Merc Exo, sorry*
These are steam screenshots, the one is after 2 rounds from an ak-74, the second is with less than 6 rounds in. The third is after taking a short burst from an L85A2.
Steamuserimages-a.akamaihd.net
Steamuserimages-a.akamaihd.net
Steamuserimages-a.akamaihd.net
The first two were normal loner Exos, the third was my custom Exo, they both had full condition at the start.
Yeah, I was playing without this, and no joke, I had just gotten a merc suit and upgraded fully, and fought 20+ monoliths, not having scratched the suit at all. Two minutes into testing and I found out that one or two rounds from a 5.45 AK can shred the exo skeleton to the point where the armor is so bad that the next few rounds will kill you.
This lowers exoskeleton durability to the point that it is useless.
I believe I installed this correctly, yet I don't know how to craft any of these items, they don't come up in the crafting menu for any kit.
If you don't know, I'm pretty sure this is included with SEF. It seems to work fine, just be loud and clear. - Should be an option to enable in the... well, options menu.
It seems to be in the mod already.
I keep having quests fail when I move to new areas, this seems almost intended, like they fail because you go too far away, but it is extremely annoying. Is this meant to happen? Is there a way to fix this?
Very odd how that works, I've also had an issue with the game crashing when disbanding followers which is specific to duty, also more crashes on other quests as a bandit.
I've had the glitch playing as a bandit, tried with another bandit start and got the same thing, monolith seems to work, I've not tried other factions yet.
1.4.12 barely crashed at all, within 10 minutes of playing 1.5 R6 I've already found a way to crash reliably, trying to accept any quest to find a number of items - antirads, medkits, food etc. Immediately crashes to desktop. Mutant parts seem to work fine. Guns seem to work fine.
Prussian_Wolf
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