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Comment History  (0 - 30 of 72)
prezidento
prezidento - - 72 comments @ Arszi's Dynamic Radiation Zones and Radiation Overhaul V2.1 for Anomaly 1.5.1

Copying from my latest post: I've found the culprit, it was the Keep Crafting Windows Opened mod, namely the "zz_ui_sleep_dialog_fix" file. Deleted the references to sleeping while irradiated from the file and it worked (local radiation = db.actor.radiation > 0 or something).

Good karma+2 votes
prezidento
prezidento - - 72 comments @ Arszi's Dynamic Radiation Zones and Radiation Overhaul V2.1 for Anomaly 1.5.1

I've another question: how would I go about making a monkey patch of my own, so that I could force the game to let me sleep when i have even a single rad in me? Asking, because I've no idea which mod is breaking the sleeping.

EDIT: I've found the culprit, it was the Keep Crafting Windows Opened mod, namely the "zz_ui_sleep_dialog_fix" file. Deleted the references to sleeping while irradiated from the file and it worked (local radiation = db.actor.radiation > 0 or something).

Good karma+1 vote
prezidento
prezidento - - 72 comments @ Arszi's Dynamic Radiation Zones and Radiation Overhaul V2.1 for Anomaly 1.5.1

Seconding this, how do I find more monkey patches, so I can troubleshoot this issue?

Good karma+2 votes
prezidento
prezidento - - 72 comments @ Beef's Shader Based NVGs v1.1.1

I have the BaS nv scope patch disabled yet I'm experiencing the same crash.

Good karma+1 vote
prezidento
prezidento - - 72 comments @ Pack of New Devices for Anomaly 1.5.1 [UPDATED]

Is there a way to make the RF receiver's display more visible? The numbers get whited out under certain lighting conditions.

Good karma+1 vote
prezidento
prezidento - - 72 comments @ Blindside's Weapon Reanimation and Rebalance - "Loner"

Is there a way to add the pump animation to shotgun reloads, like editing an .ltx, for example? I mean the shotguns that reload shell by shell. Kinda irks me to reload an empty shotgun without chambering the final shell xd

Good karma+1 vote
prezidento
prezidento - - 72 comments @ Boomsticks and Sharpsticks

Yeah, seems we've reached the same conclusion. Unfortunately, I don't want to purge ALL squads from the game so I have to teleport to each squad in Dark Valley and delete them xd (deleting common squads fixes the issue with the game, so I know it's an NPC loadout problem). My guess is, some vanilla loadout is incompatible with BaS (I've installed it mid-game), and is causing the crash. Thanks for the response anyway my man.

Good karma+1 vote
prezidento
prezidento - - 72 comments @ Boomsticks and Sharpsticks

Having this crash upon trying to enter Dark Valley and I guess I've narrowed it down to this addon:

! Can't find texture 'lights\lights_fanblade3'
!![ERROR] CInifile::r_string: S = [(null)], L = [k_dist]

FATAL ERROR

[error]Expression : S && strlen(S)
[error]Function : CInifile::r_section
[error]File : Xr_ini.cpp
[error]Line : 894
[error]Description : assertion failed

stack trace:

EDIT: It's really weird, but when I pinned down the crash to the Dynamic Objects addon and changed the pathway from lights\light_fanblade3 to lights\blamplight, then it still crashed, this time giving blamplight as the culprit. Still doesn't explain the fact why the game works just fine in Dark Valley without BaS, and it craps the bed there with it installed. Think it might be an Out Of Memory crash?

Good karma+1 vote
prezidento
prezidento - - 72 comments @ Blindside's Weapon Reanimation and Rebalance - "Loner"

It was the EFT reposition redux mod for me

Good karma+1 vote
prezidento
prezidento - - 72 comments @ Reduced Enhanced Recoil Effects V1.3

He asks to adapt this mod to EFT meds, I think.

Good karma+1 vote
prezidento
prezidento - - 72 comments @ OnegRiot's Muh Immersion Addon Pack 1.5.3 FULL

Their inventory expands as you turn in their toolkits quests

Good karma+1 vote
prezidento
prezidento - - 72 comments @ ЦЕМЕНТ's Viewmodels for Muh Immersion (+ OPTIONS)

I take it you have the latest version of Anomaly? If so then I don't really know what to tell you..

Good karma+1 vote
prezidento
prezidento - - 72 comments @ ЦЕМЕНТ's Viewmodels for Muh Immersion (+ OPTIONS)

I got nothing.. I've been to Zaton myself and encountered no crashes. What's your modlist?

Good karma+1 vote
prezidento
prezidento - - 72 comments @ 0.67 fov fix for Souvlakii's SVD replacer addon

Doing God's work my man! :D

Good karma+2 votes
prezidento
prezidento - - 72 comments @ 0.67 fov fix for Souvlakii's SVD replacer addon

Damn, great work my dude! Someone should compile all these addons into one pack like Oneg did with his Muh Immersion xdd

Good karma+1 vote
prezidento
prezidento - - 72 comments @ OnegRiot's Muh Immersion Addon Pack 1.5.3 FULL

What steps would I need to undertake to make it compatible? Is it the weapon .ltx files or something else?

Good karma+1 vote
prezidento
prezidento - - 72 comments @ OnegRiot's Muh Immersion Addon Pack 1.5.3 FULL

I take it there's no icons?

