, feel free to check the update patch and try out the latest version from time to time!

Thank you again for your input. Have a great weekend! =)

Reply Good karma+1 vote
udkultimate
udkultimate

Congratulations man! Awesome, superb! This will be one of the biggest indie games of 2021! I am amazed at the quality of the animatons! I am following your progress on Unreal Engine Forums. I am also developing a game (in UE3). Cheers!

Indiedb.com

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rit2040 Creator
rit2040

Hello Nidal Nijm,

Thank you for your kind words!

It's good to see another UE developer around here! I've used to play around with Unrealscript in my leisure, I still remember how shocked I was when I heard Epic decided to abandon Unrealscript in UE4 years ago. :(

I noticed your game is coming out Aug 30 this year, I wish you all the best with your game development and have a successful release! ヽ( ・∀・)ノ

Reply Good karma+1 vote
ButterMyNugger
ButterMyNugger

When is this coming out?

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rit2040 Creator
rit2040

Hello @ButterMyNugger,

Thank you for your interest!

The game is expected to be released around the first half of 2021. =)

Have a great day!

Reply Good karma+1 vote
rileyauckram123
rileyauckram123

is there a demo

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rit2040 Creator
rit2040

hi rileyauckram123,

Thank you for asking!

Currently, there is no demo released yet, however, providing a demo before the official release is something I am planning to do.

Since the game's release date is targeted in 2021, a demo version should be likely to release before the end of 2020.

Thank you for your interest in the game, feel free to follow and stay tuned for future updates! :3

Reply Good karma+2 votes
Ralidon
Ralidon

Wow! really impressive! Never saw any other game with such traversing movement.
There is a lot of potential here! If you play your cards right, you may have a hit, sir!

No much woman-friendly, though. way too much boob physics and trying to please visually (like anime games). Maybe offer a costume with less skin? Or toggle/adjust the boob physics a little?

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rit2040 Creator
rit2040

Hi @Ralidon,

Thank you for your interest and suggestions!

Your idea to add a physics adjustment option is very thoughtful, I'll make sure the breast and hip physic sliders are added in my development schedule. It shouldn't be too hard to implement.

Additional outfit is a request I get a lot from players, sadly, adding additional outfit means extra time spent on rigging the outfit in third-party software, as a programmer, it is not very cost-effective for me to do the task. I'll see what I can do about it, if I decided to add a new outfit in the future, I'll make sure to let you know. :)

Thank you again for your attention and wonderful suggestions, feel free to comment anytime! I'm really happy to see people care about my project :D

I wish you a wonderful weekend!

Reply Good karma+1 vote
VGames
VGames

Make what you want. Don't cater to everybody. If they don't like it it's not for them. This is your art.

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rit2040 Creator
rit2040

Hello VGames,

Thank you for offering your thought on this subject. :)

I think as long as the suggestion is not conflicting with the core gameplay experience that I wanted to provide to the audience, I am willing to take my time to consider it and (after evaluating its priority) add it to my working list.

Since the core idea of 《Drifting》 is to allow players to traverse the world using grapple hook, dashing and wall-running, those gymnastic-like movements IMO are best showcased with a skin-tight outfit which portrays her fluid animations and physical beauty better than a thick or less-revealing outfit.

That being said, in order for gamers to experience the core gameplay in their own taste, adding additional sliders to allow players to adjust the physical property of her breast and hip bone to their liking can broaden the potential audiences of the game without sacrificing the core idea of the gameplay - a suggestion I think is worth considering and should be added into the development schedule.

As for additional (less revealing) outfit, aside from the aforementioned reason; my main concern is the time spent on rigging could've been spent on adding new features to the game which IMO is probably a better tradeoff given my limited game development skill.

I'm glad that your comment reminds me why I chose the protagonist overall style in the first place XD, I hope you and other people who are interested in the game can understand my thought process for making this decision. :)

Wish you have a nice day!

Reply Good karma+2 votes
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《Drifting : Weight of Feathers》
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Parkour on whales! :3 T.co

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