This member has provided no bio about themself...

Comment History  (0 - 30 of 162)
Rambito0
Rambito0 - - 162 comments @ RE:TUNE ambience sounds

It is compatible with Soundscape Overhaul or need to choose one or the other?

Good karma+4 votes
Rambito0
Rambito0 - - 162 comments @ Portraits Overhaul 1.2 for HD Models [DLTX, DXML,vanila]

It is posible a version without the faction patches in the pics?

If you equip an armor from another faction after tearing of the patch, the pic still depict you as the armor's faction.

Good karma+1 vote
Rambito0
Rambito0 - - 162 comments @ Weapon Attachment Position Fix for CR3PIS Icons [DLTX]

Pretty nice!

But it seems that it don't work with any Cr3pis's patches for HD models, still see the vanilla armor icons.

The attachments look right though.

Good karma+3 votes
Rambito0
Rambito0 - - 162 comments @ Tosox Mini Mods Repo v2024.04.22 (35 Mods)

Just a head up: "NPC Wounded Animation Fix" may make your companions lose their weapons if they get into a wounded state, they don't pick it up once they get on their feet, happened to me twice already

Good karma+2 votes
Rambito0
Rambito0 - - 162 comments @ Beef's NVG, Improved (upd. 5)

I think it need a patch, NV binoc add some lines to the item_device.script.

Good karma+1 vote
Rambito0
Rambito0 - - 162 comments @ Beef's NVG, Improved (upd. 5)

I am getting this error using this mod:
Moddb.com

FATAL ERROR

[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_pcall_failed
[error]File : F:\ANOMALY BUILDS\xray-1.5.2 - UPDATE 2023-12-23\xray-monolith\src\xrServerEntities\script_engine.cpp
[error]Line : 262
[error]Description : fatal error
[error]Arguments :
1 : [Lua] ...anomaly 1.5.2/bin/..\gamedata\scripts\item_device.script(259) : func_or_userdata

LUA error: ...anomaly 1.5.2/bin/..\gamedata\scripts\item_device.script:259: attempt to call field 'brightness_adjust' (a nil value)

Good karma+1 vote
Rambito0
Rambito0 - - 162 comments @ Beef's NVG, Improved (upd. 5)

Do it need SSS beef's patch?

Good karma+1 vote
Rambito0
Rambito0 - - 162 comments @ RE:DONE Radar & Red Forest 1.0

Do you have a discord channel?
Any link?

Good karma+1 vote
Rambito0
Rambito0 - - 162 comments @ The Collector

It seems like is no really posible to disable the income from the collected items, had it disable and still get income from it.

Good karma+1 vote
Rambito0
Rambito0 - - 162 comments @ Atmospherics | ANOMALY - GAMMA - EFP

NP, just asked Hippo in discord and he said the beef's is now required for atmos to work.

Good karma+2 votes
Rambito0
Rambito0 - - 162 comments @ Semi-radiant AI 0.31 [DLTX REQUIRED]

During the day they don't go to bar either... as I say, it is empty all the time.

Since the mod installation only saw one patron in it.

Good karma+2 votes
Rambito0
Rambito0 - - 162 comments @ Atmospherics | ANOMALY - GAMMA - EFP

Try installing them, saw a case with the same error that got solved like that.

Follow atmos install instructions for it.

Good karma+2 votes
Rambito0
Rambito0 - - 162 comments @ Atmospherics | ANOMALY - GAMMA - EFP

Are you using beef's NVG?

Good karma+2 votes
Rambito0
Rambito0 - - 162 comments @ Semi-radiant AI 0.31 [DLTX REQUIRED]

The bar where barkeep is, with the mod it is empty most of the time, the usual patrons doing something else in the base,that including sleepy at 20:00, in vanilla, at that time the bar is full of people (if there are stalkers in town)

Good karma+2 votes
Rambito0
Rambito0 - - 162 comments @ Semi-radiant AI 0.31 [DLTX REQUIRED]

Can some adjustments be made for rostok bar?

With the mod, now the bar is empty most of the time, even at evening/night, I thing stalkers go to sleep too early too.

Good karma+2 votes
Rambito0
Rambito0 - - 162 comments @ Headgear Animations v0.9.2

Thx!

Good karma+2 votes
Rambito0
Rambito0 - - 162 comments @ Headgear Animations v0.9.2

With the last update my hud-fov got changed to 0.7

Checked the mods configs, "items_headgear.ltx" is the culprit.

