Doom is a State of Mind... Out of Control.

Comment History  (0 - 30 of 265)
Ozymandias81
Ozymandias81 - - 265 comments @ Wolfenstein - Blade of Agony

It is a very long work this time, unlikely what has been for 3.1. The new version will have Cooperative support, among all kind of possible optimizations we can include. No date of release is planned yet, though soon we will return into it after we are done with Realm667 Remasters

Good karma+4 votes
Ozymandias81
Ozymandias81 - - 265 comments @ DoomEXHUMED Demo

Daaamn! There we go, so happy for this release even if it is just a demo... And what a demo too.

Good karma+2 votes
Ozymandias81
Ozymandias81 - - 265 comments @ Torment & Torture : Classic Episode 1

Please upload a proper file since this remaster atm has been released with a wrong setup for flats folders and that the thread needs to be updated (GZDoom instead of ZDoom) Tormentor667 . Users can get the fixed file from github repository until then.

Good karma+1 vote
Ozymandias81
Ozymandias81 - - 265 comments @ Torment & Torture : Classic Episode 1

Please upload a proper file since this remaster atm has been released with a wrong setup for flats folders and that the thread needs to be updated (GZDoom instead of ZDoom) Tormentor667 . Users can get the fixed file from github repository until then.

Good karma+1 vote
Ozymandias81
Ozymandias81 - - 265 comments @ The City of the Damned 2 - Apocalypse v2.0

- the motion blur even if made it look good, it was kinda... annoying, at some point I got used to it but I can't deny that I prefer to have a option to disable it.

There is an option under Advanced Options, scroll down and check for Motion Blur

Good karma+3 votes
Ozymandias81
Ozymandias81 - - 265 comments @ The City of the Damned 2 - Apocalypse v2.0 release!

LoL maybe it was "Well made, thank you so much!", but indeed feels alien language XD

Good karma+3 votes
Ozymandias81
Ozymandias81 - - 265 comments @ Ozymandias81

This is BlooM not SamSara

Good karma+1 vote
Ozymandias81
Ozymandias81 - - 265 comments @ The City of the Damned 2 - Apocalypse v2.0

It has been such a trip to contribute on this project, but also pretty fun. Surely BlooM lovers will also notice something... Don't miss this mod guys!

Good karma+2 votes
Ozymandias81
Ozymandias81 - - 265 comments @ Bloom Final Release(Gzdoom Version)

Be prepared guys, we are working on improvements for BlooM after all recent feeedbacks.

The project will be split between GZDoom and Zandronum versions, so you will have 2 separate files! Lots of fixes for both versions, with enhanced shaders and voxels for GZDoom build and Cooperative plus tons of other stuff for Zandro and not only!

Stat tuned.

Good karma+2 votes
Ozymandias81
Ozymandias81 - - 265 comments @ Bloom (Doom/Blood crossover)

Not necessary

Good karma+2 votes
Ozymandias81
Ozymandias81 - - 265 comments @ Bloom (Doom/Blood crossover)

Soon a bandcamp link will be added to BlooM team website

Good karma+2 votes
Ozymandias81
Ozymandias81 - - 265 comments @ Bloom (Doom/Blood crossover)

Be prepared guys, we are working on improvements for BlooM after all recent feeedbacks.

The project will be split between GZDoom and Zandronum versions, so you will have 2 separate files! Lots of fixes for both versions, with enhanced shaders and voxels for GZDoom build and Cooperative plus tons of other stuff for Zandro and not only!

Stat tuned.

Good karma+3 votes
Ozymandias81
Ozymandias81 - - 265 comments @ Bloom Final Release(Gzdoom Version)

The autoexec.cfg forces the chosen sourceport to run it with voxels off. You might consider to delete it or edit it with ON so for your taste.
best sourceport for Bloom is GZDoom 4.6.1, that can be downloaded from here

Zdoom.org

Good karma+2 votes
Ozymandias81
Ozymandias81 - - 265 comments @ Bloom Final Release(Gzdoom Version)

Aaaaand here we go. Have a spooky Halloween guys, it has been a great funny experience.

For those who are downloading now the mod, once done please read carefully BlooM_Credits.txt, there is an exhaustive list of known bugs.

WE LIVE, AGAIN!

Good karma+6 votes
Ozymandias81
Ozymandias81 - - 265 comments @ Blade of Agony | Full Release (v3.1, standalone)

None of the zombies have been altered. Only one NPC name on Headquarters.

