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Comment History
Quiver5
Quiver5 - - 6 comments @ Rediscover Doom-3 with the Bravo mod. Survival-horror style

This mod looks very interesting for sure. I appreciate the idea of enhancing the survival horror aspect of the game, while most of the mods that aims to "improve" D3 just ended be Brutal Doom 3.

So here's some questions about the mod itself:

1_ More enemies will be added per level? Not a crazy amount of them, but more monsters can be a good increase of the difficulty and making the campaing feel more fresh again.
Some demons can appear more early in levels where they're not present, like Cacos or Arch-Viles.
And other underused monsters should be more present (Riot Shield Z-Sec, Burning and Chainsaw zombie, Mancubus comes to my mind).

2_ Some Resurrection of Evil content will be included? Obviously not asking for add the Artifact lol, but the Super Shotgun and the Grabber can be excellent for expand the gameplay possibilities.
And minor monster like Vulgars or Bio Suit zombies could add variety to the levels.
Not mention the Bruiser, the must frightening enemy in Doom 3 in my opinion. He would fit perfectly in levels like CPU Complex.

3_ The Nightmare mode could possibly be reworked?
Imo, I just think that mode sucks. The health drain is a very annoying mechanic and start with the Soul Cube break all the logic in the game and feels totally silly.
The overall mode is more frustrating than truly hard.

I think that's all for the moment. If you agree, you should create a Discord server for discuss about the mod and recive better feedback.

Good karma+1 vote
Quiver5
Quiver5 - - 6 comments @ Half-Life: Source Anthology

Please, don't feel demotivated with your project.

Half-Life Source: Anthology isn't obsolete and pointless in any way. Specially considering that most of the other ramake fan games aren't even aviable yet, and even so you see various projects with the same objective can coexist at the same time. There's at least 5 Blue Shift remakes in Goldsrc/Source at this point!

If you feel that the original vision of this game don't have point then just follow your personal vision and put the effort in create something that can fill your expectations, without the presion of think HLSA needs be the definitive edition or replacement of HLS. After all is impossible make everyone happy with a mod/game of this kind.

Personally I'm much more interested in HLSA because it has a much more interesting and fresh vision of what an HL1 (and expansions) remake should be in Source. BM and the other fan remakes doens't fill my personal expectations.

I think you should really consider create a team for help with the development or at least have other point of view about the direction of HLSA.
The amount of work that you do by yourself is just incredible, but is really too much and it can be unhealthy.

Good karma+3 votes
Quiver5
Quiver5 - - 6 comments @ Half-Life: Source Anthology

I have a question about the visual and aesthetics:

Like the summary says, HLS was only a tech demo with a few additions like the new flashlight and water. And a waste opportunity of show the true features of Source engine.

So your plan is for implement those graphic features but keeping the classic aesthetic of goldsrc too? A sort of balance between both things.

And also considering that Source was improved since 2004, because today includes things like HDR and Phong for example.

Good karma+1 vote
Quiver5
Quiver5 - - 6 comments @ HYPER

Any progress in the mod since the last year?

Good karma+1 vote
Quiver5
Quiver5 - - 6 comments @ Half-Life 1: Guard Duty

That's cool. A nice touch of survival horror for the gameplay, and the B.S levels fits especially well with this

Good karma+4 votes
Quiver5
Quiver5 - - 6 comments @ Half-Life 1: Guard Duty

Do you plan restore the original individual flashlight?
And maybe dual-wield function with some weapons

Good karma+8 votes