Good karma+2 votes
Rambito0
Rambito0 - - 162 comments @ RE:DONE Collection v2.2.3 VOL.1

After several ingame days, he came back to his post.

Good karma+1 vote
Rambito0
Rambito0 - - 162 comments @ RE:DONE Collection v2.2.3 VOL.1

I am not playing right now, but as soon I get back in will try changing maps, usually Lukash and Leshiy have a kind of schedule; pass sometime in the barrack and them back to their positions in the command building...lets see if they get back.

Will report back.

Good karma+1 vote
Rambito0
Rambito0 - - 162 comments @ RE:DONE Collection v2.2.3 VOL.1

It is one of the most common questions in anomaly, just google it

"Where is lukash / Leshiy ?!?"

The answer: in the barracks, another quirk is that when they are there. their maps icons turn off, have been like that since I started playing anomaly 2+ years ago...

And to clarify, the issue is no him moving, the issues that in the position he takes now I can't interact with him, before if he was sitting in the floor I could talk to him no problem

Good karma+1 vote
Rambito0
Rambito0 - - 162 comments @ RE:DONE Collection v2.2.3 VOL.1

Yeah, it is in story mode.

In vanilla anomaly is normal that Lukash go to the barrack to have some time with the boys, he sit in the floor with Leshiy and you can interact whit both of them. But with the mod, the medic (Solid) too sit in the floor with Leshiy and I guess Lukash take the place of the guy hangover at the pilar.

In vanilla anomaly, Solid just sat in the table by the door all time, doesn't move from there...

Good karma+1 vote
Rambito0
Rambito0 - - 162 comments @ RE:DONE Collection v2.2.3 VOL.1

Hi.

First time in Army Warehouse in this playthrough with the mod, found Lukash like this and can't interact with him:

Postimg.cc

Also can't find the barman in the freedom base anywhere, where he should be?

Good karma+1 vote
Rambito0
Rambito0 - - 162 comments @ Improved Travel Guides 1.5 2v2

Nice!

One question thu...

It is possible a route from Yanov station the Freedoom base at Army warehouse?

The only one from Jupiter to the south leave you in Rostok, and if you are hostile to Duty can be a "little" problem... always wonder why not a route from a freedom's base to the other.

Good karma+4 votes
Rambito0
Rambito0 - - 162 comments @ Weird Tasks Framework

Testing the version 3.7.

Got an message that WTF crashed whenever the "neutralization" quest is shown, in the quest description the text got some numbers too:

Ibb.co

I am updating from version 3.6 to version 3.7, got a message of "successfully update to 3.7", but then got the error mentioned before.

Good karma+1 vote
Rambito0
Rambito0 - - 162 comments @ Weird Tasks Framework

To anyone interested in enabling back the vanilla "Drugs making kit" mission of the medics.

The file you need to modify is "mod_task_manager_basegametp.ltx" located in: ...gamedata\configs\misc\task.

You need to find each of the "...medic_task_1" in the file and delete the "precondition - false" under it.

I guess the intention of the author was to not have two task doing the same thing, but the vanilla task add the kit to the workbench of the technician and also after completing the task; the medic inventory increase, this task like the ones with the tools for the technician can only be done once per NPC, the WTF version is repeatable and don't do any of those things besides the monetary compensation.

Many thanks to NLTP_ASHES for pointing this out to me.

Good karma+3 votes
Rambito0
Rambito0 - - 162 comments @ Brotherhood ENG + RUS

I just installed the mod I got this error too, in a new game.

Good karma+1 vote
Rambito0
Rambito0 - - 162 comments @ Screen Space Shaders [ Update 20.2 ] [ 1.5.2 ]

I am getting this error:

THM chunk 2072 fixed, wrong size = 32, correct size = 58
! d:/games/anomaly 1.5.2\appdata\shaders_cache\r4\pp_blur.ps\2048111100110100000000100000111333114110281000000
! error: common_functions.h(101,2): warning X3206: implicit truncation of vector type
common_functions.h(106,49): warning X3206: implicit truncation of vector type
common_functions.h(138,2): warning X3206: implicit truncation of vector type
common_brdf.h(22,41): error X3004: undeclared identifier 'ssfx_florafixes_2'

Good karma+1 vote
Rambito0
Rambito0 - - 162 comments @ Hideout Furniture Expansion

I having some issues.

- Small stove, can't access the inventory. It is grayed out.
- The can's crate, although in the description state that only accept cans, if you put something else inside, it will accept it but can't get it out.

Good karma+4 votes