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Comment History  (0 - 30 of 34)
Phosibl3
Phosibl3 - - 34 comments @ ReWeight Ammo DLTX v0.3

Sorry mate, I'm just back to modding, what mod pack are you using

Good karma+1 vote
Phosibl3
Phosibl3 - - 34 comments @ DLTX Tool & Repair items tweak for EFP & Vanilla v0.2

r5 for rifle chambered in 5.56 caliber, r7 for 7.62 caliber, sorry for late rep

Good karma+1 vote
Phosibl3
Phosibl3 - - 34 comments @ HD4TS

Strange, mine works perfectly.
The only complaint it does not cover player models and some important NPC.

Good karma+1 vote
Phosibl3
Phosibl3 - - 34 comments @ [1.1.0] Optimized Graphics Patcher

Btw how to reduce/disable grass? I'm using "No grass and LOD" but after enabling your addon they appear again.

P/S: nvm, I found it

Good karma+1 vote
Phosibl3
Phosibl3 - - 34 comments @ [1.1.0] Optimized Graphics Patcher

Thank you for your great addon, all the performance texture packs had failed me, yet in the most depressing time I found your's mod. It increases my FPS from 13-14 to 21-22, which truly gives me hope. Thank you Grokitach.

Good karma+1 vote
Phosibl3
Phosibl3 - - 34 comments @ [1.1.0] Optimized Graphics Patcher

Yes, it work fine

Good karma+1 vote
Phosibl3
Phosibl3 - - 34 comments @ MrB's Extra Mags for MagsRedux

Icons for some mag are broken (they look like a bunch of low-resolution mess), and the rest are missing (they are still there without icons). I'm playing EFP 4.1.

P/S: Nevermind, I manage to fix it somehow.

Good karma+1 vote
Phosibl3
Phosibl3 - - 34 comments @ Skills Expansion 2.1

I don't see the weapon-handling skills and those relative traits, I'm playing EFP 4.1 and I see those traits in the mod file but not in-game. How to enable it? Those traits are [small_guns_reload], [big_guns_reload], and [sidearm_quickdraw].

Good karma+1 vote
Phosibl3
Phosibl3 - - 34 comments @ [DLTX] Extended mag upgrade + full upgrades + BaS [1.5.2]

Can you make a version for EFP?

Good karma+1 vote
Phosibl3
Phosibl3 - - 34 comments @ item cooking script fix

I using EFP and placing this mod last (highest priority) but still can't cook without fuel, I'm using an army kettle, guest that the problem is the kettle itself.

Good karma+1 vote
Phosibl3
Phosibl3 - - 34 comments @ FDDA HQ Backpacks

Same for me

Good karma+2 votes
Phosibl3
Phosibl3 - - 34 comments @ Armsel Protecta Reanimation

So it makes the reload animation shorter? Mean we can reload this gun faster?

Good karma+1 vote
Phosibl3
Phosibl3 - - 34 comments @ LEWD Boltov modified

Please tell me about that sexy popup message and the UI/hud. I love it so much.

Good karma+1 vote
Phosibl3
Phosibl3 - - 34 comments @ DLTX Tool & Repair items tweak for EFP & Vanilla v0.2

somehow Moddb comment box is broken and keeps messing with my comment so sorry if it's not readable/understandable. Btw repair max_c = repair_add_condition and so on

Good karma+2 votes
Phosibl3
Phosibl3 - - 34 comments @ DLTX Tool & Repair items tweak for EFP & Vanilla v0.2

You need to add these lines to repair kits, for example:
![cleaning_kit_u] repair_min_c
repair max_c
repair add_c

--an item with a condition below this value can't be repaired--
--an item with a condition above this value can't be repaired--
--condition restored to items when using kit--

P/S: I will update this mod with repair_min/max_condition soon, but feel free to change the value however you want

Good karma+2 votes
Phosibl3
Phosibl3 - - 34 comments @ [DLTX] OACO Octavia's Anomaly Cooking Overhaul v2.0.4

Great mod again but I think there is room for improvement, like:
- reweight Army Kettle to 0.6 as is a Russian army kettle weight in real life
- some suggested parameter change I found after digging through a variety of sources (is realistic):
![kerosene]
inv_weight = 3.89; 5-liter bottle
max_uses = 50; tweak however you like but it should not be less than 5

