Hi there! I'm Linux enthusiast and huge modding scene maniac.

RSS Reviews  (0 - 10 of 22)
10

S.T.A.L.K.E.R. Anomaly

Mod review

CoC on steroids.

10

Quake 1.5

Early access mod review

This mod is simply amazing. Extended levels, expanded arsenal, more creatures to kill and more fast-paced, visceral gameplay. Great job!

9

Brigador

Game review

Brigador is a unique game.

It succesfully manages to combine elements of arcade shooting with tactical game elements in a fun, original way; a way that I haven't seen since the 90's, when the developers concidered their audience to be an adults.

You're dropped on a huge, isometric map (game's artwork and sound design are georgeous, by the way), where you are in control of a huge mech - a build of your choosing. You must to destroy some strategic targets or assasinate VIP enemies, all that while fighting defending forces, taking cover behind buildings, blowing the whole city districts into splinters and crushing tiny people under your mechanical feets.

While running and gunning is extremely fluent, your every action counts - the difference between approaching a target from that street or the other is sometimes a difference between life and death. But the game is extremely well balanced so even if you screw up after 30+ minutes of gameplay, it doesn't feel punishing - just difficult - which is a great plus.

All that said - one downside is that the game is extremely repetitive. You're doing the same missions over and over again, and short campaign doesn't help all that much. (To be completely honest, game producers are not shy about that either, so you know what you're getting into from the get go :) Thanks for being straightforward, Brigador devs :) ).

But, nevertheless, Brigador is just perfect for a session of casual destruction every once in a while. And if you're hardcore and you have a whole evening to kill, feel free to try 50+ maps long missions in which you have to survive from start to finish in order for them to count.

To sum things up: great gameplay, great artwork, great sound, great atmosphere (synth music + "futuristic corporate humour"), and great (enforced) replayability.

10

S.T.A.L.K.E.R.: Call of Chernobyl

Mod review

Humongous task. And it's completed. Team Epic achieved the impossible. Not only that - the modular architecture that enables all the addons to exist, improvements over the vanilla game, and the people associated with the CoC modding scene... The list goes on and on and on... It's not a mod - it's a complete game, a culture surrounding it, an experience...
10 is not nearly enough to give this project justice.

When it comes to actual gameplay, rating should be lower, sure - S.T.A.L.K.E.R. comes with lots of bugs, inconsitencies, inbalances and whatnot... But, as someone said - CoC is not about what games currently are. It's about what games can be...

9

Scaffold 22

Game review

Woah, this one actually immersed me.
Writing is helluva good, storyline is quite intriguing, and I'm truly interested what will happen next.
Phillip K. ****-ish world is nothing really new, but it's very solid.
If you liked Shadowrun or E.Y.E, and you're into text-based adventures, give this one a try. It's a time eater.

Technically-wise I'm very impressed by the game's web interface. It's fast, sleek and CSS remains rock solid throughout all devices I played on so far.

Now onto the "bad" things. Note that those are based on my personal tastes and they should not feel bounding for anyone:

1) I hate the artwork. I feel it's poorly done. Reminds me of early days of NewGrounds. Such a game deserves better. I'd just LOVE to see pictures in style of BeksiƄski, Siudmak or Giger.

2) I find music kind of dull and distracting. I would like to hear some more down-tempo, Boards Of Canada / Carbon Based Lifeforms style, which is just perfect for a cyberpunk adventure in serious tone.

Well... That's all I had to say. Keep up the good work. And thanks for the game!

5

BioShock

Game review

Bioshock is beautiful. Truly beautiful, at least taking a year it was released into account. And I honestly thing that it's graphics pretty much still hold up to this day.

Also, Bioshock has interesting story with a twist and some pretty good writing.

Also, the game's world is very original, on pair with Verne's visions in terms of great design.

But here's where the good stuff ends.

Yellow arrow constantly showing you the way makes you skip all the beautiful architecture. You're just going from point A to point B without paying attention to details, while picking up every conceivable piece of junk laying around in containers. Without the arrow, on the other hand, you'd be stuck forever, as objectives you receive are not very clear and are often confusing.

Game is ill balanced. It's at the same time too hard and too easy. You can't die (at least by default), but enemies are bullet sponges. Due to this, combat is often dull and not engaging, so much so that you'll start avoiding it altogether - especially in later levels. That's very bad for a shooting game.

Hacking minigame is just awful and the game would be better off with this minigame removed completely. Too bad that hacking is one of the game's majors mechanics.

And - final nail - it's repetitive like hell, with almost no variation whatsoever.
Fetch quest, repetitive dull combat, survive wave of enemies, repeat.

While an important title for gaming as a whole, and a worthwhile game after all that you should be familiar with, it's still a big step back from the System Shock series, holding almost no resemblance to it's predecessors.

Lack of modding support made it aged very badly, despite it's beautiful presentation.

1

Doom 3 7k opcullions modv.1

Mod review

Yet another fake mod from Eiion CEO.

After unpacking pk4 archives you can clearly see that directory structure does not match with the intended one, resulting in almost all Eiion_ceo's files not being loaded by the engine.

There are Wulfen textures included, but materials definitions are missing.

It's devinitely not for RoE, and there are D3 savegames included.

Sound work is extremely bad - footsteps are so loud that they overshadow every other sound.

What you get in fact is SikkMod with misconfigured Wulfen Texture Pack, Alpha Hud and Alpha Shotgun, terrible sound work, glitches and weird default config.

