I do agree there, the shin pads might be a bit too exaggarated.
I do agree there, the shin pads might be a bit too exaggarated.
Great drawing talent you got there! :)
Oh I remember this from the Unity forums, you've made a lot of progress since I last saw this game. :)
The new art looks fantastic, loving windmill especially!
I could totally see this on iPhone or iPad. :)
I'm really looking forward to this game!
Looks really cute! I'd sure love to see (and play) the final result! :)
Yup, this shows none of the steps required to make a complex collision model. It doesn't even follow the geometry of the model which is crucial depending on the purpose of the model, you would want lasers and whatnot collide with it realistically and not hit the thin air, still making damage for example.
On top of it being completely useless, it mocks the reader. Why? This doesn't give a very professional image of the submitter or the mod he's working on. Which doesn't look that promising to start with...
Yup, I think it says Place or Holder. ;)
The geisha walk looked really funny, you definitely got me interested even though I'm not usually into ninja stuff. ;)
Blew my mind. Loving the effects and how you're using UE3 to "full" extent with this. Gonna give it a whirl later!
Thanks for the feedback, Dias. Might play around with it a bit. :)
Loving the style and the effort that you guys put into it. ;)
B is the rocket we're going to use. Different rockets aren't out of question yet but such design hasn't been discussed yet. :)
That's the Hammerhead you're thinking of (hence the name ;)). This fires normal guided missiles.
It's galasomething. Hey, I just work here.
PLing
Antti joined
I'm a 20-year old 2D/3D artist currently studying Game Design at Adulta Oy, Helsinki. Some day, when I grow up, I want to be a real concept artist or character modeler. I've got over 5 years of experience in 3dsMax and Photoshop and concentrate largely on low-poly game models and weapon/character conceptualization. I can also use Maya, zBrush and Mudbox if needed be and I'm currently working on some concept art.