![charcoal]
inv_weight = 3.33; I see some page sell charcoal and they do fit the icon ingame so...
max_uses = 50; tweak however you like but it should not be less than 5

![explo_balon_gas]
inv_weight = 10
empty_weight = 8.5
max_uses = 350; you can tweak that however you want but I think a 10kg gas balon should be sufficient for a month

![explo_balon_gas_empty]
inv_weight = 5.2; metal balon is heavy

![explo_jerrycan_fuel]
inv_weight = 15; 5 gallon of gasoline
empty_weight = 5.7
max_uses = 250; you can tweak that however you want but I think 5 gallons of gasoline should be sufficient for many activities count

![explo_jerrycan_fuel_empty]
inv_weight = 0.1; I consider them as a poly version (there are metal jerry can as well and they heavy)

Thanks for your hard work, both the mod contents and descriptions

Good karma+2 votes
Phosibl3
Phosibl3 - - 34 comments @ ReWeight Ammo DLTX v0.3

If GAMMA doesn't change vanilla ammo using DLTX then it should be fine. There may be some mismatch desc if GAMMA changes ammo (like giving old ammo a new desc, stats, etc) and it will not work if GAMMA uses DLTX to change the weight of ammo.

Good karma+1 vote
Phosibl3
Phosibl3 - - 34 comments @ ReWeight Ammo DLTX v0.3

I think that BAS only changes weapons. If then vanilla should do

Good karma+1 vote
Phosibl3
Phosibl3 - - 34 comments @ ReWeight Ammo DLTX v0.3

thank you

Good karma+1 vote
Phosibl3
Phosibl3 - - 34 comments @ ReWeight Ammo DLTX v0.3

No problem Good hunting Stalker :)

Good karma+2 votes
Phosibl3
Phosibl3 - - 34 comments @ ReWeight Ammo DLTX v0.3

DLTX avoids conflict and numerous patches which is bothersome to both the player and modder. Almost all new mods use the DLTX method so I recommend you use this as well. And install it very simply just drag and drop it into your game folder.

Good karma+3 votes
Phosibl3
Phosibl3 - - 34 comments @ [DLTX] Knife and tool sharpening rework

like gun parts? it is a brilliant idea! I want to do the same for the field cooking kit, stove, and kettle (no more max_use cause it's silly) but got stuck. If you found a way to do it can you share the code? Credit for u of course

Good karma+2 votes
Phosibl3
Phosibl3 - - 34 comments @ DLTX Medic items max use and weight tweak for EFP 4 0

yep I'm a noob sorry for the bad image

Good karma+1 vote
Phosibl3
Phosibl3 - - 34 comments @ DLTX Medic items max use and weight tweak for EFP 4 0

I don't play GAMMA and don't know how they mod items (vanilla id but new name, new icon, etc) so it is not compatible. If you want you can send me the file (usually it should locate in gamedata/config/item/) so I can make a GAMMA version.

Good karma+1 vote
Phosibl3
Phosibl3 - - 34 comments @ DLTX Tool & Repair items tweak for EFP & Vanilla v0.2

I don't use GAMMA, but is DLTX and only edits weight and max_use of vanilla items so it should be compatible

Good karma+1 vote
Phosibl3
Phosibl3 - - 34 comments @ ReWeight Ammo DLTX v0.3

Maybe you already know but I updated it a few days ago. And don uses it with EFP 4.0. This version is for EFP 3.0. 4.0 changed a lot of things and I need time before adding an option for 4.0.
Cheers!

Good karma+2 votes
Phosibl3
Phosibl3 - - 34 comments @ DLTX Medic items max use and weight tweak for EFP 4 0

poor budget screenshot :) btw I'm a newbie

Good karma+1 vote
Phosibl3
Phosibl3 - - 34 comments @ EFT Medic Item Overhaul for Anomaly 1.5.1

I playing EFP and your mod is excellent <3. But I see some mismatch between icons/desc with item property so I tweak it. Can I have permission to post it, with your credit?
----I have to edit your file as they are already in DLTX format cause DLTX files can't overwrite each other.----

Good karma+1 vote