I've worked with Valve's Source SDK for many years now, and have created a few good maps for Team Fortress 2. I'm working on breaking into the Amnesia community as I've wanted to do some games/mods/maps/whatever with an actual story to them.

Comment History
pigsareit
pigsareit - - 7 comments @ A Late Night Drink

Okay, thanks for the reply. Though you could have made that more intuitive. (Like my instinct was to smash open all the jars in the room, you could have had dust covering all but one and put the key in there).

Good karma+1 vote
pigsareit
pigsareit - - 7 comments @ A Late Night Drink

I got to humour, opened the storage closet and nothing happened? You just walk around throwing everything off the shelves. Thats it? I've checked the other rooms, the help file didn't mention humour at all, no comments here mention it, maybe it's just my save file being bad?

So far it's not a bad story, but the path through the game is not clear in some places. Searching every nook and cranny in a room because you don't know what else you're supposed to do isn't fun. Especially when it happens more than once..

Good karma+1 vote
pigsareit
pigsareit - - 7 comments @ The Probending Game

I actually tried making my own pro-bending mod a while ago but halted production once I googled the idea and came across this.

The stadium field area looks really good, well done. Although, you have a few grammar mistakes in your posts, and your release date seems a bit random. In the trailer you posted I don't see any gameplay mechanics or much programming stuff involved. I'm not saying I can, but are you in need of any programming to continue development?

Good karma+1 vote
pigsareit
pigsareit - - 7 comments @ Damned

At least the start of this story hasn't been driven into the ground as of yet, so high hopes. I actually like the not-a-lot-of-information thing going on, shouldn't reveal too much of a horror mod. Keep up your progress and maybe eventually I could give you some real criticism.

Good karma+2 votes
pigsareit
pigsareit - - 7 comments @ An Unfinished Task: The Beginning

It looks a bit confusing, but it also looks like you incorporated new ideas into the areas presented. I haven't played it yet, but the grayscale colour correction you had in the video gameplay, is that also built into the mod? or is it just a screen effect you made for the video?

Good karma+2 votes
pigsareit
pigsareit - - 7 comments @ Amnesia Hill

It's not that we assume it will be bad because of the story. It's probably that you don't have a lot of work yet to back this up. How do we know you won't get bored of the idea and scrap it in a day? You might be surprised how often that happens. Generally, you should wait until you have atleast 40% of your mod/custom story done before you show it off publicly.

Good karma+2 votes
pigsareit
pigsareit - - 7 comments @ Eremophobia

"A full invoked story with meaninful notes!" Well, I should think so. I know it's not the standard, but it should be!

The idea sounds original, but also how much could you really cram into a basement? It would be interesting none-the-less. Also that torch thingy video looked clever, so I expect some cool things out of this custom story atleast.

Good karma+3 votes