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Comment History
Riginial
Riginial - - 17 comments @ Crusader Kings 2: A Game of Thrones (CK2:AGOT)

Thanks for sharing; definitely something that any fan should take a glance at and I'm sure it may help develop the mod. The North is very vague though - Its only the very major keeps not many lower noble houses

Good karma+2 votes
Riginial
Riginial - - 17 comments @ Crusader Kings 2: A Game of Thrones (CK2:AGOT)

Obviously, I believe this issue can only be properly resolved by re-sizing and shifting around the actual land/area divisions in the North, to properly accommodate the new keeps. I would prefer the Houses to remain with their individual land divisions - makes for better game-play.
Ideally House Forrester should be based somewhere in the North of, the currently named, King's Grove area. And House Whitehill somewhere around the area of Breakstone hill - But of course this would be named separately.
-note// In episode One of TT's GOT game series the kingsroad passes through Forrester lands - so i guess that should give an indication as to how the divisions could be split up - again the Kingsroad going further than Winterfell.
If the modding team doesn't want to do this because its too much work or for other reasons; One possible solution is the make either of, or even both, of the feuding houses part of already created divisions as vassals to bigger lords such as:
-House Forrester[Ironrath] in the Deepwood Mote area, as vassals to House Glover(which they are anyway)
-House Whitehill[Highpoint] In the Breakstone Hill area, probably NOT vassals to House Flint, however.
This would more so than not fit the [loose] criteria created by Telltale. [again - please refer to previously posted images. But again this wouldn't be the best idea to go forward with.

Good karma+1 vote
Riginial
Riginial - - 17 comments @ Crusader Kings 2: A Game of Thrones (CK2:AGOT)

OH and also while on the subject of the map - The kingsroad continues beyond Winterfell - to Castle black

Good karma+2 votes
Riginial
Riginial - - 17 comments @ Crusader Kings 2: A Game of Thrones (CK2:AGOT)

I SERIOUSLY and STRONGLY disagree with the new North map - that is regarding the house Forrester and House Whitehill Stuff... I mean common? That is definitely not how it's supposed to be.
-Highpoint - HIGHpoint - was not only above Ironrath on the map but also on hills, which are presumably white - not below them on flat lands.
-Ironrath is close the Deepwood mote not above Winter(hell)fell.

- Telltalegames.com
please take a look and especially at (From which I suspect the new position of House forrester isn't half bad but...) Img1.wikia.nocookie.net

-House Forrester and related Cannon mythos is brewed by Telltale and their associates. I think it'd be wise to use their material on the matter if you want to include it your mod (I DO!)
-I'm trying to help out, even though this may sound like a rant :)

P.S. Lord Forrester's Greatsword? Thought? I mean it would be a cool piece of kit but on the other hand slightly too overpowering for a lowly house such as that... Dunno thought you might wanna consider it as a team.

Good karma+3 votes
Riginial
Riginial - - 17 comments @ Assassins Creed Mod by Igibsu

Also, There was an AC mod Some time ago ( Last page of ModDB( I think)) See if maybe you can use some of their textures etc - Since it looks like their mod is dead

Good karma+1 vote
Riginial
Riginial - - 17 comments @ Assassin Mod

If this mod is dead, I know that Igibsu is making one. I'm sure that he would be very grateful if you could give him the some resources, who knows maybe even help finish his mod...

Good karma+1 vote
Riginial
Riginial - - 17 comments @ Assassins Creed Mod by Igibsu

A suggestion for future patches: Make it so that the Top Rank of the Assassin's ( Melee) isn't limited to just cavalry - Master Assassin - I.E Make another path called " Grand Assassin" or whatever which will be a foot soldier.

Good karma+1 vote
Riginial
Riginial - - 17 comments @ Troll helmet

AMAZING? Really? this is absolutely TOP CLASS! Seriously doesn't look like a model for Mount and Blade, more like Mount and blade 3 or a Total War game

Good karma+9 votes
Riginial
Riginial - - 17 comments @ Also added alot more factions and town n such

I like the idea, and you already have the basics, however, i think many people won't like the idea of fighting on plain desert surfaces, and the map it self could be developed to have character, Just a few suggestions.

Good karma+1 vote
Riginial
Riginial - - 17 comments @ L'Aigle

My Apologies! I didn't see there was a more detailed forum on TalesWordls!

However it still doesn't answer What of Duchy of Courland and Grand duchy of Lithuania, Also nothing of the Different independent countries that made up present day Germany? And is Ireland Going to be part of UK?

Good karma+1 vote
Riginial
Riginial - - 17 comments @ L'Aigle

I Have a question though; How far would the map extend? How much of Europe will it cover? And if In Europe ( As I imagine you made it to be set in) How will you deal with 'EXTRA' countries like Switzerland, Duchy of Courland, Grand duchy of Lithuania, Kingdom of Poland, Scandinavia-(Sweden+Denmark) Finland, Norway; Also the Different independent countries that made up present day Germany, Ottoman Empire, and of course The Russian Empire- If you are planning on going that far. I know you plan to include polish Lancers - But not Poland? is that just a mistake or will the Lancers be available for another country?

P.S. I'm Guessing all the little states in present-day Italy like Papal States and The Duchy of Tuscany plus The (Big) Kingdom of Naples will be part of Italy, Right? - I know that's a lot of questions. Thanks in advance.Can't Wait!

Good karma+1 vote
Riginial
Riginial - - 17 comments @ L'Aigle

Amongst the highest quality weapons I've seen done in a Mount & Blade: Warband Modification. Absolutely top class! Quality Indeed.

Good karma+3 votes
Riginial
Riginial - - 17 comments @ Scaedumar II

Since we are suggesting.. ( This might sound a tad complex)

One very annoying thing, for me personally, was the fact that in Warband if 2 separate armies of one nation were near to an enemy (Who to each, individually, was too strong, but to them both combined was easy prey) The 2 armies would foolishly run backwards and forwards like brain dead rats next to each other...

If there is a way to fix this please do :) This would increase the realism of the game play in my opinion as it would mean armies of one nation could collaborate with each other , as they do in sieges, to fight one enemy, that if attempted individually, they would fail.

Good karma+4 votes
Riginial
Riginial - - 17 comments @ Scaedumar II

Looks very solid! Can't wait!

Best of Luck with your exams!

Good karma+1 vote
Riginial
Riginial - - 17 comments @ A Clash of Kings (Game of Thrones)

Cozur! Thank you for a Quality Mod! Excellent Indeed.

Good karma+2 votes
Riginial
Riginial - - 17 comments @ Warsword Conquest

Epic modification guys! Well done! I hope you the best of luck - can't wait for update, and i'll continue tracking.....

Good karma+1 vote
Riginial
Riginial - - 17 comments @ L'Aigle

Are you planning on implementing the Napoleonic war's Source Code since it's out, or are will you be using your own codes?

Good karma+2 votes