You're waaay better off just playing original SikkMod with original Wulfen Texture Pack + standalone version of Phrozo's Particles. You can get Alpha Shotgun easily, too, if you fancy about it.

Avoid this one at all costs. It has nothing to offer. Same old story all over again.

I'll change my rating to 10 if Eiion_CEO will post tutorials on how to do loops and recursion in his programming language. (examples of which can be found in various .cfg files in this download).

1

DooM 3 PALLAX

Mod review

Yet another trip into the schisophrenia land...
You guys remember the scene from "The Shining" where Jack's wife discovered his "all work no play" masterpiece? That's the way I felt when browsing the files of this mod...

The readme file included in download crushes your ambitions and aspirations immediately:

---------------

YOU CAN DO THE FOLLOWING LIST

1. YOU CAN SHARE THE DOWNLOAD
2. YOU CA STREAM IT WITH THE LICENSE OR YOUTUBE VIDEO ON IT

THATS IT

THINGS THAT YOU CAN NOT DO WITH THIS MOD

1. YOU CAN NOT ALTER THIS MOD IN ANY WAY ..

2. YOU CAN NOT MODIFY THIS MOD IN ANY WAY...

3. YOU CAN NOT UPLOAD THIS SAME MOD ANYWHERE..IF SO YOU WILL GET REPORTED. ...UNDERSTAND GOOD

-----------------

That's the spirit ;) Let's move on, see what's ahead of us.

There's the "license" file included as well, and it's one helluva important file:

-----------------

7k virtual demo license key

do not loose it or you can not stream or record to youtube without it it will violate terms of service you will get reported understand good....

1243.897. 7kvirutal.. \/\/stream/lic demo.code keyname. setlicensecode htmlcode. valid licensekey < > %

-----------------

Good that we have it. Now, let's check out amazing Eiion Software technology: photorealistic effects.h
For a header file, there's a lot going on there:

-----------------

#include (int);\/\/includes (IntS)(includes);
#include (namespace); #include (photorealistic model);\/\/this includes PhotorealistiC models IngamE ();
#include (photorealistic bumbmapping);\/\/this includes PhotorealistiC BumbmappinG IngamE ();

{
function (photorealistic) [models(glaring)( effect)(int) (by)( changing effects levels)(set)(1000)
{find levels of interger)*(changing effects)(to [1000]

}function( collision glaring effects[true]
<[set](to)[1000]
<[set](to)[2000]

};

--------------------

Good that similar content is repeated in c++ files, probably for the reason of redundancy. Like in the enignemainrendererclass.cpp file:

--------------------
static virtual void
const virtual void (include(namespace (models and textures and objects and physics and sounds and source code (void);
staic void (include(renderer )source)(*loadsourcecode)(LOADINGAME)void ();
{
#include (int);//includes (IntS)(includes);
#include (namespace);//this includes NamesspaceS IngamE (names of contents);
#include (photorealistic model);//this includes PhotorealistiC models IngamE ();
#include (photorealistic bumbmapping);//this includes PhotorealistiC BumbmappinG IngamE ();

--------------------

When scrolling down the file, we can see that even DoomConfig.cfg contents are included:

--------------------

#this SetA commands have unlimited commands ();

#seta SetA g_useAmbientLight "1"
seta g_ambientLightColor "0.15 0.15 0.15"
seta g_ambientLightRadius "1024 1024 1024"

seta g_useExplosionFX "1"
seta g_explosionFXTime "2.0"
seta g_explosionFXScale "16"

seta g_showBloodSpray "1"
seta g_bloodSprayTime "3"
seta g_bloodSprayFrequency "0.5"
seta g_bloodSprayDistance "96"

---------------------

Header file "tracer.h" also has some interesting contents:

---------------------

#include
{
this tracer traces every model and texture and object ingame and makes sure that every ingame contents are right and no errors;

-----------------

What a tracer indeed!
Note that all of those files are compressed into *.pk4 format. Probably Eiion Software engine reads them and compiles them with some kind of JIT on the fly.
Okay, enough "pk4's" directory, let's see other attractions.
Like this beautifully written "internet proticoles" file:

-----------------

3d.internet.proticoles

{
name the ip address> set base name.

.int(base.ip address.ingame)
.int (include.ip address.(\/\/inlcude.internet

-----------------

This mod also sports it's own DirectX implementation:

-----------------

000000000
000000 0000
000000 0000
0000000 000
000000 00000
000000 0000000
000000 00000000
000000 0000000
000.set this. %is
0.stackalloc

this.throw\>>/
namespace.net< / /working / /\>

main\directxx. point.private>>< \/ /set the throw for this private point for this grpahics devolpment...

_________________

You see? It's< / /working/ / \> !

----------------

And this discovery sums the "mod" perfectly; autoexec.cfg file with

seta g_nightmare 1

10

Phrozo Particles 2 for Sikkmod 1.2

Mod review

Just confirming it works. Made a review on the particle pack itself a while ago, so I won't repeat myself here.
Compatibility issues kept me away from plugging this one into my mod for a long time. Now it's all solved by simple cp command.
Thanks for that! Great job.

10

Endarchy

Mod review may contain spoilers

Still holds up after 4 years. Technology has changed - sure - we have Wulfen Texture Pack, Redux, Perfected, UltimateHD and whatnot, but it does not get in a way of this mod. While overall look and some gameplay mechanics have aged, it's excellent level design is still unmatched. And the twist at the end always gets me. Great job. Only thing that could be done is updating it to the more modern level. Absolute must-have in every D3 fan collection.