Pirates Ahoy Seamanship/Rigging Advisor
------------------- Hearts of Oak: Conquest of the Seas QC Advisor
---------------- Hearts of Oak: Conquest of the Seas Coordinator
------------------ Hearts of Oak: Conquest of the Seas Concept Artist
This game will be free, and money will not be involved anywhere in the process of creating the game. We will be releasing a tech demo in the coming months.
If you're going for the American Revolution era, you have the wrong ship completely. It's far too modern.That flag was used after 1795, and it is correct for that ship.
Woops... Replied to the wrong comment.
I'm intimately familiar with the issue of downflooding. When you're dealing with adding stuns'ls, it's not really a question of design of the vessel. All you need to consider is the weight of the spars in the rig, and if a square rigger can't carry the extra spars, she definitely isn't capable of carrying sail. Once you start adding the sails, they're just as dangerous as any other sail you can add. Stuns'l booms would actually commonly break before the sails posed much of a threat to the vessel.
I'm intimately familiar with the issue of downflooding. When you're dealing with adding stuns'ls, it's not really a question of design of the vessel. All you need to consider is the weight of the spars in the rig, and if a square rigger can't carry the extra spars, she's probably not fit to carry any sail at all. Once you start adding the sails, they're just as dangerous as any other sail you can add. Stuns'l booms would actually commonly break before the sails posed much of a threat to the vessel.
What most people don't realize is that the captain never, ever steered the ship, for several good reasons.
Sinking you? They aren't any more dangerous than other sails. Normal sails can end up blowing you over if you're carrying too much sail for the conditions. Stuns'ls work on any vessel rigged with square sails, including tops'l sloops, cutters, and schooners. There's even a fore-and-aft equivalent, the ringtail.
I personally like the commerce-raiding. It's so much more productive than blowing things up...
Compared to all the other hand carved figureheads I've seen, the smoothness is perfect right now.
I do have a few things in my mind, though. Right now it looks a little too pasted on to the cutwater.
I think the position of the arms could also be improved to make it look a bit more natural. I can't actually see it from any other angles, so I could be wrong.
The roughness in that figurehead was done on purpose. Take a look at the areas like the horn in your picture. The bumpy-ness may work for a horse, but I personally don't like my women that bumpy...
I've spent years working on tall ships, and almost every hand-carved figurehead I've seen is as smooth as the one in the model. I've seen several of them unpainted, and they're just as smooth even without paint. Carved wood IS that smooth. If you want some easy to find proof, just look for images of handmade violins. Their backs, soundboards, necks, etc. are all hand carved, and they are incredibly smooth. There's absolutely nothing wrong with the model.
Actual carved wood IS that smooth. Unless the carpenter is either incompetent or going for a rough look.
With 74's, I think being conservative with detail is a good thing. Once we start on the Napoleonic period, those things are going to be the predominant ships in every large fleet by a large margin. Especially the derivatives of the Bellona Class. In other words, they'll be everywhere, and in large numbers.
(They're all lines, stays, and hawsers. Not a single rope in that picture.) (Yes, that was absolutely necessary.)
It's only a WIP- That's probably an older image. All that will be fixed eventually.
Definitely will. We'll have full ship interiors,so you'll be able to walk from the deck through your cabin to get there.
Keep in mind that the model isn't even close to being finished. There's a lot of detail to add there.
CryeEngine 3. The game is less than 10% finished, so we don't know about the requirements yet.
This game IS a roleplaying game, and we plan to include all of that content.
Creating entire cities and forts might be too ambitious, but further research will be needed to determine that for sure.
I don't know. That looks like the sun at sea off the coast of CA, sunrise and sunset. (Sunsets are more red than that in Ca. Not necessarily in the Caribs.)
That's in the game, pre-alpha.
That looks pretty massive for any binnacle, even on a ship of the line. Is it to scale yet?
Those are actually a good size. GUns back then put out horrendous amounts of smoke with full charges of powder.
To put things into perspective, I've gathered that the amount of black powder used in the following video was equal to the amount of powder in a single 32 pound long gun.
Most likely. Keep in mind that this is in a very early stage of development.
1. Nope. Not soon, though. We might be able to release a technical demo by the end of this summer, though.
2. As far as we know at the moment, no.
3. Kind of. It will be like a vastly improved version of the game in many regards, but it will still be a new game.
Not at all. This game will be a more realistic representation of the Age of Sail and sailing. Assassin's Creed's sailing and battles are pure, 100% fantasy.
It should, but that's something that we'll have to deal with when we get there.
Well, it's actually neither. It's a ketch, but I plan on doing a bilander rig as well. I'll post a link to the sail plan. It's a bit smaller than you would think... The largest guns I would go with are 6-pounders. You could definitely mount heavier guns, but then you would end up with a very top-heavy load and far less power to carry sail. But if you're running from larger ship, you only need speed. That's why most Baltimore clippers in later years didn't even mount chasers.
But anyway... the first time period will be the Seven Years War, so there will be plenty of frigates from various nations.
Not yet. Remember that we're still in the early stages of development, so It will take some time before we get to that point.
Well, carronades come a bit after the first time period that will be implemented. When you're dealing with something with the size and hull shape of a corvette, you're looking at a standard frigate's sail plan as the most effective rig.
Having a deeper draft would enable sailing to windward better, which is a possible modification, but if you want to retain actual speed, you need a smaller displacement, which means a smaller hold. Everything is a tradeoff here, or naval architecture would be really easy.
For clarification, I'll be doing the design based on the plans in the image.
Since it's free, I doubt it will ever be on Steam, but it definitely won't die anytime soon.
Thanks for the compliments. Have you posted in our forum yet? I'm sure there's something you'll be able to help with.