Good karma+1 vote
prezidento
prezidento - - 72 comments @ OnegRiot's Muh Immersion Addon Pack 1.5.3 FULL

Either that or you just absorbed 3.6 roentgen, which is not great, not terrible, mind you. Just a thought.

Good karma+1 vote
prezidento
prezidento - - 72 comments @ ЦЕМЕНТ's Viewmodels for Muh Immersion (+ OPTIONS)

Do try to mess around with the weapon HUD debugger (F7 and then 5)! There's an explanation on how to use it a couple comments above.

Good karma+1 vote
prezidento
prezidento - - 72 comments @ ЦЕМЕНТ'S viewmodels SAME sens and Acog fixes

Or better yet, try WinMerge

Good karma+1 vote
prezidento
prezidento - - 72 comments @ OnegRiot's Muh Immersion Addon Pack 1.5.3 FULL

I don't know if this will prove helpful, but I remember encountering this crash a long time ago when playing CoC with the WeaponGoulash addon. In my case, it was the K98 that was causing the crash, specifically when an NPC was firing it. IIRC it had something to do with animations. Unfortunately, I have no idea on how to fix this :/

Since STCoP has the K98 too, I wonder if it is the cause of the crash here as well. I never encountered it when playing Anomaly, but then again, I didn't encounter a single NPC using this weapon either.

Maybe you could post your modlist?

Good karma+1 vote
prezidento
prezidento - - 72 comments @ ЦЕМЕНТ's Viewmodels for Muh Immersion (+ OPTIONS)

Glad I could help! I'll include this in the next update, along with the option to have the weapons without the shellcases in case someone doesn't like them :D

Good karma+1 vote
prezidento
prezidento - - 72 comments @ ЦЕМЕНТ's Viewmodels for Muh Immersion (+ OPTIONS)

Hmmm might be it's related to the shellcases mod I've included, they are viewmodel only so it might explain why NPCs use them just fine. I'll look into this later, wasn't aware of it as I don't use .45s much. For now, try fiddling around with the .45 guns' .ltx files and deleting lines looking like this:

shell_point = 0,0.133,0.047
shell_dir = 0,0,0.4
shell_particles = weapons\45acp

Use agent ransack to mass search for these lines (you might wanna focus on the line "weapons/45acp" specifically and then just delete the line and the two lines preceding it). I'll get on fixing this later when I'm at my PC.

EDIT: Nevermind, I'm dumb and can't read. Also, it appears the mod is case sensitive. I've checked and it looks like the other .45 guns' shell_particles lines go "weapons/45acp", while the USP is the odd one out, with "weapons/45ACP". Change it to lowercase and tell me how it went. If it works, I'll include this as a hotfix.

Good karma+1 vote
prezidento
prezidento - - 72 comments @ ЦЕМЕНТ's Viewmodels for Muh Immersion (+ OPTIONS)

Yeah, unfortunately some sights are broken and I am not really able to find the correct values as the debug thing isn't really user friendly. It's a step up from booting the game up each time, but it still is really time consuming to fix one weapon. I've tried fixing Souvlaki's SVD with it, spent like 1 hour trying to find good values to no satisfactory result :(

Good karma+1 vote
prezidento
prezidento - - 72 comments @ ЦЕМЕНТ's Viewmodels for Muh Immersion (+ OPTIONS)

Yeah they have their own tweaks, including hitpower and recoil values, because they're based on Yim's weapons tweaks :D

Good karma+1 vote
prezidento
prezidento - - 72 comments @ ЦЕМЕНТ's Viewmodels for Muh Immersion (+ OPTIONS)

Much obliged my man!

EDIT: From what I see, literally the only thing you have to do to make this mod compatible with mine is to install TAZed without the most of its configs/weapons folder, leaving only the "sound_layers" and "upgrades" folders within, as well as weapons_sounds.ltx, as the only things that are different between the TAZed's weapon files and mine are the viewmodel values.

EDIT2: Tested the mod and it doesn't sound much different from JSRS, which is already included in the Muh Immersion pack.

Good karma+1 vote
prezidento
prezidento - - 72 comments @ ЦЕМЕНТ's Viewmodels for Muh Immersion (+ OPTIONS)

That's weird, this addon is literally Yim's tweaks but with CEMENT's values for viewmodels...

The google drive folder denies me access tho, idk whats up with that.

Good karma+1 vote
prezidento
prezidento - - 72 comments @ ЦЕМЕНТ's Viewmodels for Muh Immersion (+ OPTIONS)

Honestly doubt it, all the shellcasing fix did was add a couple non-invasive lines to the files, none of which had anything to do with the alignment values.

Good karma+1 vote
prezidento
prezidento - - 72 comments @ ЦЕМЕНТ's Viewmodels for Muh Immersion (+ OPTIONS)

I'm afraid I can't find the addon, it seems like the it has been deleted by the author. I'd gladly check it out if you have a mirror somewhere? The author's profile is set to private, so I can't check out his stuff.

Good karma+1 vote
prezidento
prezidento - - 72 comments @ ЦЕМЕНТ's Viewmodels for Muh Immersion (+ OPTIONS)

Yeah, it's a nightmare to type in each value manually. It's a shame that it doesn't work like in the Perfect Viewmodel mod for PAYDAY 2, where you can just click on a number and drag and hold your mouse and it will adjust the numerical value of a coordinate. Very easy and very convenient.

Good karma+1 vote