thanks for your reply! its good to know the dev team pays attention to the comments! ill most certainly try this. your game is great by the way, albeit a bit unforgiving, but i guess that can be quite appealing as well. good luck with development
thanks for your reply! its good to know the dev team pays attention to the comments! ill most certainly try this. your game is great by the way, albeit a bit unforgiving, but i guess that can be quite appealing as well. good luck with development
i ****** up my character in the first 30 min... first these bandits bullying me, then i can't pay the charge to go back to SGS from the junkyard lol I dont even know if theres a solution for this
the trailer song is great!! but the level it plays on is so damn short!!
looks very nice! combat reminds me of vagrant story!
it seems like they will start crowd funding to finish pixelry
good work onion!!
You should work the UI and the menus! It is not so difficult to do and it really impacts the overall immersive gameplay. Something like using "cockpit" like typos for the UI info and using some art in the menus options, and some better disposition too. The background initial image is good, and the logos are fine.
my game crashed for no apparent reason. code 131. supercrash. i was playing for about 20 min with no errors. I'll upload the dmp to the lofi forums when i got the time! While I'm here, game concept is great and seems well played so far. Hope the game do good in the future!
devs, release a demo! 15$ is too high for a blind shot!
I got the same problem with Wanderlust Rebirth in Steam, but the devs solved it with patches. You could ask their team what the problem was. Maybe it will solve A Nation of Wind's problem.
Made by students? I'm impressed! Great artwork, concept and overall gameplay! Pretty original!
The game is pretty good, but the UI could use some reworking! Navigation through menus feels clumsy
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