So you're waiting for the authorization from ModDB right?
So you're waiting for the authorization from ModDB right?
I will test and tell you. The only work-around is use WINE on linux.
Not good :( Thx for heads up perhaps using WINE will make it work on linux/mac too.
What version of vanilla and which WSE mod will use?
Please confirm that mod uses WSE (this makes it not compatibile with linux/mac)
Any news from Nameless or GS in regard to coding side?
Do you plan to do some release on the way like you did with Skyrim Civil War?
Can we hope for a sneakpeek of magic in faction relesae?
With all those shiny robes and staves already done in Civil War lack of any spell was really heartbreaking :(
Are there any spells? If so what is their mechanics?
Would it be possible to have your own fort?
Will there be formations in upocomming versions?
Jesus, I can barely handle that teasing.
Will there be High Magic spells or Ice Magic in the upocomming release?
Hey Oromir, do you plan to update Civil War 2? Or go straightly or focus on bloodline?
Did you guys have access to original mod SVN?
Some stuff is still not public.
Is it possible to get ti via p2p?
Are there any psychic powers included?
New saber system is clumsy, it is really hard to control the saber.
In general the saber system control (not the saber system itself) is overcomplicated.
To be precise, the increase in complexity (from player point of view)
is not justified by the new possibilities in combat which mod gives.
For example OJP saber system offered parrying, feints, lunges, kicks, etc. however to be able to
use those stuff only standard set of control keys was needed.
There is a great potential in mod, however.
I think that the first thing you should do is to
make ONE (!) clean document explaining how saber system works, how to recognize if you are really performing the new moves or blocking correctly. Also you should provide player with clean HUD with subtitles, for the new elements like dodge meter or mishap meter. Maybe it would good to implement for training purpose some indicator icons in HUD which will turn on if you perform correct block or some new move.
Also i don't like manual dodge.
It is not possible to change player kingdom culture, is it intended?
pietrko
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