Good karma0 votes
Ozymandias81
Ozymandias81 - - 265 comments @ Blade of Agony | Full Release (v3.1, standalone)

Alcearus the problem is that LZDoom doesn't support several GZDoom features and that limits the sourceport. BoA can be run only on 64bit systems, on GZDoom and GLESZdoom ports. No other options sorry.

Good karma+1 vote
Ozymandias81
Ozymandias81 - - 265 comments @ Wolfenstein - Blade of Agony

I can't reproduce it too, where does it happen? Did you had any active addons too? And yes better report it to our repository, just create an issue with detailed info on how to reproduce the problem

Good karma0 votes
Ozymandias81
Ozymandias81 - - 265 comments @ Wolfenstein - Blade of Agony

Hey Who_Knows? did you tried 3.1 release? We are gathering infos regarding BoA running on mac, no one of us have it so it would be cool to have some feedbacks from it as well. Guess you download mac version first, and I fear the custom launcher doesn't work right? Or does it?
Thanks in advance and have fun!

Good karma+1 vote
Ozymandias81
Ozymandias81 - - 265 comments @ Blade of Agony | Full Release (v3.1, standalone)

TheVidmaster Thank you very much and have fun!

Good karma+5 votes
Ozymandias81
Ozymandias81 - - 265 comments @ Wolfenstein - Blade of Agony

Hey man, thanks for the cool addon! Regarding now how things work since 3.1 has been released with a new launcher and addons, please subscribe to Github and prepare a pull request with your mod, in line with other mutators as included on the repository.
Repository is here, familiarize with github and we'll approve your mod and add officially for next 3.2 release when done! So this way also it will work properly with the new launcher.

Github.com

Good karma+1 vote
Ozymandias81
Ozymandias81 - - 265 comments @ Blade of Agony | Full Release (v3.1, standalone)

Play the game and they will get unlocked only once... Check the bullettin board on Headquarters, on Briefing room at your left and "use" it. Same for Mission Summary in front of you when you enter Briefing Room.

Ibb.co

Good karma+2 votes
Ozymandias81
Ozymandias81 - - 265 comments @ Blade of Agony | Full Release (v3.1, standalone)

We fixed it, just redownload and sorry for the inconvenience :)

Good karma+4 votes
Ozymandias81
Ozymandias81 - - 265 comments @ Wolfenstein - Blade of Agony

Hey sorry we are reuploading the file, just a couple of mins and it will be ready again. You'll have to redownload it, sorry for the inconvenience.

Good karma0 votes
Ozymandias81
Ozymandias81 - - 265 comments @ Wolfenstein - Blade of Agony

Hey sorry we are reuploading the file, just a couple of mins and it will be ready again. You'll have to redownload it, sorry for the inconvenience.

Good karma-1 votes
Ozymandias81
Ozymandias81 - - 265 comments @ Blade of Agony | Full Release (v3.1, standalone)

Aaand we did it again, enjoy what's new folks, achievements, mutators, new launcher, new eastereggs, a couple of new enemies, more bugfixing and so on!

Good karma-1 votes
Ozymandias81
Ozymandias81 - - 265 comments @ Blade of Agony returns! - Release date vor 3.1 announced

everyone, just want to inform you all that we changed only a couple of art and a couple of dialogues lines regarding the edgy subject, so don't think that instead we have changed the whole experience or even chapters/levels. That's not the case. Stay tuned, soon you'll be able to beat nazis again!

Good karma+1 vote
Ozymandias81
Ozymandias81 - - 265 comments @ Wolfenstein - Blade of Agony

Hi everyone, just want to inform you all that we changed only a couple of art and a couple of dialogues lines regarding the edgy subject, so don't think that instead we have changed the whole experience or even chapters/levels. That's not the case. Stay tuned, soon you'll be able to beat nazis again!

Good karma-4 votes
Ozymandias81
Ozymandias81 - - 265 comments @ Wolfenstein - Blade of Agony

Try limit fps amount on your machine (60-120) and enable vsync, sometimes it helps with high-end rigs

Good karma+1 vote
Ozymandias81
Ozymandias81 - - 265 comments @ Wolfenstein - Blade of Agony

That downstairs thing you writing about comes from "interactive portals", complicate zones of maps linked through a line which gives the feeling that what you see has been built over the same sector, while instead its combining two different places with different height, sizes and so on. This comes from one of aforementioned engine limits. You may understand this by checking the map.

Good karma+1 vote