He used a lot of HW ships for the pirates.
He used a lot of HW ships for the pirates.
I started a new game for 1.2.4 so I wouldn't have to deal with fighter re-equipping and missing new wares and, holy bologna my pirates are getting their sectors kicked in. "FBI OPEN UP!" style!
Maybe they're a little to passive? Old Republic got bored and sent a fleet to desecrated skies lol
The wares renaming has begun? Jawa Juice (Ardees)inbound?
I'm pretty well sure at this point that repair fighters have not spawned (or were claimed by NPCs/destroyed) before I could find them. I've been to almost every xenon sector with the exception of the OCV areas, all but 2 unknown sectors, the only sectors I've neglected have been imperial because every time I try to venture in I get popped lol
Meanwhile I have 24 repair lasers and 2 more on scope >>
Awesome! Look forward to your efforts together, guys! Already having a blast and looking forward to more.
I found a mammoth for sale at a dock for 37m, and now a mammoth in republic space with light damage also for sale but I cannot comm it... Missing ship data?
Another invulnerable Xenon, LX, time to do the same thing.
There's an invincible Xenon N in my current save, it's amusing watching a pirate fleet hit each other trying to kill it but it's at 0 hull 0 shield and will not vaporize.
"Where did all my pirate friends go? Oh. Danna's Chance? What the heck is that furball?" I installed Cycrow's old cheat package to try and get rid of it.
Not even using the cheat package to "destroy" it will work! Is there a way I can just delete it's existence through script editor or something? I can force it to eject and dock it somewhere random, but, I ended up claiming it and sending it to get sold so no one could claim an invincible N.
Trading for strictly faction relations does not seem to be worth it. I'm having much better luck using a group of M6s to kill xenon in faction space. It goes pretty quick killing Xenon. I say Xenon, because it's pretty well worthwhile to befriend the pirates (same method.)
I cannot tell you %s gained for specific stuff but, killing Xenon is the way to do it imo.
So what causes ships in a wing to fly over 220km away from the center of a sector? My miners aren't mining, instead they're 220k from the carrier TL, my escorts are scattered over 220km away from the satellite i told them to idle at and my pirate fighter wing is just the same o.O
Rolk's Legacy is the sector, if that has anything to do with it.
Pelta being a TL isn't letting me purchase a stott mixery m, wants me to buy a TL.
ST is highlighted red even though the Pelta can old ST?
edit#2 I'm just an imbecile :D I wasn't docked. I know I know, I've not had my coffee yet.
Aw well, I'll have to deal with this defense platform and DP-37 forever. Positive 4 after crushing a xenon P and it's escorts in Hatikvah's Faith and still hostile with no way of apologizing.
Had tried apologizing, won't talk to me. The core thing makes total sense, I was in THE core lol. Alright thanks for the info, I have work to do with pirate relations then! Want those miners and other goodies.
Gotcha! I'll have to look for them. Does that mean that the DP-37 is still factioned with the pirates? If I nuke it will it nuke my relations?
Just looked myself out of curiosity, confirmed 2x 1mj
o.O
I've found a ton of repair lasers strewn about, what can use them?
There seems to be a rogue pirate DP-37 in scum and villiany attacking pirate ships and mine alike. It's the only red ship in the sector for me, now, given I'm not on good terms with the pirates but not bad enough to where they attack me at will. -3 with 2% and slowly going up
Are you sure it wasn't carrying 2x 1mj shield modules in place of the 6 25mjs it should have when full or something?
Also if you are sure, did you buy it when it was 100% hull strength or lower? I'm no x3 expert but I bought one 100% hull strength ship before in vanilla and got absolutely robbed of my money lol
It's a mod that bridges the SW stuff to LU. You need to install LU first, then this over top of it. It's all in the readme.
As far as I know, I installed everything properly however I do not have an option to assign a key to any satellite monitor. Am I looking in the wrong place? Or is it missing for me?
Edit: I had to grab it manually I suppose.
As far as I can tell, everything's working as intended, with the exception of one thing.
Radios, I can turn them on and off, but they don't seem to be playing anything?
Pipboy music is fine, it's just radios in the world space.
Pop the caulk on a bottle of Champagne guys, congratulations!
Yall failing to download know you can get it from nexusmods as well, yes? Why suffer?
Most botched release games beg to differ :)
Ethanatorza7 Go to your terran conflict install folder and delete the D3D9.dll, that will allow you to launch your game.
Dang, your sound mod was and always will be the best. Too bad it's no longer being worked on :(
Hmm, is there a way to research long range jumps with the Remnant? Or any faction? Or is LRJ disabled?
Ah, okay. Sorry, was just getting frustrated. 4 games I was doing well in minus one like, 15 minutes in were completely upturned because of this event, there's no way to create a custom script that calls for the event to happen that's on a timer? It has to be random?
Woohoo, losing again because of this random event. Not including a setting for it in a txt file somehow to disable it really ruins this mod in my honest experience. I guess I'll go back to Maelstrom. My fleet being way out in enemy territory and having this spring up in the heart of my territory is really not fun at all.
Is there a way to disable the event that spawns in the WUR and Shree vessels? It's happened to me 3 times in a row, spawning in my territory and I am 100% incapable of stopping it, an ISD and VSDI can barely get through one single WUR's shields before they get cut down. It's just flat out annoying at this point.
RaioVerusia
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