I have been modding Battlefield 2 for about four years now. My specialty is animation mixing and blending but I'm pretty experienced in a variety of areas, including BFmeshviewer and 3ds Max. I have also done a lot of work with texture editing and mesh hacking, with a focus on realistic specular lighting and shading effects. I have released some of my work on my YouTube page. If you click on the homepage link on my profile, that should take you to my channel.
Brand new HUD, new effects, complete balance overhaul (weapons, vehicles, AI), and more! Now fully standalone!
[standalone release] damocles update!
All new game mode, new suppression mechanics, overhauled sounds and UI, and more guns!
[release] rush update!
Turn up the heat this holiday season with an all new Heat of Battle update!
[release] christmas update!
Answers for common post-launch questions, including CTD when joining game, how to change the number of bots, and how to use vehicles.
heat of battle faq #2
Heat of Battle is released! Here is everything you need to know to install and play the mod.
weapons hot soldiers, you are cleared to engage!!
Heat of Battle is released!! This is everything you can play with, and everyone who contributed to making this mod awesome! :)
[2019 update] full weapon list and credits!
Release date, multiplayer support, and more questions answered here!
heat of battle faq
The goal of Heat of Battle is to provide a focused, cohesive gameplay experience. This article describes what that gameplay experience is like and how...
heat of battle gameplay design
Introducing Heat of Battle, a BF2 modification unlike any mod before it!
it's time to turn up the heat!
An all-new mod, built on Spec Ops Warfare content, plus a incredible collection of new weapons and animations!
heat of battle is the successor to spec ops warfare!
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