Sorry mate, I'm just back to modding, what mod pack are you using
Sorry mate, I'm just back to modding, what mod pack are you using
r5 for rifle chambered in 5.56 caliber, r7 for 7.62 caliber, sorry for late rep
Strange, mine works perfectly.
The only complaint it does not cover player models and some important NPC.
Btw how to reduce/disable grass? I'm using "No grass and LOD" but after enabling your addon they appear again.
P/S: nvm, I found it
Thank you for your great addon, all the performance texture packs had failed me, yet in the most depressing time I found your's mod. It increases my FPS from 13-14 to 21-22, which truly gives me hope. Thank you Grokitach.
Icons for some mag are broken (they look like a bunch of low-resolution mess), and the rest are missing (they are still there without icons). I'm playing EFP 4.1.
P/S: Nevermind, I manage to fix it somehow.
I don't see the weapon-handling skills and those relative traits, I'm playing EFP 4.1 and I see those traits in the mod file but not in-game. How to enable it? Those traits are [small_guns_reload], [big_guns_reload], and [sidearm_quickdraw].
Can you make a version for EFP?
I using EFP and placing this mod last (highest priority) but still can't cook without fuel, I'm using an army kettle, guest that the problem is the kettle itself.
So it makes the reload animation shorter? Mean we can reload this gun faster?
Please tell me about that sexy popup message and the UI/hud. I love it so much.
somehow Moddb comment box is broken and keeps messing with my comment so sorry if it's not readable/understandable. Btw repair max_c = repair_add_condition and so on
You need to add these lines to repair kits, for example:
![cleaning_kit_u] repair_min_c
repair max_c
repair add_c
--an item with a condition below this value can't be repaired--
--an item with a condition above this value can't be repaired--
--condition restored to items when using kit--
P/S: I will update this mod with repair_min/max_condition soon, but feel free to change the value however you want
Great mod again but I think there is room for improvement, like:
- reweight Army Kettle to 0.6 as is a Russian army kettle weight in real life
- some suggested parameter change I found after digging through a variety of sources (is realistic):
![kerosene]
inv_weight = 3.89; 5-liter bottle
max_uses = 50; tweak however you like but it should not be less than 5
![charcoal]
inv_weight = 3.33; I see some page sell charcoal and they do fit the icon ingame so...
max_uses = 50; tweak however you like but it should not be less than 5
![explo_balon_gas]
inv_weight = 10
empty_weight = 8.5
max_uses = 350; you can tweak that however you want but I think a 10kg gas balon should be sufficient for a month
![explo_balon_gas_empty]
inv_weight = 5.2; metal balon is heavy
![explo_jerrycan_fuel]
inv_weight = 15; 5 gallon of gasoline
empty_weight = 5.7
max_uses = 250; you can tweak that however you want but I think 5 gallons of gasoline should be sufficient for many activities count
![explo_jerrycan_fuel_empty]
inv_weight = 0.1; I consider them as a poly version (there are metal jerry can as well and they heavy)
Thanks for your hard work, both the mod contents and descriptions
If GAMMA doesn't change vanilla ammo using DLTX then it should be fine. There may be some mismatch desc if GAMMA changes ammo (like giving old ammo a new desc, stats, etc) and it will not work if GAMMA uses DLTX to change the weight of ammo.
I think that BAS only changes weapons. If then vanilla should do
No problem Good hunting Stalker :)
DLTX avoids conflict and numerous patches which is bothersome to both the player and modder. Almost all new mods use the DLTX method so I recommend you use this as well. And install it very simply just drag and drop it into your game folder.
like gun parts? it is a brilliant idea! I want to do the same for the field cooking kit, stove, and kettle (no more max_use cause it's silly) but got stuck. If you found a way to do it can you share the code? Credit for u of course
yep I'm a noob sorry for the bad image
I don't play GAMMA and don't know how they mod items (vanilla id but new name, new icon, etc) so it is not compatible. If you want you can send me the file (usually it should locate in gamedata/config/item/) so I can make a GAMMA version.
Thank you
I don't use GAMMA, but is DLTX and only edits weight and max_use of vanilla items so it should be compatible
Maybe you already know but I updated it a few days ago. And don uses it with EFP 4.0. This version is for EFP 3.0. 4.0 changed a lot of things and I need time before adding an option for 4.0.
Cheers!
poor budget screenshot :) btw I'm a newbie
I playing EFP and your mod is excellent <3. But I see some mismatch between icons/desc with item property so I tweak it. Can I have permission to post it, with your credit?
----I have to edit your file as they are already in DLTX format cause DLTX files can't overwrite each other.----
Phosibl3
Phus joined
This member has provided no bio about themself...